mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
a9892203c7
extract pkm loading routines to smaller methods reduce code duplication (rely on empty setters to ignore some calls) should be much easier to understand the load/save process; the original setup (pk6) was following the structure from 0x00-end, no point still doing that as everything is now abstracted. |
||
---|---|---|
.. | ||
Gen1 | ||
Gen3 | ||
Gen4 | ||
Gen5 | ||
Gen6 | ||
Gen7 | ||
SAV_BoxViewer.cs | ||
SAV_BoxViewer.Designer.cs | ||
SAV_BoxViewer.resx | ||
SAV_EventFlags.cs | ||
SAV_EventFlags.Designer.cs | ||
SAV_EventFlags.resx | ||
SAV_GameSelect.cs | ||
SAV_GameSelect.Designer.cs | ||
SAV_GameSelect.resx | ||
SAV_Inventory.cs | ||
SAV_Inventory.Designer.cs | ||
SAV_Inventory.resx | ||
SAV_SimplePokedex.cs | ||
SAV_SimplePokedex.Designer.cs | ||
SAV_SimplePokedex.resx | ||
SAV_SimpleTrainer.cs | ||
SAV_SimpleTrainer.Designer.cs | ||
SAV_SimpleTrainer.resx | ||
SAV_Wondercard.cs | ||
SAV_Wondercard.Designer.cs | ||
SAV_Wondercard.resx |