PKHeX/PKHeX.Core/Game/Enums/Gender.cs
Kurt cf9e5ec37f Minor refactoring
Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.

Simplify pk5 conversion
2020-09-06 10:53:13 -07:00

16 lines
407 B
C#

namespace PKHeX.Core
{
/// <summary>
/// Gender a <see cref="PKM"/> can have
/// </summary>
/// <remarks><see cref="Random"/> provided to function for Encounter template values</remarks>
#pragma warning disable CA1027 // Mark enums with FlagsAttribute
public enum Gender : byte
{
Male = 0,
Female = 1,
Genderless = 2,
Random = Genderless,
}
}