PKHeX/PKHeX.Core/Legality/Areas/EncounterArea1.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

74 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core;
/// <inheritdoc cref="EncounterArea" />
/// <summary>
/// <see cref="GameVersion.RBY"/> encounter area
/// </summary>
public sealed record EncounterArea1 : EncounterArea
{
public readonly int Rate;
public readonly EncounterSlot1[] Slots;
protected override IReadOnlyList<EncounterSlot1> Raw => Slots;
public static EncounterArea1[] GetAreas(BinLinkerAccessor input, GameVersion game)
{
var result = new EncounterArea1[input.Length];
for (int i = 0; i < result.Length; i++)
result[i] = new EncounterArea1(input[i], game);
return result;
}
private EncounterArea1(ReadOnlySpan<byte> data, GameVersion game) : base(game)
{
Location = data[0];
// 1 byte unused
Type = (SlotType)data[2];
Rate = data[3];
var next = data[4..];
int count = next.Length / 4;
var slots = new EncounterSlot1[count];
for (int i = 0; i < slots.Length; i++)
{
const int size = 4;
var entry = next.Slice(i * size, size);
byte max = entry[3];
byte min = entry[2];
byte slotNum = entry[1];
byte species = entry[0];
slots[i] = new EncounterSlot1(this, species, min, max, slotNum);
}
Slots = slots;
}
public override IEnumerable<EncounterSlot1> GetMatchingSlots(PKM pk, EvoCriteria[] chain)
{
(bool useCatchRate, byte rate) = pk is PK1 pk1 ? (true, pk1.Catch_Rate) : (false, (byte)0);
foreach (var slot in Slots)
{
foreach (var evo in chain)
{
if (slot.Species != evo.Species)
continue;
if (slot.LevelMin > evo.LevelMax)
break;
if (slot.Form != evo.Form)
break;
if (useCatchRate)
{
var expect = (slot.Version == GameVersion.YW ? PersonalTable.Y : PersonalTable.RB)[slot.Species].CatchRate;
if (expect != rate && !(ParseSettings.AllowGen1Tradeback && GBRestrictions.IsTradebackCatchRate(rate)))
break;
}
yield return slot;
break;
}
}
}
}