PKHeX/PKHeX.Core/Saves/Storage/Bank7.cs
Kurt 02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00

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using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// Generation 7 <see cref="SaveFile"/> object that reads from Pokémon Bank savedata (stored on AWS).
/// </summary>
public sealed class Bank7 : BulkStorage
{
public Bank7(byte[] data, Type t, int start, int slotsPerBox = 30) : base(data, t, start, slotsPerBox) => Version = GameVersion.USUM;
public override PersonalTable Personal => PersonalTable.USUM;
public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_SM;
public override SaveFile Clone() => new Bank7((byte[])Data.Clone(), PKMType, BoxStart, SlotsPerBox);
public override string PlayTimeString => $"{Year:00}{Month:00}{Day:00}_{Hours:00}ː{Minutes:00}";
protected override string BAKText => PlayTimeString;
private const int GroupNameSize = 0x20;
private const int BankNameSize = 0x24;
private const int GroupNameSpacing = GroupNameSize + 2;
private const int BankNameSpacing = BankNameSize + 2;
public ulong UID => BitConverter.ToUInt64(Data, 0);
public string GetGroupName(int group)
{
if ((uint)group > 10)
throw new ArgumentException($"{nameof(group)} must be 1-10.");
int offset = 0x8 + (GroupNameSpacing * group) + 2; // skip over " "
return GetString(offset, GroupNameSize / 2);
}
public override int BoxCount => BankCount;
private int BankCount
{
get => Data[0x15E];
set => Data[0x15E] = (byte)value;
}
private int Year => BitConverter.ToUInt16(Data, 0x160);
private int Month => Data[0x162];
private int Day => Data[0x163];
private int Hours => Data[0x164];
private int Minutes => Data[0x165];
private int BoxDataSize => (SlotsPerBox * SIZE_STORED) + BankNameSpacing;
public override int GetBoxOffset(int box) => Box + (BoxDataSize * box);
public override string GetBoxName(int box) => GetString(GetBoxNameOffset(box), BankNameSize / 2);
public int GetBoxNameOffset(int box) => GetBoxOffset(box) + (SlotsPerBox * SIZE_STORED);
public int GetBoxIndex(int box) => BitConverter.ToUInt16(Data, GetBoxNameOffset(box) + BankNameSize);
private const int BoxStart = 0x17C;
public static Bank7 GetBank7(byte[] data) => new Bank7(data, typeof(PK7), BoxStart);
}
}