PKHeX/PKHeX.Core/Saves/SAV1Stadium.cs
Kurt 769d5d8689 Allow SaveFile constructor to specify exportable state
Useful for partially-supported savefiles that can't be exported yet (Stadium)
2020-09-30 12:44:50 -07:00

135 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
public sealed class SAV1Stadium : SaveFile, ILangDeviantSave
{
protected override string BAKText => $"{OT} ({Version}) - {PlayTimeString}";
public override string Filter => "SAV File|*.sav|All Files|*.*";
public override string Extension => ".sav";
public int SaveRevision => Japanese ? 0 : 1;
public string SaveRevisionString => Japanese ? "J" : "U";
public bool Japanese { get; }
public bool Korean => false;
public override PersonalTable Personal => PersonalTable.Y;
public override int MaxEV => ushort.MaxValue;
public override IReadOnlyList<ushort> HeldItems => Array.Empty<ushort>();
public override GameVersion Version { get; protected set; } = GameVersion.Stadium;
public override SaveFile Clone() => new SAV1Stadium((byte[])Data.Clone(), Japanese);
public override bool ChecksumsValid => true;
public override string ChecksumInfo => string.Empty;
public override int Generation => 1;
public override string GetString(byte[] data, int offset, int length) => StringConverter12.GetString1(data, offset, length, Japanese);
public override byte[] SetString(string value, int maxLength, int PadToSize = 0, ushort PadWith = 0)
{
if (PadToSize == 0)
PadToSize = maxLength + 1;
return StringConverter12.SetString1(value, maxLength, Japanese, PadToSize, PadWith);
}
private int StringLength => Japanese ? 5 : 10;
public override int OTLength => StringLength;
public override int NickLength => StringLength;
public override int BoxCount => 84;
public override int BoxSlotCount => 6;
public override int MaxMoveID => Legal.MaxMoveID_1;
public override int MaxSpeciesID => Legal.MaxSpeciesID_1;
public override int MaxAbilityID => Legal.MaxAbilityID_1;
public override int MaxItemID => Legal.MaxItemID_1;
public override int MaxBallID => 0; // unused
public override int MaxGameID => 99; // unused
public override int MaxMoney => 999999;
public override int MaxCoins => 9999;
public override int GetPartyOffset(int slot) => -1;
protected override void SetChecksums() { } // todo
public override Type PKMType => typeof(PK1);
protected override PKM GetPKM(byte[] data)
{
int len = StringLength;
var nick = data.Slice(0x21, len);
var ot = data.Slice(0x21 + len, len);
return new PK1(data, Japanese) {OT_Trash = ot, Nickname_Trash = nick};
}
protected override byte[] DecryptPKM(byte[] data) => data;
public override PKM BlankPKM => new PK1(Japanese);
protected override int SIZE_STORED => Japanese ? 0x2D : 0x37;
protected override int SIZE_PARTY => Japanese ? 0x2D : 0x37;
public SAV1Stadium(byte[] data) : this(data, IsStadiumJ(data)) { }
public SAV1Stadium(byte[] data, bool japanese) : base(data, false)
{
Japanese = japanese;
Box = 0;
}
public SAV1Stadium(bool japanese = false) : base(SaveUtil.SIZE_G1STAD)
{
Japanese = japanese;
Box = 0;
ClearBoxes();
}
private int TeamSize => Japanese ? TeamSizeJ : TeamSizeU;
private const int TeamSizeU = 0x160;
private const int TeamSizeJ = 0x128;
public override int GetBoxOffset(int box) => (box * TeamSize) + 0x10;
public override string GetBoxName(int box) => $"Team {box + 1}";
public override void SetBoxName(int box, string value) { }
public override void WriteSlotFormatStored(PKM pkm, byte[] data, int offset)
{
// pkm that have never been boxed have yet to save the 'current level' for box indication
// set this value at this time
((PK1)pkm).Stat_LevelBox = pkm.CurrentLevel;
base.WriteSlotFormatStored(pkm, Data, offset);
}
public override void WriteBoxSlot(PKM pkm, byte[] data, int offset)
{
// pkm that have never been boxed have yet to save the 'current level' for box indication
// set this value at this time
((PK1)pkm).Stat_LevelBox = pkm.CurrentLevel;
base.WriteBoxSlot(pkm, Data, offset);
}
public static bool IsStadiumU(byte[] data)
{
if (data.Length != SaveUtil.SIZE_G1STAD)
return false;
for (int i = 0; i < 10; i++)
{
if (BitConverter.ToUInt32(data, 0x15A + (i * TeamSizeU)) != 0x454B4F50) // POKE
return false;
}
return true;
}
public static bool IsStadiumJ(byte[] data)
{
if (data.Length != SaveUtil.SIZE_G1STAD)
return false;
for (int i = 0; i < 10; i++)
{
if (BitConverter.ToUInt32(data, 0x122 + (i * TeamSizeJ)) != 0x454B4F50) // POKE
return false;
}
return true;
}
}
}