mirror of
https://github.com/kwsch/PKHeX
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3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Encounter Slot found in <see cref="GameVersion.XD"/>.
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/// </summary>
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/// <inheritdoc cref="EncounterSlot"/>
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public sealed record EncounterSlot3PokeSpot : EncounterSlot, INumberedSlot
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{
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public override int Generation => 3;
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public override EntityContext Context => EntityContext.Gen3;
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public byte SlotNumber { get; }
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public EncounterSlot3PokeSpot(EncounterArea3XD area, ushort species, byte min, byte max, byte slot) : base(area, species, 0, min, max)
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{
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SlotNumber = slot;
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}
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// PokeSpot encounters always have Fateful Encounter set.
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protected override void SetFormatSpecificData(PKM pk) => pk.FatefulEncounter = true;
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protected override void SetPINGA(PKM pk, EncounterCriteria criteria)
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{
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var pi = pk.PersonalInfo;
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int gender = criteria.GetGender(-1, pi);
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int nature = (int)criteria.GetNature(Nature.Random);
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int ability = criteria.GetAbilityFromNumber(0);
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PIDGenerator.SetRandomPokeSpotPID(pk, nature, gender, ability, SlotNumber);
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pk.Gender = gender;
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pk.StatNature = nature;
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}
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}
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