mirror of
https://github.com/kwsch/PKHeX
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d5be6254f3
Adds structures to read/write saved spawner data such as seeds, counts. Adds generator and validator to emulate the FixInitSpec builder used by the game logic Similar to SW/SH raids, validating these in-process is not feasible due to the number crunching required. This does not handle the encounter slot call or the follow-up level range call. Just the inner FixInitSpec ctor & fill. level is calc'd: randFloat(sum) -> slot float rand.Next() -> gen_seed (for all the details) rand.NextInt(delta) +min -> level Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com> |
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.. | ||
GO | ||
EncounterSlot.cs | ||
EncounterSlot1.cs | ||
EncounterSlot2.cs | ||
EncounterSlot3.cs | ||
EncounterSlot3PokeSpot.cs | ||
EncounterSlot3Swarm.cs | ||
EncounterSlot4.cs | ||
EncounterSlot5.cs | ||
EncounterSlot6AO.cs | ||
EncounterSlot6XY.cs | ||
EncounterSlot7.cs | ||
EncounterSlot7b.cs | ||
EncounterSlot8.cs | ||
EncounterSlot8a.cs | ||
EncounterSlot8b.cs | ||
IGroundTypeTile.cs | ||
IMagnetStatic.cs | ||
INumberedSlot.cs |