PKHeX/PKHeX.Core/Game
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
..
Enums Remove unnecessary warning suppression 2021-12-27 12:09:15 -08:00
GameStrings Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
ComboItem.cs Make ComboItem a record 2020-12-28 11:57:34 -08:00
GameUtil.cs Yield SP eggs in encounter db, detect "link trade" correctly 2021-11-21 18:36:36 -08:00
IBasicStrings.cs Add more xmldoc 2019-04-09 20:57:44 -07:00