mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-16 00:58:01 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
48 lines
No EOL
1.8 KiB
C#
48 lines
No EOL
1.8 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
public sealed class SAV5B2W2 : SAV5, ISaveBlock5B2W2
|
|
{
|
|
public SAV5B2W2() : base(SaveUtil.SIZE_G5RAW)
|
|
{
|
|
Blocks = new SaveBlockAccessor5B2W2(this);
|
|
Initialize();
|
|
}
|
|
|
|
public SAV5B2W2(byte[] data) : base(data)
|
|
{
|
|
Blocks = new SaveBlockAccessor5B2W2(this);
|
|
Initialize();
|
|
}
|
|
|
|
public override PersonalTable Personal => PersonalTable.B2W2;
|
|
public SaveBlockAccessor5B2W2 Blocks { get; }
|
|
public override SaveFile Clone() => new SAV5B2W2((byte[])Data.Clone()) { Footer = (byte[])Footer.Clone() };
|
|
protected override int EventConstMax => 0x1AF; // this doesn't seem right?
|
|
protected override int EventFlagMax => 0xBF8;
|
|
public override int MaxItemID => Legal.MaxItemID_5_B2W2;
|
|
|
|
private void Initialize()
|
|
{
|
|
BattleBox = 0x20900;
|
|
EventConst = 0x1FF00;
|
|
EventFlag = EventConst + 0x35E;
|
|
CGearInfoOffset = 0x1C000;
|
|
CGearDataOffset = 0x52800;
|
|
EntreeForestOffset = 0x22A00;
|
|
PokeDex = Blocks.Zukan.PokeDex;
|
|
}
|
|
|
|
public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
|
|
public override MyItem Items => Blocks.Items;
|
|
public override Zukan5 Zukan => Blocks.Zukan;
|
|
public override Misc5 MiscBlock => Blocks.MiscBlock;
|
|
public override MysteryBlock5 MysteryBlock => Blocks.MysteryBlock;
|
|
public override Daycare5 DaycareBlock => Blocks.DaycareBlock;
|
|
public override BoxLayout5 BoxLayout => Blocks.BoxLayout;
|
|
public override PlayerData5 PlayerData => Blocks.PlayerData;
|
|
public override BattleSubway5 BattleSubwayBlock => Blocks.BattleSubwayBlock;
|
|
public PWTBlock5 PWTBlock => Blocks.PWTBlock;
|
|
}
|
|
} |