PKHeX/PKHeX.Core/Legality/Areas/EncounterArea.cs
Kurt a4c4a2b231 Make EncounterArea record type
immutable reference types is the goal; the array for the data isn't copied, but both records refer to the same data.
2021-01-01 10:55:33 -08:00

33 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// Represents an Area where <see cref="PKM"/> can be encountered, which contains a Location ID and <see cref="EncounterSlot"/> data.
/// </summary>
public abstract record EncounterArea : IVersion
{
public GameVersion Version { get; }
public int Location { get; protected init; }
public SlotType Type { get; protected init; } = SlotType.Any;
public EncounterSlot[] Slots { get; internal set; } = Array.Empty<EncounterSlot>();
protected EncounterArea(GameVersion game) => Version = game;
/// <summary>
/// Gets the slots contained in the area that match the provided data.
/// </summary>
/// <param name="pkm">Pokémon Data</param>
/// <param name="chain">Evolution lineage</param>
/// <returns>Enumerable list of encounters</returns>
public abstract IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, IReadOnlyList<EvoCriteria> chain);
/// <summary>
/// Checks if the provided met location ID matches the parameters for the area.
/// </summary>
/// <param name="location">Met Location ID</param>
/// <returns>True if possibly originated from this area, false otherwise.</returns>
public virtual bool IsMatchLocation(int location) => Location == location;
}
}