PKHeX/PKHeX.Core/Legality/Encounters/LegalInfo.cs
Kurt 99005d8fc0 Refactoring
more discards & simplifications
2018-05-12 12:28:48 -07:00

80 lines
3.6 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
/// <summary>
/// Calculated Information storage with properties useful for parsing the legality of the input <see cref="PKM"/>.
/// </summary>
public class LegalInfo
{
/// <summary>The <see cref="PKM"/> object used for comparisons.</summary>
private readonly PKM pkm;
/// <summary>The generation of games the <see cref="PKM"/> originated from.</summary>
public int Generation { get; set; }
/// <summary>The Game the <see cref="PKM"/> originated from.</summary>
public GameVersion Game { get; set; }
/// <summary>The matched Encounter details for the <see cref="PKM"/>. </summary>
public IEncounterable EncounterMatch
{
get => _match;
set
{
if (EncounterMatch != null && (value.LevelMin != EncounterMatch.LevelMin || value.Species != EncounterMatch.Species))
_evochains = null;
_match = value;
Parse.Clear();
}
}
private IEncounterable _match;
/// <summary>Indicates whether or not the <see cref="PKM"/> originated from <see cref="GameVersion.XD"/>.</summary>
public bool WasXD => pkm?.Version == 15 && EncounterMatch is IVersion v && v.Version == GameVersion.XD;
/// <summary>Base Relearn Moves for the <see cref="EncounterMatch"/>.</summary>
public int[] RelearnBase { get; set; }
/// <summary>Top level Legality Check result list for the <see cref="EncounterMatch"/>.</summary>
public readonly List<CheckResult> Parse = new List<CheckResult>();
public CheckResult[] Relearn { get; set; } = new CheckResult[4];
public CheckMoveResult[] Moves { get; set; } = new CheckMoveResult[4];
public ValidEncounterMoves EncounterMoves { get; set; }
public DexLevel[][] EvoChainsAllGens => _evochains ?? (_evochains = Legal.GetEvolutionChainsAllGens(pkm, EncounterMatch));
private DexLevel[][] _evochains;
/// <summary><see cref="RNG"/> related information that generated the <see cref="PKM.PID"/>/<see cref="PKM.IVs"/> value(s).</summary>
public PIDIV PIDIV { get; set; }
/// <summary>Indicates whether or not the <see cref="PIDIV"/> can originate from the <see cref="EncounterMatch"/>.</summary>
/// <remarks>This boolean is true until all valid <see cref="PIDIV"/> encounters are tested, after which it is false.</remarks>
public bool PIDIVMatches { get; set; } = true;
/// <summary>Indicates whether or not the <see cref="PIDIV"/> can originate from the <see cref="EncounterMatch"/> with explicit <see cref="RNG"/> <see cref="Frame"/> matching.</summary>
/// <remarks>This boolean is true until all valid <see cref="Frame"/> entries are tested for all possible <see cref="EncounterSlot"/> matches, after which it is false.</remarks>
public bool FrameMatches { get; set; } = true;
public readonly bool Korean;
public LegalInfo(PKM pk)
{
pkm = pk;
Korean = pk.Korean;
// Store repeatedly accessed values
Game = (GameVersion)pkm.Version;
Generation = pkm.GenNumber;
}
/// <summary>List of all near-matches that were rejected for a given reason.</summary>
public List<EncounterRejected> InvalidMatches;
internal void Reject(CheckResult c)
{
(InvalidMatches ?? (InvalidMatches = new List<EncounterRejected>())).Add(new EncounterRejected(EncounterMatch, c));
}
}
}