PKHeX/PKHeX.Core/PKM/Shared
Kurt 5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
..
EntityFormat.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
G3PKM.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
G4PKM.cs PK4: Fix DP met location write 2022-02-11 16:28:51 -08:00
G6PKM.cs Reorder OT comparison check so string checked last 2022-05-14 08:21:19 -07:00
GBPKM.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
GBPKML.cs Fix pk2->pk1 nickname copy 2022-03-10 18:00:45 -08:00
PokeList1.cs Use span if possible instead of new arrays 2022-01-07 20:56:44 -08:00
PokeList2.cs Use span if possible instead of new arrays 2022-01-07 20:56:44 -08:00
PokeListGB.cs Use span if possible instead of new arrays 2022-01-07 20:56:44 -08:00
PokeListType.cs More xmldoc 2021-03-23 21:20:02 -07:00