PKHeX/PKHeX.WinForms/Controls/PKM Editor/EditPK1.cs
Kurt 3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00

129 lines
5 KiB
C#

using System;
using PKHeX.Core;
namespace PKHeX.WinForms.Controls
{
public partial class PKMEditor
{
private void PopulateFieldsPK1()
{
PK1 pk1 = pkm as PK1;
if (pk1 == null)
return;
// Do first
pk1.Stat_Level = PKX.GetLevel(pk1.Species, pk1.EXP);
if (pk1.Stat_Level == 100 && !HaX)
pk1.EXP = PKX.GetEXP(pk1.Stat_Level, pk1.Species);
CB_Species.SelectedValue = pk1.Species;
TB_Level.Text = pk1.Stat_Level.ToString();
TB_EXP.Text = pk1.EXP.ToString();
// Load rest
TB_TID.Text = pk1.TID.ToString("00000");
CHK_Nicknamed.Checked = pk1.IsNicknamed;
TB_Nickname.Text = pk1.Nickname;
TB_OT.Text = pk1.OT_Name;
GB_OT.BackgroundImage = null;
// Reset Label and ComboBox visibility, as well as non-data checked status.
Label_PKRS.Visible = false;
Label_PKRSdays.Visible = false;
TB_HPIV.Text = pk1.IV_HP.ToString();
TB_ATKIV.Text = pk1.IV_ATK.ToString();
TB_DEFIV.Text = pk1.IV_DEF.ToString();
TB_SPEIV.Text = pk1.IV_SPE.ToString();
TB_SPAIV.Text = pk1.IV_SPA.ToString();
TB_HPEV.Text = pk1.EV_HP.ToString();
TB_ATKEV.Text = pk1.EV_ATK.ToString();
TB_DEFEV.Text = pk1.EV_DEF.ToString();
TB_SPEEV.Text = pk1.EV_SPE.ToString();
TB_SPAEV.Text = pk1.EV_SPA.ToString();
CB_Move1.SelectedValue = pk1.Move1;
CB_Move2.SelectedValue = pk1.Move2;
CB_Move3.SelectedValue = pk1.Move3;
CB_Move4.SelectedValue = pk1.Move4;
CB_PPu1.SelectedIndex = pk1.Move1_PPUps;
CB_PPu2.SelectedIndex = pk1.Move2_PPUps;
CB_PPu3.SelectedIndex = pk1.Move3_PPUps;
CB_PPu4.SelectedIndex = pk1.Move4_PPUps;
TB_PP1.Text = pk1.Move1_PP.ToString();
TB_PP2.Text = pk1.Move2_PP.ToString();
TB_PP3.Text = pk1.Move3_PP.ToString();
TB_PP4.Text = pk1.Move4_PP.ToString();
CB_Language.SelectedIndex = pk1.Japanese ? 0 : 1;
UpdateStats();
TB_EXP.Text = pk1.EXP.ToString();
}
private PKM PreparePK1()
{
PK1 pk1 = pkm as PK1;
if (pk1 == null)
return null;
pk1.Species = WinFormsUtil.GetIndex(CB_Species);
pk1.TID = Util.ToInt32(TB_TID.Text);
pk1.EXP = Util.ToUInt32(TB_EXP.Text);
pk1.EV_HP = Util.ToInt32(TB_HPEV.Text);
pk1.EV_ATK = Util.ToInt32(TB_ATKEV.Text);
pk1.EV_DEF = Util.ToInt32(TB_DEFEV.Text);
pk1.EV_SPE = Util.ToInt32(TB_SPEEV.Text);
pk1.EV_SPC = Util.ToInt32(TB_SPAEV.Text);
if (CHK_Nicknamed.Checked)
pk1.Nickname = TB_Nickname.Text;
else
pk1.SetNotNicknamed();
pk1.Move1 = WinFormsUtil.GetIndex(CB_Move1);
pk1.Move2 = WinFormsUtil.GetIndex(CB_Move2);
pk1.Move3 = WinFormsUtil.GetIndex(CB_Move3);
pk1.Move4 = WinFormsUtil.GetIndex(CB_Move4);
pk1.Move1_PP = WinFormsUtil.GetIndex(CB_Move1) > 0 ? Util.ToInt32(TB_PP1.Text) : 0;
pk1.Move2_PP = WinFormsUtil.GetIndex(CB_Move2) > 0 ? Util.ToInt32(TB_PP2.Text) : 0;
pk1.Move3_PP = WinFormsUtil.GetIndex(CB_Move3) > 0 ? Util.ToInt32(TB_PP3.Text) : 0;
pk1.Move4_PP = WinFormsUtil.GetIndex(CB_Move4) > 0 ? Util.ToInt32(TB_PP4.Text) : 0;
pk1.Move1_PPUps = WinFormsUtil.GetIndex(CB_Move1) > 0 ? CB_PPu1.SelectedIndex : 0;
pk1.Move2_PPUps = WinFormsUtil.GetIndex(CB_Move2) > 0 ? CB_PPu2.SelectedIndex : 0;
pk1.Move3_PPUps = WinFormsUtil.GetIndex(CB_Move3) > 0 ? CB_PPu3.SelectedIndex : 0;
pk1.Move4_PPUps = WinFormsUtil.GetIndex(CB_Move4) > 0 ? CB_PPu4.SelectedIndex : 0;
pk1.IV_HP = Util.ToInt32(TB_HPIV.Text);
pk1.IV_ATK = Util.ToInt32(TB_ATKIV.Text);
pk1.IV_DEF = Util.ToInt32(TB_DEFIV.Text);
pk1.IV_SPE = Util.ToInt32(TB_SPEIV.Text);
pk1.IV_SPA = Util.ToInt32(TB_SPAIV.Text);
pk1.OT_Name = TB_OT.Text;
// Toss in Party Stats
Array.Resize(ref pk1.Data, pk1.SIZE_PARTY);
pk1.Stat_Level = Util.ToInt32(TB_Level.Text);
pk1.Stat_HPCurrent = Util.ToInt32(Stat_HP.Text);
pk1.Stat_HPMax = Util.ToInt32(Stat_HP.Text);
pk1.Stat_ATK = Util.ToInt32(Stat_ATK.Text);
pk1.Stat_DEF = Util.ToInt32(Stat_DEF.Text);
pk1.Stat_SPE = Util.ToInt32(Stat_SPE.Text);
pk1.Stat_SPA = Util.ToInt32(Stat_SPA.Text);
pk1.Stat_SPD = Util.ToInt32(Stat_SPD.Text);
if (HaX)
{
pk1.Stat_Level = (byte)Math.Min(Convert.ToInt32(MT_Level.Text), byte.MaxValue);
}
// Fix Moves if a slot is empty
pk1.FixMoves();
pk1.RefreshChecksum();
return pk1;
}
}
}