mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
5bdc6b9ef8
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods. * Hides Learnset/EggMove data inside the LearnSource classes. * Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes. * Cleans up some code from prior LearnSource commits.
252 lines
9 KiB
C#
252 lines
9 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Group that checks the source of a move in <see cref="GameVersion.Gen1"/>.
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/// </summary>
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public sealed class LearnGroup1 : ILearnGroup
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{
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public static readonly LearnGroup1 Instance = new();
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private const int Generation = 1;
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public ILearnGroup? GetPrevious(PKM pk, EvolutionHistory history, IEncounterTemplate enc, LearnOption option) => pk.Context switch
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{
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EntityContext.Gen1 when enc.Generation == 1 && pk is PK1 pk1 && HasDefinitelyVisitedGen2(pk1) => LearnGroup2.Instance,
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EntityContext.Gen1 when enc.Generation == 2 => LearnGroup2.Instance,
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EntityContext.Gen2 => null,
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_ => enc.Generation == 1 ? LearnGroup2.Instance : null,
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};
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public bool HasVisited(PKM pk, EvolutionHistory history) => history.HasVisitedGen1;
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public bool Check(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvolutionHistory history, IEncounterTemplate enc,
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MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current)
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{
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if (enc.Generation == Generation && types.HasFlag(MoveSourceType.Encounter))
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CheckEncounterMoves(result, current, enc, pk);
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var evos = history.Gen1;
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for (var i = 0; i < evos.Length; i++)
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Check(result, current, pk, evos[i], i, option, types);
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if (GetPrevious(pk, history, enc, LearnOption.Current) is null)
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FlagEvolutionSlots(result, current, history);
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return MoveResult.AllParsed(result);
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}
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private static void FlagEvolutionSlots(Span<MoveResult> result, ReadOnlySpan<ushort> current, EvolutionHistory history)
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{
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for (int i = 0; i < result.Length; i++)
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{
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if (current[i] == 0)
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continue;
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var detail = result[i];
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if (!detail.Valid || detail.Generation is not (1 or 2))
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continue;
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var info = detail.Info;
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if (info.Method is LearnMethod.LevelUp)
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{
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var level = info.Argument;
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var stage = detail.EvoStage;
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var chain = detail.Generation is 1 ? history.Gen1 : history.Gen2;
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var species = chain[stage].Species;
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if (IsAnyOtherResultALowerEvolutionStageAndHigherLevel(result, i, history, level, species))
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result[i] = MoveResult.Unobtainable();
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}
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}
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}
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private static bool IsAnyOtherResultALowerEvolutionStageAndHigherLevel(Span<MoveResult> result, int index, EvolutionHistory history, byte level, ushort species)
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{
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// Check if any other result is a lower evolution stage and higher level.
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for (int i = 0; i < result.Length; i++)
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{
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if (i == index)
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continue;
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var detail = result[i];
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if (!detail.Valid || detail.Generation is not (1 or 2))
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continue;
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(var method, _, byte level2) = detail.Info;
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if (method is not LearnMethod.LevelUp)
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continue;
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var stage = detail.EvoStage;
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var chain = detail.Generation is 1 ? history.Gen1 : history.Gen2;
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var species2 = chain[stage].Species;
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if (level2 > level && species2 <= species)
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return true;
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}
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return false;
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}
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private static void FlagFishyMoveSlots(Span<MoveResult> result, ReadOnlySpan<ushort> current, IEncounterTemplate enc)
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{
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if (!current.Contains<ushort>(0))
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return;
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Span<ushort> moves = stackalloc ushort[4];
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GetEncounterMoves(enc, moves);
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// Count the amount of initial moves not present in the current list.
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int count = CountMissing(current, moves);
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if (count == 0)
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return;
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// There are ways to skip level up moves by leveling up more than once.
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// Evolving at targeted levels can evade learning moves too.
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// https://bulbapedia.bulbagarden.net/wiki/List_of_glitches_(Generation_I)#Level-up_learnset_skipping
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// Just flag missing initial move slots.
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int ctr = count;
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for (int i = 0; i < result.Length; i++)
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{
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if (current[i] != 0)
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continue;
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result[i] = MoveResult.EmptyInvalid;
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if (--ctr == 0)
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break;
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}
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}
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private static int CountMissing(ReadOnlySpan<ushort> current, ReadOnlySpan<ushort> moves)
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{
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int count = 0;
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foreach (var expect in moves)
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{
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if (expect == 0)
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break;
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if (!current.Contains(expect))
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count++;
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}
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return count;
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}
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private static void CheckEncounterMoves(Span<MoveResult> result, ReadOnlySpan<ushort> current, IEncounterTemplate enc, PKM pk)
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{
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Span<ushort> moves = stackalloc ushort[4];
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if (enc is IMoveset {Moves: {HasMoves: true} x})
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x.CopyTo(moves);
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else
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GetEncounterMoves(enc, moves);
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LearnVerifierHistory.MarkInitialMoves(result, current, moves);
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// Flag empty slots if never visited Gen2 move deleter.
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if (pk is not PK1 pk1)
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return;
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if (HasDefinitelyVisitedGen2(pk1))
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return;
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FlagFishyMoveSlots(result, current, enc);
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}
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private static bool HasDefinitelyVisitedGen2(PK1 pk1)
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{
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if (!ParseSettings.AllowGen1Tradeback)
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return false;
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var rate = pk1.Catch_Rate;
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return rate is 0 || GBRestrictions.IsTradebackCatchRate(rate);
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}
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private static void GetEncounterMoves(IEncounterTemplate enc, Span<ushort> moves)
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{
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ILearnSource ls = enc.Version is GameVersion.YW or GameVersion.RBY
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? LearnSource1YW.Instance
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: LearnSource1RB.Instance;
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ls.SetEncounterMoves(enc.Species, 0, enc.LevelMin, moves);
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}
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private static void Check(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvoCriteria evo, int stage, LearnOption option = LearnOption.Current, MoveSourceType types = MoveSourceType.All)
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{
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var rb = LearnSource1RB.Instance;
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if (!rb.TryGetPersonal(evo.Species, evo.Form, out var rp))
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return; // should never happen.
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var yw = LearnSource1YW.Instance;
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if (!yw.TryGetPersonal(evo.Species, evo.Form, out var yp))
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return; // should never happen.
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if (ParseSettings.AllowGen1Tradeback && ParseSettings.AllowGen2MoveReminder(pk))
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evo = evo with { LevelMin = 1 };
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for (int i = result.Length - 1; i >= 0; i--)
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{
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ref var entry = ref result[i];
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if (entry is { Valid: true, Generation: > 2 })
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continue;
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var move = current[i];
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var chk = yw.GetCanLearn(pk, yp, evo, move, types);
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if (chk != default && GetIsPreferable(entry, chk, stage))
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{
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entry = new(chk, (byte)stage, Generation);
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continue;
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}
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chk = rb.GetCanLearn(pk, rp, evo, move, types);
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if (chk != default && GetIsPreferable(entry, chk, stage))
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entry = new(chk, (byte)stage, Generation);
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}
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}
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private static bool GetIsPreferable(in MoveResult entry, in MoveLearnInfo chk, int stage)
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{
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if (entry == default)
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return true;
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if (entry.Info.Method is LearnMethod.LevelUp)
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{
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if (chk.Method is not LearnMethod.LevelUp)
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return true;
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if (entry.EvoStage == stage)
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return entry.Info.Argument < chk.Argument;
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}
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else if (entry.Info.Method.IsEggSource())
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{
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return true;
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}
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else if (chk.Method is LearnMethod.LevelUp)
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{
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return false;
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}
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return entry.EvoStage < stage;
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}
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public void GetAllMoves(Span<bool> result, PKM pk, EvolutionHistory history, IEncounterTemplate enc, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current)
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{
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if (types.HasFlag(MoveSourceType.Encounter) && enc.Generation == Generation)
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FlagEncounterMoves(enc, result);
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foreach (var evo in history.Gen1)
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GetAllMoves(result, pk, evo, types);
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}
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private static void GetAllMoves(Span<bool> result, PKM pk, EvoCriteria evo, MoveSourceType types)
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{
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if (ParseSettings.AllowGen1Tradeback && ParseSettings.AllowGen2MoveReminder(pk))
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evo = evo with { LevelMin = 1 };
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LearnSource1YW.Instance.GetAllMoves(result, pk, evo, types);
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LearnSource1RB.Instance.GetAllMoves(result, pk, evo, types);
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}
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private static void FlagEncounterMoves(IEncounterTemplate enc, Span<bool> result)
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{
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if (enc is IMoveset { Moves: { HasMoves: true } x })
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{
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result[x.Move4] = true;
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result[x.Move3] = true;
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result[x.Move2] = true;
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result[x.Move1] = true;
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}
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else
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{
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Span<ushort> moves = stackalloc ushort[4];
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GetEncounterMoves(enc, moves);
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foreach (var move in moves)
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result[move] = true;
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}
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}
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}
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