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Incorporates files from #190 Skeleton added for future implementations; currently missing gifts, encounter info, and the fine tuning that follows. Basically sets up areas for future implementation... feel free to submit pull requests filling in the EncounterStatic/EncounterTrade blocks with the basic info. I'll probably focus on gen5->4->3 in terms of priority. Encounter slots need to be marked up for encounter slot legality (yay 32bit RNG), and will be used for PIDIV detection too. XD/C is not in this round of implementation. Pretty much every pkm 3-5 will show up as invalid until this round of dev is finished. |
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PKM Editors | ||
Save Editors | ||
frmReport.cs | ||
frmReport.Designer.cs | ||
frmReport.resx | ||
KChart.cs | ||
KChart.Designer.cs | ||
KChart.resx | ||
SAV_Database.cs | ||
SAV_Database.Designer.cs | ||
SAV_Database.resx | ||
SAV_MysteryGiftDB.cs | ||
SAV_MysteryGiftDB.Designer.cs | ||
SAV_MysteryGiftDB.resx |