mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 04:53:08 +00:00
7efd771bf4
add docs, move some data fetching to more appropriate class remove old XP memecrypto support handling, was previously removed due to net standard/core split refactor memecrypto to handle multiple save sizes (USUM won't be the same size save file); placeholder -1 for USUM size
106 lines
4.2 KiB
C#
106 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using PKHeX.Core;
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namespace PKHeX.WinForms
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{
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public static class PathUtilWindows
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{
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/// <summary>
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/// Gets the 3DS's root folder, usually from an inserted SD card.
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/// </summary>
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/// <param name="skipFirstDrive">Optional parameter to skip the first drive.
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/// The first drive is usually the system hard drive, or can be a floppy disk drive (slower to check, never has expected data).</param>
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/// <returns>Folder path pointing to the Nintendo 3DS folder.</returns>
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public static string Get3DSLocation(bool skipFirstDrive = true)
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{
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try
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{
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IEnumerable<string> DriveList = Environment.GetLogicalDrives();
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// Skip first drive (some users still have floppy drives and would chew up time!)
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if (skipFirstDrive)
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DriveList = DriveList.Skip(1);
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foreach (var drive in DriveList)
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{
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string potentialPath = Path.Combine(drive, "Nintendo 3DS");
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if (Directory.Exists(potentialPath))
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return potentialPath;
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}
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}
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catch { }
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return null;
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}
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/// <summary>
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/// Gets a list of 3DS save backup paths for the storage device.
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/// </summary>
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/// <param name="root">Root location of device</param>
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/// <returns>List of possible 3DS save backup paths.</returns>
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public static IEnumerable<string> Get3DSBackupPaths(string root)
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{
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yield return Path.Combine(root, "saveDataBackup");
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yield return Path.Combine(root, "filer", "UserSaveData");
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yield return Path.Combine(root, "JKSV", "Saves");
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yield return Path.Combine(root, "TWLSaveTool");
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yield return Path.Combine(root, "fbi", "save");
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yield return Path.Combine(root, "gm9", "out");
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}
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/// <summary>
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/// Finds a compatible save file that was most recently saved (by file write time).
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/// </summary>
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/// <param name="path">If this function returns true, full path of a save file or null if no path could be found. If this function returns false, this parameter will be set to the error message.</param>
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/// <param name="extra">Paths to check in addition to the default paths</param>
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/// <returns>A boolean indicating whether or not a file was detected</returns>
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public static bool DetectSaveFile(out string path, params string[] extra)
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{
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var foldersToCheck = extra.Where(f => f?.Length > 0);
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string path3DS = Path.GetPathRoot(Get3DSLocation());
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if (path3DS != null) // check for Homebrew/CFW backups
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foldersToCheck = foldersToCheck.Concat(Get3DSBackupPaths(path3DS));
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path = null;
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List<string> possiblePaths = new List<string>();
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foreach (var folder in foldersToCheck)
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{
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if (!SaveUtil.GetSavesFromFolder(folder, true, out IEnumerable<string> files))
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{
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if (files != null) // can be null if folder doesn't exist
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{
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path = string.Join(Environment.NewLine, files); // `files` contains the error message
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return false;
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}
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}
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if (files != null)
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possiblePaths.AddRange(files);
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}
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// return newest save file path that is valid
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foreach (var file in possiblePaths.OrderByDescending(f => new FileInfo(f).LastWriteTime))
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{
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try
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{
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var data = File.ReadAllBytes(file);
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var sav = SaveUtil.GetVariantSAV(data);
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if (sav?.ChecksumsValid != true)
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continue;
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path = file;
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return true;
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}
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catch (Exception e)
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{
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path = e.Message + Environment.NewLine + file;
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return false;
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}
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}
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return true;
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}
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}
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}
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