PKHeX/PKHeX.Core/Editing/Saves/Slots
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
..
Info Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
BoxEdit.cs Minor clean 2020-10-03 17:09:22 -07:00
Extensions.cs Minor clean 2021-12-09 19:30:12 -08:00
ISlotViewer.cs Refactoring 2019-09-02 19:30:58 -07:00
SlotChangelog.cs Trailing commas 2021-08-20 13:49:20 -07:00
SlotEditor.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
SlotPublisher.cs Target type'd new 2020-12-21 17:17:56 -08:00
SlotTouchResult.cs Refactoring 2019-09-02 19:30:58 -07:00
SlotTouchType.cs Refactoring 2019-09-02 19:30:58 -07:00
SlotViewInfo.cs Simplify comparison 2019-11-24 09:48:22 -08:00
StorageSlotType.cs Misc reorg + skeleton for slot editor 2018-09-21 21:20:28 -07:00