mirror of
https://github.com/kwsch/PKHeX
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03182ebd3d
Adds support for Scarlet & Violet. Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com> Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com> Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
130 lines
5 KiB
C#
130 lines
5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core;
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/// <summary>
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/// Miscellaneous setup utility for legality checking <see cref="IEncounterTemplate"/> data sources.
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/// </summary>
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internal static class EncounterUtil
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{
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internal static ReadOnlySpan<byte> Get(string resource) => Util.GetBinaryResource($"encounter_{resource}.pkl");
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internal static BinLinkerAccessor Get(string resource, string ident) => BinLinkerAccessor.Get(Get(resource), ident);
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/// <summary>
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/// Gets the relevant <see cref="EncounterStatic"/> objects that appear in the relevant game.
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/// </summary>
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/// <param name="source">Table of valid encounters that appear for the game pairing</param>
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/// <param name="game">Game to filter for</param>
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/// <returns>Array of encounter objects that can be encountered in the input game</returns>
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internal static T[] GetEncounters<T>(T[] source, GameVersion game) where T : IVersion
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{
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return Array.FindAll(source, s => s.Version.Contains(game));
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}
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/// <summary>
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/// Gets the relevant <see cref="EncounterStatic"/> objects that appear in the relevant game.
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/// </summary>
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/// <param name="source">Table of valid encounters that appear for the game pairing</param>
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/// <param name="exclude">Game to filter out</param>
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/// <returns>Array of encounter objects that can be encountered in the input game</returns>
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internal static T[] GetEncounters<T>(T[][] source, GameVersion exclude) where T : EncounterStatic
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{
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var count = 0;
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foreach (T[] arr in source)
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count += arr.Length;
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var temp = new T[count];
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count = 0;
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foreach (var arr in source)
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{
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foreach (var enc in arr)
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{
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if (enc.Version != exclude)
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temp[count++] = enc;
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}
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}
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Array.Resize(ref temp, count);
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return temp;
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}
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internal static T? GetMinByLevel<T>(EvoCriteria[] chain, IEnumerable<T> possible) where T : class, IEncounterTemplate
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{
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// MinBy grading: prefer species-form match, select lowest min level encounter.
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// Minimum allocation :)
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T? result = null;
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int min = int.MaxValue;
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foreach (var enc in possible)
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{
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int m = int.MaxValue;
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foreach (var evo in chain)
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{
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bool specDiff = enc.Species != evo.Species || enc.Form != evo.Form;
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var val = (Convert.ToInt32(specDiff) << 16) | enc.LevelMin;
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if (val < m)
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m = val;
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}
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if (m >= min)
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continue;
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min = m;
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result = enc;
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}
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return result;
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}
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/// <summary>
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/// Loads the language string lists into the <see cref="T"/> objects.
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/// </summary>
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/// <typeparam name="T">Encounter template type</typeparam>
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/// <param name="table">Trade templates</param>
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/// <param name="strings">Localization strings, grouped by language.</param>
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/// <remarks>
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/// The first half of strings in the language resource array are <see cref="EncounterTrade.Nicknames"/>
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/// The second half of strings in the language resource strings are <see cref="EncounterTrade.TrainerNames"/>
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/// </remarks>
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internal static void MarkEncounterTradeStrings<T>(T[] table, ReadOnlySpan<string[]> strings) where T : EncounterTrade
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{
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uint languageCount = (uint)strings[1].Length / 2;
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for (uint i = 0; i < languageCount; i++)
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{
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var t = table[i];
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t.Nicknames = GetNamesForLanguage(strings, i);
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t.TrainerNames = GetNamesForLanguage(strings, languageCount + i);
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}
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}
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/// <summary>
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/// Loads the language string lists into the <see cref="T"/> objects.
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/// </summary>
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/// <typeparam name="T">Encounter template type</typeparam>
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/// <param name="table">Trade templates</param>
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/// <param name="strings">Localization strings, grouped by language.</param>
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internal static void MarkEncounterTradeNicknames<T>(T[] table, ReadOnlySpan<string[]> strings) where T : EncounterTrade
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{
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for (uint i = 0; i < table.Length; i++)
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{
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var t = table[i];
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t.Nicknames = GetNamesForLanguage(strings, i);
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}
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}
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/// <summary>
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/// Grabs the localized names for individual templates for all languages from the specified <see cref="index"/> of the <see cref="names"/> list.
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/// </summary>
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/// <param name="names">Arrays of strings grouped by language</param>
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/// <param name="index">Index to grab from the language arrays</param>
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/// <returns>Row of localized strings for the template.</returns>
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private static string[] GetNamesForLanguage(ReadOnlySpan<string[]> names, uint index)
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{
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var result = new string[names.Length];
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for (int i = 0; i < result.Length; i++)
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{
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var arr = names[i];
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result[i] = index < arr.Length ? arr[index] : string.Empty;
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}
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return result;
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}
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}
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