mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-28 21:33:11 +00:00
a9152d36a4
make some enums non-int (in favor of byte etc) return current nickname if desired clamp nature top bound too
57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
namespace PKHeX.Core
|
|
{
|
|
/// <summary>
|
|
/// <see cref="GameVersion"/> analogues used by Colosseum/XD instead of the main-series values.
|
|
/// </summary>
|
|
public enum GCVersion : byte
|
|
{
|
|
None = 0,
|
|
FR = 1,
|
|
LG = 2,
|
|
S = 8,
|
|
R = 9,
|
|
E = 10,
|
|
CXD = 11,
|
|
}
|
|
|
|
public static class GCVersionExtensions
|
|
{
|
|
/// <summary>
|
|
/// Translates a main-series <see cref="GameVersion"/> to the corresponding <see cref="GCVersion"/> value.
|
|
/// </summary>
|
|
/// <param name="gbaVersion">Version ID while present in the main-series games</param>
|
|
/// <returns>Version ID while present in the GameCube games</returns>
|
|
public static GCVersion GetCXDVersionID(this GameVersion gbaVersion)
|
|
{
|
|
switch (gbaVersion)
|
|
{
|
|
case GameVersion.S: return GCVersion.S;
|
|
case GameVersion.R: return GCVersion.R;
|
|
case GameVersion.E: return GCVersion.E;
|
|
case GameVersion.FR: return GCVersion.FR;
|
|
case GameVersion.LG: return GCVersion.LG;
|
|
case GameVersion.CXD: return GCVersion.CXD;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Translates a <see cref="GCVersion"/> to the corresponding main-series <see cref="GameVersion"/> value.
|
|
/// </summary>
|
|
/// <param name="gcVersion">Version ID while present in the GameCube games</param>
|
|
/// <returns>Version ID while present in the main-series games</returns>
|
|
public static GameVersion GetG3VersionID(this GCVersion gcVersion)
|
|
{
|
|
switch (gcVersion)
|
|
{
|
|
case GCVersion.S: return GameVersion.S;
|
|
case GCVersion.R: return GameVersion.R;
|
|
case GCVersion.E: return GameVersion.E;
|
|
case GCVersion.FR: return GameVersion.FR;
|
|
case GCVersion.LG: return GameVersion.LG;
|
|
case GCVersion.CXD: return GameVersion.CXD;
|
|
default: return 0;
|
|
}
|
|
}
|
|
}
|
|
}
|