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In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
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MoveInfo.cs | ||
MoveInfo1.cs | ||
MoveInfo2.cs | ||
MoveInfo3.cs | ||
MoveInfo4.cs | ||
MoveInfo5.cs | ||
MoveInfo6.cs | ||
MoveInfo7.cs | ||
MoveInfo7b.cs | ||
MoveInfo8.cs | ||
MoveInfo8a.cs | ||
MoveInfo8b.cs | ||
MoveInfo9.cs |