mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-20 17:33:25 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Honey Tree in Sinnoh (Gen4)
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/// </summary>
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public sealed class HoneyTreeValue
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{
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public const int Size = 8;
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public readonly byte[] Data;
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public uint Time { get => ReadUInt32LittleEndian(Data.AsSpan(0)); set => WriteUInt32LittleEndian(Data.AsSpan(0), value); }
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public int Slot { get => Data[4]; set => Data[4] = (byte)value; }
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public int SubTable { get => Data[5]; set => Data[5] = (byte)value; } // offset by 1 with respect to Group
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public int Group { get => Data[6]; set { Data[6] = (byte)value; SubTable = Math.Max(0, Group - 1); } }
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public int Shake { get => Data[7]; set => Data[7] = (byte)value; }
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public HoneyTreeValue(byte[] data)
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{
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Data = data;
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}
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public static readonly ushort[][] TableDP =
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{
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new ushort[] {000, 000, 000, 000, 000, 000},
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new ushort[] {265, 266, 415, 412, 420, 190},
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new ushort[] {415, 412, 420, 190, 214, 265},
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new ushort[] {446, 446, 446, 446, 446, 446},
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};
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public static readonly ushort[][] TablePt =
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{
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TableDP[0],
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new ushort[] {415, 265, 412, 420, 190, 190},
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new ushort[] {412, 420, 415, 190, 190, 214},
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TableDP[3],
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};
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}
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