PKHeX/PKHeX.Core/Saves/Substructures/Gen8/MyStatus8.cs
Kurt a88c7c4800 Add more trainer card/status fields & stats
Closes #2658 ty @CanoeHope !
Mostly just serves as documentation; with the amount of fields being editable increasing, hard-coded GUI might not be optimal here. I'm thinking something like a PropertyGrid based on the selected block which will pull up the Block object if the key matches... for fields, something like a dynamically populated list or something.
2020-01-23 18:31:10 -08:00

176 lines
4.6 KiB
C#

using System;
using System.Text;
namespace PKHeX.Core
{
public sealed class MyStatus8 : SaveBlock
{
public MyStatus8(SAV8SWSH sav, SCBlock block) : base(sav, block.Data) { }
public string Number
{
get => Encoding.ASCII.GetString(Data, 0x01, 3);
set
{
for (int i = 0; i < 3; i++)
Data[0x01 + i] = (byte)(value.Length > i ? value[i] : '\0');
SAV.Edited = true;
}
}
public ulong Skin // aka the base model
{
get => BitConverter.ToUInt64(Data, 0x08);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x08);
}
public ulong Hair
{
get => BitConverter.ToUInt64(Data, 0x10);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x10);
}
public ulong Brow
{
get => BitConverter.ToUInt64(Data, 0x18);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x18);
}
public ulong Lashes
{
get => BitConverter.ToUInt64(Data, 0x20);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x20);
}
public ulong Contacts
{
get => BitConverter.ToUInt64(Data, 0x28);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x28);
}
public ulong Lips
{
get => BitConverter.ToUInt64(Data, 0x30);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x30);
}
public ulong Glasses
{
get => BitConverter.ToUInt64(Data, 0x38);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x38);
}
public ulong Hat
{
get => BitConverter.ToUInt64(Data, 0x40);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x40);
}
public ulong Jacket
{
get => BitConverter.ToUInt64(Data, 0x48);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x48);
}
public ulong Top
{
get => BitConverter.ToUInt64(Data, 0x50);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x50);
}
public ulong Bag
{
get => BitConverter.ToUInt64(Data, 0x58);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x58);
}
public ulong Gloves
{
get => BitConverter.ToUInt64(Data, 0x60);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x60);
}
public ulong BottomOrDress
{
get => BitConverter.ToUInt64(Data, 0x68);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x68);
}
public ulong Sock
{
get => BitConverter.ToUInt64(Data, 0x70);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x70);
}
public ulong Shoe
{
get => BitConverter.ToUInt64(Data, 0x78);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x78);
}
// 80 - 87
public ulong MomSkin // aka the base model
{
get => BitConverter.ToUInt64(Data, 0x88);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x88);
}
// 8C - 9F
public int TID
{
get => BitConverter.ToUInt16(Data, 0xA0);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xA0);
}
public int SID
{
get => BitConverter.ToUInt16(Data, 0xA2);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xA2);
}
public int Game
{
get => Data[0xA4];
set => Data[0xA4] = (byte)value;
}
public int Gender
{
get => Data[0xA5];
set => Data[0xA5] = (byte)value;
}
// A6
public int Language
{
get => Data[Offset + 0xA7];
set
{
Data[Offset + 0xA7] = (byte) value;
((SAV8SWSH)SAV).SetValue(SaveBlockAccessorSWSH.KGameLanguage, (uint)value);
}
}
public string OT
{
get => SAV.GetString(Data, 0xB0, 0x1A);
set => SAV.SetData(Data, SAV.SetString(value, SAV.OTLength), 0xB0);
}
// D0
public uint Watt
{
get => BitConverter.ToUInt32(Data, Offset + 0xD0);
set
{
if (value > MaxWatt)
value = MaxWatt;
SAV.SetData(Data, BitConverter.GetBytes(value), Offset + 0xD0);
}
}
public uint MaxWatt => 9999999;
}
}