mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-20 17:33:25 +00:00
452ffe2369
relocate location of stuff
78 lines
3 KiB
C#
78 lines
3 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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public abstract class Learnset
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{
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protected int Count;
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protected int[] Moves;
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protected int[] Levels;
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/// <summary>
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/// Returns the moves a Pokémon can learn between the specified level range.
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/// </summary>
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/// <param name="maxLevel">Maximum level</param>
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/// <param name="minLevel">Minimum level</param>
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/// <returns>Array of Move IDs</returns>
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public int[] GetMoves(int maxLevel, int minLevel = 0)
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{
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if (minLevel <= 1 && maxLevel >= 100)
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return Moves;
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if (minLevel > maxLevel)
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return new int[0];
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int start = Array.FindIndex(Levels, z => z >= minLevel);
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if (start < 0)
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return new int[0];
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int end = Array.FindLastIndex(Levels, z => z <= maxLevel);
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if (end < 0)
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return new int[0];
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int[] result = new int[end - start + 1];
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Array.Copy(Moves, start, result, 0, result.Length);
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return result;
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}
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/// <summary>Returns the moves a Pokémon would have if it were encountered at the specified level.</summary>
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/// <remarks>In Generation 1, it is not possible to learn any moves lower than these encounter moves.</remarks>
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/// <param name="level">The level the Pokémon was encountered at.</param>
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/// <returns>Array of Move IDs</returns>
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public int[] GetEncounterMoves(int level)
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{
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const int count = 4;
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IList<int> moves = new int[count];
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int ctr = 0;
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for (int i = 0; i < Moves.Length; i++)
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{
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if (Levels[i] > level)
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break;
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int move = Moves[i];
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if (moves.Contains(move))
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continue;
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moves[ctr++] = move;
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ctr &= 3;
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}
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return (int[])moves;
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}
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/// <summary>Returns the index of the lowest level move if the Pokémon were encountered at the specified level.</summary>
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/// <remarks>Helps determine the minimum level an encounter can be at.</remarks>
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/// <param name="level">The level the Pokémon was encountered at.</param>
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/// <returns>Array of Move IDs</returns>
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public int GetMinMoveLevel(int level)
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{
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if (Levels.Length == 0)
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return 1;
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int end = Array.FindLastIndex(Levels, z => z <= level);
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return Math.Max(end - 4, 1);
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}
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/// <summary>Returns the level that a Pokémon can learn the specified move.</summary>
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/// <param name="move">Move ID</param>
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/// <returns>Level the move is learned at. If the result is below 0, it cannot be learned by levelup.</returns>
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public int GetLevelLearnMove(int move)
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{
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int index = Array.IndexOf(Moves, move);
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return index < 0 ? index : Levels[index];
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}
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}
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}
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