mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-16 00:58:01 +00:00
cbd039b18c
GameInfo has been the storage for the current Game Language environment When using GameInfo, only one environment is tracked at a time, which is initialized by the PKM editor (items, moves). Rework things to allow multiple filtered sources to exist, and keep the filtering logic in PKHeX.Core for reuse in other programs... ;)
94 lines
No EOL
2.6 KiB
C#
94 lines
No EOL
2.6 KiB
C#
using System;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Language code & string asset loading.
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/// </summary>
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public static class GameLanguage
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{
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public const string DefaultLanguage = "en"; // English
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public static int DefaultLanguageIndex => Array.IndexOf(LanguageCodes, DefaultLanguage);
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public static string Language2Char(int lang) => lang > LanguageCodes.Length ? DefaultLanguage : LanguageCodes[lang];
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public static int LanguageCount => LanguageCodes.Length;
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public static int GetLanguageIndex(string lang)
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{
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int l = Array.IndexOf(LanguageCodes, lang);
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return l < 0 ? DefaultLanguageIndex : l;
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}
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/// <summary>
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/// Language codes supported for loading string resources
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/// </summary>
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/// <see cref="ProgramLanguage"/>
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private static readonly string[] LanguageCodes = { "ja", "en", "fr", "it", "de", "es", "ko", "zh", "zh2" };
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/// <summary>
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/// Pokétransporter location names, ordered per index of <see cref="LanguageCodes"/>
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/// </summary>
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private static readonly string[] ptransp = { "ポケシフター", "Poké Transfer", "Poké Fret", "Pokétrasporto", "Poképorter", "Pokétransfer", "포케시프터", "宝可传送", "寶可傳送" };
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public static string GetTransporterName(int index)
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{
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if ((uint)index >= ptransp.Length)
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index = 2;
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return ptransp[index];
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}
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public static string GetTransporterName(string lang) => GetTransporterName(GetLanguageIndex(lang));
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public static string[] GetStrings(string ident, string lang, string type = "text")
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{
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string[] data = Util.GetStringList(ident, lang, type);
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if (data == null || data.Length == 0)
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data = Util.GetStringList(ident, DefaultLanguage, type);
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return data;
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}
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}
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public enum ProgramLanguage
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{
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/// <summary>
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/// Japanese
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/// </summary>
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日本語,
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/// <summary>
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/// English
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/// </summary>
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English,
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/// <summary>
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/// French
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/// </summary>
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Français,
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/// <summary>
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/// Italian
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/// </summary>
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Italiano,
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/// <summary>
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/// German
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/// </summary>
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Deutsch,
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/// <summary>
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/// Spanish
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/// </summary>
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Español,
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/// <summary>
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/// Korean
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/// </summary>
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한국어,
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/// <summary>
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/// Chinese
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/// </summary>
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中文,
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}
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} |