mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
f632aedd15
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls. In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
78 lines
3.3 KiB
C#
78 lines
3.3 KiB
C#
using static PKHeX.Core.LegalityCheckStrings;
|
|
|
|
namespace PKHeX.Core;
|
|
|
|
/// <summary>
|
|
/// Verifies the <see cref="PKM.Language"/>.
|
|
/// </summary>
|
|
public sealed class LanguageVerifier : Verifier
|
|
{
|
|
protected override CheckIdentifier Identifier => CheckIdentifier.Language;
|
|
|
|
public override void Verify(LegalityAnalysis data)
|
|
{
|
|
var pk = data.Entity;
|
|
int originalGeneration = data.Info.Generation;
|
|
int currentLanguage = pk.Language;
|
|
int maxLanguageID = Legal.GetMaxLanguageID(originalGeneration);
|
|
var enc = data.EncounterMatch;
|
|
if (!IsValidLanguageID(currentLanguage, maxLanguageID, pk, enc))
|
|
{
|
|
data.AddLine(GetInvalid(string.Format(LOTLanguage, $"<={(LanguageID)maxLanguageID}", (LanguageID)currentLanguage)));
|
|
return;
|
|
}
|
|
|
|
// Korean Gen4 games can not trade with other Gen4 languages, but can use Pal Park with any Gen3 game/language.
|
|
if (pk.Format == 4 && enc.Generation == 4 && !IsValidG4Korean(currentLanguage)
|
|
&& enc is not EncounterTrade4PID {Species: (int)Species.Pikachu or (int)Species.Magikarp} // ger magikarp / eng pikachu
|
|
)
|
|
{
|
|
bool kor = currentLanguage == (int)LanguageID.Korean;
|
|
var msgpkm = kor ? L_XKorean : L_XKoreanNon;
|
|
var msgsav = kor ? L_XKoreanNon : L_XKorean;
|
|
data.AddLine(GetInvalid(string.Format(LTransferOriginFInvalid0_1, msgpkm, msgsav)));
|
|
return;
|
|
}
|
|
|
|
if (originalGeneration <= 2)
|
|
{
|
|
// Korean Crystal does not exist, neither do Korean VC1
|
|
if (pk.Korean && !GameVersion.GS.Contains((GameVersion)pk.Version))
|
|
data.AddLine(GetInvalid(string.Format(LOTLanguage, $"!={(LanguageID)currentLanguage}", (LanguageID)currentLanguage)));
|
|
|
|
// Japanese VC is language locked; cannot obtain Japanese-Blue version as other languages.
|
|
if (pk is { Version: (int)GameVersion.BU, Japanese: false })
|
|
data.AddLine(GetInvalid(string.Format(LOTLanguage, nameof(LanguageID.Japanese), (LanguageID)currentLanguage)));
|
|
}
|
|
}
|
|
|
|
public static bool IsValidLanguageID(int currentLanguage, int maxLanguageID, PKM pk, IEncounterTemplate enc)
|
|
{
|
|
if (currentLanguage == (int)LanguageID.UNUSED_6)
|
|
return false; // Language ID 6 is unused.
|
|
|
|
if (currentLanguage > maxLanguageID)
|
|
return false; // Language not available (yet)
|
|
|
|
if (currentLanguage <= (int)LanguageID.Hacked && !(enc is EncounterTrade5BW && EncounterTrade5BW.IsValidMissingLanguage(pk)))
|
|
return false; // Missing Language value is not obtainable
|
|
|
|
return true; // Language is possible
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the <see cref="currentLanguage"/> can exist in the Generation 4 savefile.
|
|
/// </summary>
|
|
/// <param name="currentLanguage"></param>
|
|
public static bool IsValidG4Korean(int currentLanguage)
|
|
{
|
|
var activeTr = ParseSettings.ActiveTrainer;
|
|
var activeLang = activeTr.Language;
|
|
bool savKOR = activeLang == (int) LanguageID.Korean;
|
|
bool pkmKOR = currentLanguage == (int) LanguageID.Korean;
|
|
if (savKOR == pkmKOR)
|
|
return true;
|
|
|
|
return activeLang < 0; // check not overriden by Legality settings
|
|
}
|
|
}
|