mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
211 lines
7 KiB
C#
211 lines
7 KiB
C#
using System;
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using System.Collections.Generic;
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using static PKHeX.Core.GameVersion;
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using static PKHeX.Core.Species;
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namespace PKHeX.Core;
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/// <summary>
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/// Logic related to breeding.
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/// </summary>
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public static class Breeding
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{
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/// <summary>
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/// Checks if the game has a Daycare, and returns true if it does.
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/// </summary>
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/// <param name="game">Version ID to check for.</param>
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public static bool CanGameGenerateEggs(GameVersion game) => GamesWithEggs.Contains(game);
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private static readonly HashSet<GameVersion> GamesWithEggs = new()
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{
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GD, SI, C,
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R, S, E, FR, LG,
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D, P, Pt, HG, SS,
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B, W, B2, W2,
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X, Y, OR, AS,
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SN, MN, US, UM,
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SW, SH, BD, SP,
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GS,
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};
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/// <summary>
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/// Species that have special handling for breeding.
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/// </summary>
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internal static readonly HashSet<int> MixedGenderBreeding = new()
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{
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(int)NidoranF,
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(int)NidoranM,
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(int)Volbeat,
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(int)Illumise,
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(int)Indeedee, // male/female
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};
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/// <summary>
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/// Checks if the <see cref="species"/> can be born with inherited moves from the parents.
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/// </summary>
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/// <param name="species">Entity species ID</param>
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/// <returns>True if can inherit moves, false if cannot.</returns>
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internal static bool GetCanInheritMoves(int species)
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{
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if (Legal.FixedGenderFromBiGender.Contains(species)) // Nincada -> Shedinja loses gender causing 'false', edge case
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return true;
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var pi = PKX.Personal[species];
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if (!pi.Genderless && !pi.OnlyMale)
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return true;
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if (MixedGenderBreeding.Contains(species))
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return true;
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return false;
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}
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private static readonly HashSet<int> SplitBreed_3 = new()
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{
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// Incense
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(int)Marill, (int)Azumarill,
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(int)Wobbuffet,
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};
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/// <summary>
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/// Species that can yield a different baby species when bred.
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/// </summary>
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private static readonly HashSet<int> SplitBreed = new(SplitBreed_3)
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{
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// Incense
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(int)Chansey, (int)Blissey,
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(int)MrMime, (int)MrRime,
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(int)Snorlax,
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(int)Sudowoodo,
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(int)Mantine,
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(int)Roselia, (int)Roserade,
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(int)Chimecho,
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};
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internal static ICollection<int> GetSplitBreedGeneration(int generation) => generation switch
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{
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3 => SplitBreed_3,
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4 or 5 or 6 or 7 or 8 => SplitBreed,
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_ => Array.Empty<int>(),
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};
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/// <summary>
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/// Checks if the <see cref="species"/> can be obtained from a daycare egg.
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/// </summary>
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/// <remarks>Chained with the other 2 overloads for incremental checks with different parameters.</remarks>
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/// <param name="species">Current species</param>
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public static bool CanHatchAsEgg(int species) => !NoHatchFromEgg.Contains(species);
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/// <summary>
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/// Checks if the <see cref="species"/>-<see cref="form"/> can exist as a hatched egg in the requested <see cref="generation"/>.
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/// </summary>
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/// <remarks>Chained with the other 2 overloads for incremental checks with different parameters.</remarks>
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/// <param name="species">Current species</param>
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/// <param name="form">Current form</param>
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/// <param name="generation">Generation of origin</param>
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public static bool CanHatchAsEgg(int species, int form, int generation)
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{
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if (form == 0)
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return true;
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if (FormInfo.IsTotemForm(species, form, generation))
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return false;
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if (FormInfo.IsLordForm(species, form, generation))
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return false;
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return IsBreedableForm(species, form);
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}
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/// <summary>
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/// Some species can have forms that cannot exist as egg (event/special forms). Same idea as <see cref="FormInfo.IsTotemForm(int,int,int)"/>
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/// </summary>
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/// <returns>True if can be bred.</returns>
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private static bool IsBreedableForm(int species, int form) => species switch
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{
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(int)Pikachu or (int)Eevee => false, // can't get these forms as egg
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(int)Pichu => false, // can't get Spiky Ear Pichu eggs
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(int)Floette when form == 5 => false, // can't get Eternal Flower from egg
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(int)Sinistea or (int)Polteageist => false, // can't get Antique eggs
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_ => true,
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};
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/// <summary>
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/// Checks if the <see cref="species"/>-<see cref="form"/> can exist as a hatched egg in the requested <see cref="game"/>.
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/// </summary>
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/// <remarks>Chained with the other 2 overloads for incremental checks with different parameters.</remarks>
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/// <param name="species">Current species</param>
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/// <param name="form">Current form</param>
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/// <param name="game">Game of origin</param>
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public static bool CanHatchAsEgg(int species, int form, GameVersion game)
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{
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// Sanity check form for origin
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var pt = GameData.GetPersonal(game);
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if ((uint)species > pt.MaxSpeciesID)
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return false;
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if (!pt.IsPresentInGame(species, form))
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return false;
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var entry = pt.GetFormEntry(species, form);
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return form < entry.FormCount || (species == (int)Rotom && form <= 5);
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}
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/// <summary>
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/// Species that cannot hatch from an egg.
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/// </summary>
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private static readonly HashSet<int> NoHatchFromEgg = new()
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{
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// Gen1
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(int)Ditto,
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(int)Articuno, (int)Zapdos, (int)Moltres,
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(int)Mewtwo, (int)Mew,
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// Gen2
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(int)Unown,
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(int)Raikou, (int)Entei, (int)Suicune,
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(int)Lugia, (int)HoOh, (int)Celebi,
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// Gen3
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(int)Regirock, (int)Regice, (int)Registeel,
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(int)Latias, (int)Latios,
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(int)Kyogre, (int)Groudon, (int)Rayquaza,
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(int)Jirachi, (int)Deoxys,
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// Gen4
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(int)Uxie, (int)Mesprit, (int)Azelf,
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(int)Dialga, (int)Palkia, (int)Heatran,
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(int)Regigigas, (int)Giratina, (int)Cresselia,
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(int)Manaphy, (int)Darkrai, (int)Shaymin, (int)Arceus,
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// Gen5
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(int)Victini,
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(int)Cobalion, (int)Terrakion, (int)Virizion,
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(int)Tornadus, (int)Thundurus,
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(int)Reshiram, (int)Zekrom,
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(int)Landorus, (int)Kyurem,
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(int)Keldeo, (int)Meloetta, (int)Genesect,
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// Gen6
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(int)Xerneas, (int)Yveltal, (int)Zygarde,
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(int)Diancie, (int)Hoopa, (int)Volcanion,
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// Gen7
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(int)TypeNull, (int)Silvally,
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(int)TapuKoko, (int)TapuLele, (int)TapuBulu, (int)TapuFini,
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(int)Cosmog, (int)Cosmoem, (int)Solgaleo, (int)Lunala,
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(int)Nihilego, (int)Buzzwole, (int)Pheromosa, (int)Xurkitree, (int)Celesteela, (int)Kartana, (int)Guzzlord, (int)Necrozma,
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(int)Magearna, (int)Marshadow,
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(int)Poipole, (int)Naganadel, (int)Stakataka, (int)Blacephalon, (int)Zeraora,
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(int)Meltan, (int)Melmetal,
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// Gen8
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(int)Dracozolt, (int)Arctozolt, (int)Dracovish, (int)Arctovish,
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(int)Zacian, (int)Zamazenta, (int)Eternatus,
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(int)Kubfu, (int)Urshifu, (int)Zarude,
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(int)Regieleki, (int)Regidrago,
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(int)Glastrier, (int)Spectrier, (int)Calyrex,
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(int)Enamorus,
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};
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}
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