mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
208 lines
6.8 KiB
C#
208 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using static PKHeX.Core.GameVersion;
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namespace PKHeX.Core.Searching;
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/// <summary>
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/// <see cref="PKM"/> search settings & searcher
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/// </summary>
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public sealed class SearchSettings
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{
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public int Format { get; init; }
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public int Generation { get; init; }
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public ushort Species { get; init; }
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public int Ability { get; init; } = -1;
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public int Nature { get; init; } = -1;
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public int Item { get; init; } = -1;
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public int Version { get; init; } = -1;
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public int HiddenPowerType { get; init; } = -1;
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public SearchComparison SearchFormat { get; init; }
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public SearchComparison SearchLevel { get; init; }
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public bool? SearchShiny { get; set; }
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public bool? SearchLegal { get; set; }
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public bool? SearchEgg { get; set; }
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public int? ESV { get; set; }
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public int? Level { get; init; }
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public int IVType { get; init; }
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public int EVType { get; init; }
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public CloneDetectionMethod SearchClones { get; set; }
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public IList<string> BatchInstructions { get; init; } = Array.Empty<string>();
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private StringInstruction[] BatchFilters { get; set; } = Array.Empty<StringInstruction>();
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public readonly List<ushort> Moves = new();
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// ReSharper disable once CollectionNeverUpdated.Global
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/// <summary>
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/// Extra Filters to be checked after all other filters have been checked.
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/// </summary>
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/// <remarks>Collection is iterated right before clones are checked.</remarks>
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public List<Func<PKM, bool>> ExtraFilters { get; } = new();
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/// <summary>
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/// Adds a move to the required move list.
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/// </summary>
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/// <param name="move"></param>
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public void AddMove(ushort move)
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{
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if (move != 0 && !Moves.Contains(move))
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Moves.Add(move);
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}
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/// <summary>
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/// Searches the input list, filtering out entries as specified by the settings.
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/// </summary>
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/// <param name="list">List of entries to search</param>
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/// <returns>Search results that match all criteria</returns>
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public IEnumerable<PKM> Search(IEnumerable<PKM> list)
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{
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BatchFilters = StringInstruction.GetFilters(BatchInstructions).ToArray();
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var result = SearchInner(list);
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if (SearchClones != CloneDetectionMethod.None)
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{
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var method = SearchUtil.GetCloneDetectMethod(SearchClones);
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result = SearchUtil.GetExtraClones(result, method);
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}
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return result;
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}
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/// <summary>
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/// Searches the input list, filtering out entries as specified by the settings.
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/// </summary>
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/// <param name="list">List of entries to search</param>
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/// <returns>Search results that match all criteria</returns>
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public IEnumerable<SlotCache> Search(IEnumerable<SlotCache> list)
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{
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BatchFilters = StringInstruction.GetFilters(BatchInstructions).ToArray();
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var result = SearchInner(list);
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if (SearchClones != CloneDetectionMethod.None)
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{
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var method = SearchUtil.GetCloneDetectMethod(SearchClones);
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string GetHash(SlotCache z) => method(z.Entity);
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result = SearchUtil.GetExtraClones(result, GetHash);
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}
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return result;
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}
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private IEnumerable<PKM> SearchInner(IEnumerable<PKM> list)
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{
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foreach (var pk in list)
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{
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if (!IsSearchMatch(pk))
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continue;
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yield return pk;
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}
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}
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private IEnumerable<SlotCache> SearchInner(IEnumerable<SlotCache> list)
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{
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foreach (var entry in list)
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{
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var pk = entry.Entity;
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if (!IsSearchMatch(pk))
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continue;
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yield return entry;
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}
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}
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private bool IsSearchMatch(PKM pk)
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{
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if (!SearchSimple(pk))
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return false;
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if (!SearchIntermediate(pk))
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return false;
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if (!SearchComplex(pk))
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return false;
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foreach (var filter in ExtraFilters)
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{
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if (!filter(pk))
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return false;
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}
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return true;
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}
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private bool SearchSimple(PKM pk)
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{
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if (Format > 0 && !SearchUtil.SatisfiesFilterFormat(pk, Format, SearchFormat))
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return false;
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if (Species != 0 && pk.Species != Species)
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return false;
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if (Ability > -1 && pk.Ability != Ability)
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return false;
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if (Nature > -1 && pk.StatNature != Nature)
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return false;
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if (Item > -1 && pk.HeldItem != Item)
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return false;
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if (Version > -1 && pk.Version != Version)
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return false;
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return true;
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}
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private bool SearchIntermediate(PKM pk)
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{
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if (Generation > 0 && !SearchUtil.SatisfiesFilterGeneration(pk, Generation)) return false;
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if (Moves.Count > 0 && !SearchUtil.SatisfiesFilterMoves(pk, Moves)) return false;
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if (HiddenPowerType > -1 && pk.HPType != HiddenPowerType) return false;
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if (SearchShiny != null && pk.IsShiny != SearchShiny) return false;
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if (IVType > 0 && !SearchUtil.SatisfiesFilterIVs(pk, IVType)) return false;
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if (EVType > 0 && !SearchUtil.SatisfiesFilterEVs(pk, EVType)) return false;
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return true;
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}
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private bool SearchComplex(PKM pk)
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{
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if (SearchEgg != null && !FilterResultEgg(pk)) return false;
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if (Level is { } x and not 0 && !SearchUtil.SatisfiesFilterLevel(pk, SearchLevel, x)) return false;
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if (SearchLegal != null && new LegalityAnalysis(pk).Valid != SearchLegal) return false;
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if (BatchFilters.Length != 0 && !SearchUtil.SatisfiesFilterBatchInstruction(pk, BatchFilters)) return false;
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return true;
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}
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private bool FilterResultEgg(PKM pk)
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{
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if (SearchEgg == false)
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return !pk.IsEgg;
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if (ESV != null)
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return pk.IsEgg && pk.PSV == ESV;
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return pk.IsEgg;
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}
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public IReadOnlyList<GameVersion> GetVersions(SaveFile sav) => GetVersions(sav, GetFallbackVersion(sav));
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public IReadOnlyList<GameVersion> GetVersions(SaveFile sav, GameVersion fallback)
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{
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if (Version > 0)
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return new[] {(GameVersion) Version};
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return Generation switch
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{
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1 when !ParseSettings.AllowGen1Tradeback => new[] {RD, BU, GN, YW},
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2 when sav is SAV2 {Korean: true} => new[] {GD, SI},
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1 or 2 => new[] {RD, BU, GN, YW, /* */ GD, SI, C},
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_ when fallback.GetGeneration() == Generation => GameUtil.GetVersionsWithinRange(sav, Generation).ToArray(),
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_ => GameUtil.GameVersions,
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};
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}
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private static GameVersion GetFallbackVersion(ITrainerInfo sav)
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{
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var parent = GameUtil.GetMetLocationVersionGroup((GameVersion)sav.Game);
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if (parent == Invalid)
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parent = GameUtil.GetMetLocationVersionGroup(GameUtil.GetVersion(sav.Generation));
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return parent;
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}
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}
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