mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 06:34:19 +00:00
581d5158dc
Quicker than creating defensive copies for each Parse call. Do the same for IV-set passing. Not worth for binlinker as it's never passed multiple times / deref'd often.
561 lines
24 KiB
C#
561 lines
24 KiB
C#
using System;
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using static PKHeX.Core.RibbonIndex;
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namespace PKHeX.Core;
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/// <summary>
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/// Ribbon Indexes for Generation 8
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/// </summary>
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public enum RibbonIndex : byte
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{
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ChampionKalos,
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ChampionG3,
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ChampionSinnoh,
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BestFriends,
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Training,
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BattlerSkillful,
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BattlerExpert,
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Effort,
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Alert,
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Shock,
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Downcast,
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Careless,
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Relax,
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Snooze,
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Smile,
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Gorgeous,
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Royal,
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GorgeousRoyal,
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Artist,
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Footprint,
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Record,
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Legend,
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Country,
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National,
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Earth,
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World,
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Classic,
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Premier,
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Event,
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Birthday,
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Special,
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Souvenir,
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Wishing,
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ChampionBattle,
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ChampionRegional,
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ChampionNational,
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ChampionWorld,
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CountMemoryContest,
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CountMemoryBattle,
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ChampionG6Hoenn,
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ContestStar,
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MasterCoolness,
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MasterBeauty,
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MasterCuteness,
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MasterCleverness,
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MasterToughness,
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ChampionAlola,
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BattleRoyale,
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BattleTreeGreat,
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BattleTreeMaster,
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ChampionGalar,
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TowerMaster,
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MasterRank,
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MarkLunchtime,
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MarkSleepyTime,
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MarkDusk,
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MarkDawn,
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MarkCloudy,
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MarkRainy,
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MarkStormy,
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MarkSnowy,
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MarkBlizzard,
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MarkDry,
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MarkSandstorm,
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MarkMisty,
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MarkDestiny,
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MarkFishing,
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MarkCurry,
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MarkUncommon,
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MarkRare,
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MarkRowdy,
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MarkAbsentMinded,
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MarkJittery,
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MarkExcited,
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MarkCharismatic,
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MarkCalmness,
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MarkIntense,
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MarkZonedOut,
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MarkJoyful,
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MarkAngry,
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MarkSmiley,
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MarkTeary,
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MarkUpbeat,
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MarkPeeved,
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MarkIntellectual,
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MarkFerocious,
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MarkCrafty,
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MarkScowling,
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MarkKindly,
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MarkFlustered,
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MarkPumpedUp,
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MarkZeroEnergy,
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MarkPrideful,
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MarkUnsure,
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MarkHumble,
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MarkThorny,
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MarkVigor,
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MarkSlump,
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Hisui,
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TwinklingStar,
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ChampionPaldea,
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MarkJumbo,
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MarkMini,
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MarkItemfinder,
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MarkPartner,
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MarkGourmand,
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OnceInALifetime,
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MarkAlpha,
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MarkMightiest,
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MarkTitan,
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Partner,
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MAX_COUNT,
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}
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public static class RibbonIndexExtensions
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{
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public const RibbonIndex MAX_G8 = MarkSlump;
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public const RibbonIndex MAX_G8A = Hisui;
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public const RibbonIndex MAX_G8B = TwinklingStar;
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public const RibbonIndex MAX_G9 = Partner;
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public static bool GetRibbonIndex(this IRibbonIndex x, RibbonIndex r) => x.GetRibbon((int)r);
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public static void SetRibbonIndex(this IRibbonIndex x, RibbonIndex r, bool value = true) => x.SetRibbon((int)r, value);
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public static bool IsEncounterMark8(this RibbonIndex r) => r is >= MarkLunchtime and <= MarkSlump;
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public static bool IsEncounterMark9(this RibbonIndex r) => r is >= MarkAlpha and <= MarkTitan;
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public static bool IsRibbon(this RibbonIndex r) => r < MAX_COUNT && !r.IsEncounterMark8() && r.IsEncounterMark9();
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/// <summary>
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/// Checks if the ribbon index is one of the specific wild encounter-only marks. These marks are granted when the encounter spawns in the wild.
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/// </summary>
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public static bool HasEncounterMark(this IRibbonIndex m)
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{
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for (int i = (int)MarkLunchtime; i <= (int)MarkSlump; i++)
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{
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if (m.GetRibbon(i))
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return true;
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}
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return false;
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}
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public static AreaWeather8 GetWeather8(this RibbonIndex x) => x switch
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{
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MarkCloudy => AreaWeather8.Overcast,
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MarkRainy => AreaWeather8.Raining,
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MarkStormy => AreaWeather8.Thunderstorm,
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MarkDry => AreaWeather8.Intense_Sun,
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MarkSnowy => AreaWeather8.Snowing,
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MarkBlizzard => AreaWeather8.Snowstorm,
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MarkSandstorm => AreaWeather8.Sandstorm,
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MarkMisty => AreaWeather8.Heavy_Fog,
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_ => AreaWeather8.None,
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};
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private enum RibbonIndexGroup : byte
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{
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None,
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EncounterMark,
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CountMemory,
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Common3,
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Common4,
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Event3,
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Event4,
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Common6,
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Common7,
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Common8,
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Common9,
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}
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private static RibbonIndexGroup GetGroup(this RibbonIndex r)
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{
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if (r.IsEncounterMark8())
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return RibbonIndexGroup.EncounterMark;
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return r switch
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{
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ChampionG3 => RibbonIndexGroup.Common3,
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Effort => RibbonIndexGroup.Common3,
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Artist => RibbonIndexGroup.Common3,
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ChampionSinnoh => RibbonIndexGroup.Common4,
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Alert => RibbonIndexGroup.Common4,
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Shock => RibbonIndexGroup.Common4,
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Downcast => RibbonIndexGroup.Common4,
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Careless => RibbonIndexGroup.Common4,
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Relax => RibbonIndexGroup.Common4,
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Snooze => RibbonIndexGroup.Common4,
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Smile => RibbonIndexGroup.Common4,
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Gorgeous => RibbonIndexGroup.Common4,
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Royal => RibbonIndexGroup.Common4,
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GorgeousRoyal => RibbonIndexGroup.Common4,
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Footprint => RibbonIndexGroup.Common4,
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Record => RibbonIndexGroup.Common4,
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Legend => RibbonIndexGroup.Common4,
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Country => RibbonIndexGroup.Event3,
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National => RibbonIndexGroup.Event3,
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Earth => RibbonIndexGroup.Event3,
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ChampionBattle => RibbonIndexGroup.Event3,
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ChampionRegional => RibbonIndexGroup.Event3,
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ChampionNational => RibbonIndexGroup.Event3,
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World => RibbonIndexGroup.Event4,
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Classic => RibbonIndexGroup.Event4,
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Premier => RibbonIndexGroup.Event4,
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Event => RibbonIndexGroup.Event4,
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Birthday => RibbonIndexGroup.Event4,
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Special => RibbonIndexGroup.Event4,
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Souvenir => RibbonIndexGroup.Event4,
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Wishing => RibbonIndexGroup.Event4,
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ChampionWorld => RibbonIndexGroup.Event4,
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ChampionKalos => RibbonIndexGroup.Common6,
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BestFriends => RibbonIndexGroup.Common6,
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Training => RibbonIndexGroup.Common6,
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BattlerSkillful => RibbonIndexGroup.Common6,
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BattlerExpert => RibbonIndexGroup.Common6,
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ChampionG6Hoenn => RibbonIndexGroup.Common6,
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ContestStar => RibbonIndexGroup.Common6,
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MasterCoolness => RibbonIndexGroup.Common6,
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MasterBeauty => RibbonIndexGroup.Common6,
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MasterCuteness => RibbonIndexGroup.Common6,
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MasterCleverness => RibbonIndexGroup.Common6,
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MasterToughness => RibbonIndexGroup.Common6,
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CountMemoryContest => RibbonIndexGroup.CountMemory,
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CountMemoryBattle => RibbonIndexGroup.CountMemory,
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ChampionAlola => RibbonIndexGroup.Common7,
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BattleRoyale => RibbonIndexGroup.Common7,
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BattleTreeGreat => RibbonIndexGroup.Common7,
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BattleTreeMaster => RibbonIndexGroup.Common7,
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ChampionGalar => RibbonIndexGroup.Common8,
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TowerMaster => RibbonIndexGroup.Common8,
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MasterRank => RibbonIndexGroup.Common8,
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Hisui => RibbonIndexGroup.Common8,
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TwinklingStar => RibbonIndexGroup.Common8,
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ChampionPaldea => RibbonIndexGroup.Common9,
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MarkJumbo => RibbonIndexGroup.Common9,
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MarkMini => RibbonIndexGroup.Common9,
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MarkItemfinder => RibbonIndexGroup.Common9,
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MarkPartner => RibbonIndexGroup.Common9,
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MarkGourmand => RibbonIndexGroup.Common9,
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OnceInALifetime => RibbonIndexGroup.Common9,
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MarkAlpha => RibbonIndexGroup.Common9,
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MarkMightiest => RibbonIndexGroup.Common9,
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MarkTitan => RibbonIndexGroup.Common9,
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Partner => RibbonIndexGroup.Common9,
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_ => RibbonIndexGroup.None,
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};
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}
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public static void Fix(this RibbonIndex r, in RibbonVerifierArguments args, bool state)
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{
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var pk = args.Entity;
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var group = r.GetGroup();
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switch (group)
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{
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case RibbonIndexGroup.EncounterMark:
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r.FixEncounterMark(pk, state);
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return;
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case RibbonIndexGroup.CountMemory:
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if (pk is not IRibbonSetMemory6 m6)
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return;
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(byte contest, byte battle) = state ? RibbonRules.GetMaxMemoryCounts(args.History, args.Entity, args.Encounter) : default;
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if (r is CountMemoryContest)
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m6.RibbonCountMemoryContest = contest;
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else
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m6.RibbonCountMemoryBattle = battle;
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return;
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case RibbonIndexGroup.Common3:
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if (pk is not IRibbonSetCommon3 c3)
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return;
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if (r == ChampionG3) c3.RibbonChampionG3 = state;
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else if (r == Effort) c3.RibbonEffort = state;
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else if (r == Artist) c3.RibbonArtist = state;
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return;
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case RibbonIndexGroup.Common4:
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if (pk is not IRibbonSetCommon4 c4)
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return;
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if (r == ChampionSinnoh) c4.RibbonChampionSinnoh = state;
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else if (r == Alert) c4.RibbonAlert = state;
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else if (r == Shock) c4.RibbonShock = state;
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else if (r == Downcast) c4.RibbonDowncast = state;
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else if (r == Careless) c4.RibbonCareless = state;
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else if (r == Relax) c4.RibbonRelax = state;
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else if (r == Snooze) c4.RibbonSnooze = state;
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else if (r == Smile) c4.RibbonSmile = state;
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else if (r == Gorgeous) c4.RibbonGorgeous = state;
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else if (r == Royal) c4.RibbonRoyal = state;
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else if (r == GorgeousRoyal) c4.RibbonGorgeousRoyal = state;
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else if (r == Footprint) c4.RibbonFootprint = state;
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else if (r == Record) c4.RibbonRecord = state;
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else if (r == Legend) c4.RibbonLegend = state;
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return;
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case RibbonIndexGroup.Event3:
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if (pk is not IRibbonSetEvent3 e3)
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return;
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if (r == Country) e3.RibbonCountry = state;
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else if (r == National) e3.RibbonNational = state;
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else if (r == Earth) e3.RibbonEarth = state;
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else if (r == ChampionBattle) e3.RibbonChampionBattle = state;
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else if (r == ChampionRegional) e3.RibbonChampionRegional = state;
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else if (r == ChampionNational) e3.RibbonChampionNational = state;
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return;
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case RibbonIndexGroup.Event4:
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if (pk is not IRibbonSetEvent4 e4)
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return;
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if (r == World) e4.RibbonWorld = state;
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else if (r == Classic) e4.RibbonClassic = state;
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else if (r == Premier) e4.RibbonPremier = state;
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else if (r == Event) e4.RibbonEvent = state;
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else if (r == Birthday) e4.RibbonBirthday = state;
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else if (r == Special) e4.RibbonSpecial = state;
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else if (r == Souvenir) e4.RibbonSouvenir = state;
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else if (r == Wishing) e4.RibbonWishing = state;
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else if (r == ChampionWorld) e4.RibbonChampionWorld = state;
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return;
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case RibbonIndexGroup.Common6:
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if (pk is not IRibbonSetCommon6 c6)
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return;
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if (r == ChampionKalos) c6.RibbonChampionKalos = state;
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else if (r == BestFriends) c6.RibbonBestFriends = state;
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else if (r == Training) c6.RibbonTraining = state;
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else if (r == BattlerSkillful) c6.RibbonBattlerSkillful = state;
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else if (r == BattlerExpert) c6.RibbonBattlerExpert = state;
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else if (r == ChampionG6Hoenn) c6.RibbonChampionG6Hoenn = state;
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else if (r == ContestStar) c6.RibbonContestStar = state;
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else if (r == MasterCoolness) c6.RibbonMasterCoolness = state;
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else if (r == MasterBeauty) c6.RibbonMasterBeauty = state;
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else if (r == MasterCuteness) c6.RibbonMasterCuteness = state;
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else if (r == MasterCleverness) c6.RibbonMasterCleverness = state;
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else if (r == MasterToughness) c6.RibbonMasterToughness = state;
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return;
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case RibbonIndexGroup.Common7:
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if (pk is not IRibbonSetCommon7 c7)
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return;
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if (r == ChampionAlola) c7.RibbonChampionAlola = state;
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else if (r == BattleRoyale) c7.RibbonBattleRoyale = state;
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else if (r == BattleTreeGreat) c7.RibbonBattleTreeGreat = state;
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else if (r == BattleTreeMaster) c7.RibbonBattleTreeMaster = state;
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return;
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case RibbonIndexGroup.Common8:
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if (pk is not IRibbonSetCommon8 c8)
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return;
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if (r == ChampionGalar) c8.RibbonChampionGalar = state;
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else if (r == TowerMaster) c8.RibbonTowerMaster = state;
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else if (r == MasterRank) c8.RibbonMasterRank = state;
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else if (r == Hisui) c8.RibbonHisui = state;
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else if (r == TwinklingStar) c8.RibbonTwinklingStar = state;
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return;
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case RibbonIndexGroup.Common9:
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if (pk is IRibbonSetCommon9 c9)
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{
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if (r == ChampionPaldea) c9.RibbonChampionPaldea = state;
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else if (r == OnceInALifetime) c9.RibbonOnceInALifetime = state;
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else if (r == Partner) c9.RibbonPartner = state;
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}
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if (pk is IRibbonSetMark9 m9)
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{
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if (r == MarkJumbo) m9.RibbonMarkJumbo = state;
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else if (r == MarkMini) m9.RibbonMarkMini = state;
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else if (r == MarkItemfinder) m9.RibbonMarkItemfinder = state;
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else if (r == MarkPartner) m9.RibbonMarkPartner = state;
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else if (r == MarkGourmand) m9.RibbonMarkGourmand = state;
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else if (r == MarkAlpha) m9.RibbonMarkAlpha = state;
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else if (r == MarkMightiest) m9.RibbonMarkMightiest = state;
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else if (r == MarkTitan) m9.RibbonMarkTitan = state;
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}
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return;
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default:
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throw new ArgumentOutOfRangeException(nameof(r), r, null);
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}
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}
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private static void FixEncounterMark(this RibbonIndex r, PKM pk, bool state)
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{
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if (pk is not IRibbonSetMark8 m)
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return;
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_ = r switch
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{
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MarkLunchtime => m.RibbonMarkLunchtime = state,
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MarkSleepyTime => m.RibbonMarkSleepyTime = state,
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MarkDusk => m.RibbonMarkDusk = state,
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MarkDawn => m.RibbonMarkDawn = state,
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MarkCloudy => m.RibbonMarkCloudy = state,
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MarkRainy => m.RibbonMarkRainy = state,
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MarkStormy => m.RibbonMarkStormy = state,
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MarkSnowy => m.RibbonMarkSnowy = state,
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MarkBlizzard => m.RibbonMarkBlizzard = state,
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MarkDry => m.RibbonMarkDry = state,
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MarkSandstorm => m.RibbonMarkSandstorm = state,
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MarkMisty => m.RibbonMarkMisty = state,
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MarkDestiny => m.RibbonMarkDestiny = state,
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MarkFishing => m.RibbonMarkFishing = state,
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MarkCurry => m.RibbonMarkCurry = state,
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MarkUncommon => m.RibbonMarkUncommon = state,
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MarkRare => m.RibbonMarkRare = state,
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MarkRowdy => m.RibbonMarkRowdy = state,
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MarkAbsentMinded => m.RibbonMarkAbsentMinded = state,
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MarkJittery => m.RibbonMarkJittery = state,
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MarkExcited => m.RibbonMarkExcited = state,
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MarkCharismatic => m.RibbonMarkCharismatic = state,
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MarkCalmness => m.RibbonMarkCalmness = state,
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MarkIntense => m.RibbonMarkIntense = state,
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MarkZonedOut => m.RibbonMarkZonedOut = state,
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MarkJoyful => m.RibbonMarkJoyful = state,
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MarkAngry => m.RibbonMarkAngry = state,
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MarkSmiley => m.RibbonMarkSmiley = state,
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MarkTeary => m.RibbonMarkTeary = state,
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MarkUpbeat => m.RibbonMarkUpbeat = state,
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MarkPeeved => m.RibbonMarkPeeved = state,
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MarkIntellectual => m.RibbonMarkIntellectual = state,
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MarkFerocious => m.RibbonMarkFerocious = state,
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MarkCrafty => m.RibbonMarkCrafty = state,
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MarkScowling => m.RibbonMarkScowling = state,
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MarkKindly => m.RibbonMarkKindly = state,
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MarkFlustered => m.RibbonMarkFlustered = state,
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MarkPumpedUp => m.RibbonMarkPumpedUp = state,
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MarkZeroEnergy => m.RibbonMarkZeroEnergy = state,
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MarkPrideful => m.RibbonMarkPrideful = state,
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MarkUnsure => m.RibbonMarkUnsure = state,
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MarkHumble => m.RibbonMarkHumble = state,
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MarkThorny => m.RibbonMarkThorny = state,
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MarkVigor => m.RibbonMarkVigor = state,
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MarkSlump => m.RibbonMarkSlump = state,
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_ => throw new ArgumentOutOfRangeException(nameof(r), r, null),
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};
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}
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public static string GetPropertyName(this RibbonIndex r) => r switch
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{
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ChampionKalos => nameof(IRibbonSetCommon6.RibbonChampionKalos),
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ChampionG3 => nameof(IRibbonSetCommon3.RibbonChampionG3),
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ChampionSinnoh => nameof(IRibbonSetCommon4.RibbonChampionSinnoh),
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BestFriends => nameof(IRibbonSetCommon6.RibbonBestFriends),
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Training => nameof(IRibbonSetCommon6.RibbonTraining),
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|
BattlerSkillful => nameof(IRibbonSetCommon6.RibbonBattlerSkillful),
|
|
BattlerExpert => nameof(IRibbonSetCommon6.RibbonBattlerExpert),
|
|
Effort => nameof(IRibbonSetCommon3.RibbonEffort),
|
|
Alert => nameof(IRibbonSetCommon4.RibbonAlert),
|
|
Shock => nameof(IRibbonSetCommon4.RibbonShock),
|
|
Downcast => nameof(IRibbonSetCommon4.RibbonDowncast),
|
|
Careless => nameof(IRibbonSetCommon4.RibbonCareless),
|
|
Relax => nameof(IRibbonSetCommon4.RibbonRelax),
|
|
Snooze => nameof(IRibbonSetCommon4.RibbonSnooze),
|
|
Smile => nameof(IRibbonSetCommon4.RibbonSmile),
|
|
Gorgeous => nameof(IRibbonSetCommon4.RibbonGorgeous),
|
|
Royal => nameof(IRibbonSetCommon4.RibbonRoyal),
|
|
GorgeousRoyal => nameof(IRibbonSetCommon4.RibbonGorgeousRoyal),
|
|
Artist => nameof(IRibbonSetCommon3.RibbonArtist),
|
|
Footprint => nameof(IRibbonSetCommon4.RibbonFootprint),
|
|
Record => nameof(IRibbonSetCommon4.RibbonRecord),
|
|
Legend => nameof(IRibbonSetCommon4.RibbonLegend),
|
|
Country => nameof(IRibbonSetEvent3.RibbonCountry),
|
|
National => nameof(IRibbonSetEvent3.RibbonNational),
|
|
Earth => nameof(IRibbonSetEvent3.RibbonEarth),
|
|
World => nameof(IRibbonSetEvent4.RibbonWorld),
|
|
Classic => nameof(IRibbonSetEvent4.RibbonClassic),
|
|
Premier => nameof(IRibbonSetEvent4.RibbonPremier),
|
|
Event => nameof(IRibbonSetEvent4.RibbonEvent),
|
|
Birthday => nameof(IRibbonSetEvent4.RibbonBirthday),
|
|
Special => nameof(IRibbonSetEvent4.RibbonSpecial),
|
|
Souvenir => nameof(IRibbonSetEvent4.RibbonSouvenir),
|
|
Wishing => nameof(IRibbonSetEvent4.RibbonWishing),
|
|
ChampionBattle => nameof(IRibbonSetEvent3.RibbonChampionBattle),
|
|
ChampionRegional => nameof(IRibbonSetEvent3.RibbonChampionRegional),
|
|
ChampionNational => nameof(IRibbonSetEvent3.RibbonChampionNational),
|
|
ChampionWorld => nameof(IRibbonSetEvent4.RibbonChampionWorld),
|
|
CountMemoryContest => nameof(IRibbonSetMemory6.RibbonCountMemoryContest),
|
|
CountMemoryBattle => nameof(IRibbonSetMemory6.RibbonCountMemoryBattle),
|
|
ChampionG6Hoenn => nameof(IRibbonSetCommon6.RibbonChampionG6Hoenn),
|
|
ContestStar => nameof(IRibbonSetCommon6.RibbonContestStar),
|
|
MasterCoolness => nameof(IRibbonSetCommon6.RibbonMasterCoolness),
|
|
MasterBeauty => nameof(IRibbonSetCommon6.RibbonMasterBeauty),
|
|
MasterCuteness => nameof(IRibbonSetCommon6.RibbonMasterCuteness),
|
|
MasterCleverness => nameof(IRibbonSetCommon6.RibbonMasterCleverness),
|
|
MasterToughness => nameof(IRibbonSetCommon6.RibbonMasterToughness),
|
|
ChampionAlola => nameof(IRibbonSetCommon7.RibbonChampionAlola),
|
|
BattleRoyale => nameof(IRibbonSetCommon7.RibbonBattleRoyale),
|
|
BattleTreeGreat => nameof(IRibbonSetCommon7.RibbonBattleTreeGreat),
|
|
BattleTreeMaster => nameof(IRibbonSetCommon7.RibbonBattleTreeMaster),
|
|
ChampionGalar => nameof(IRibbonSetCommon8.RibbonChampionGalar),
|
|
TowerMaster => nameof(IRibbonSetCommon8.RibbonTowerMaster),
|
|
MasterRank => nameof(IRibbonSetCommon8.RibbonMasterRank),
|
|
MarkLunchtime => nameof(IRibbonSetMark8.RibbonMarkLunchtime),
|
|
MarkSleepyTime => nameof(IRibbonSetMark8.RibbonMarkSleepyTime),
|
|
MarkDusk => nameof(IRibbonSetMark8.RibbonMarkDusk),
|
|
MarkDawn => nameof(IRibbonSetMark8.RibbonMarkDawn),
|
|
MarkCloudy => nameof(IRibbonSetMark8.RibbonMarkCloudy),
|
|
MarkRainy => nameof(IRibbonSetMark8.RibbonMarkRainy),
|
|
MarkStormy => nameof(IRibbonSetMark8.RibbonMarkStormy),
|
|
MarkSnowy => nameof(IRibbonSetMark8.RibbonMarkSnowy),
|
|
MarkBlizzard => nameof(IRibbonSetMark8.RibbonMarkBlizzard),
|
|
MarkDry => nameof(IRibbonSetMark8.RibbonMarkDry),
|
|
MarkSandstorm => nameof(IRibbonSetMark8.RibbonMarkSandstorm),
|
|
MarkMisty => nameof(IRibbonSetMark8.RibbonMarkMisty),
|
|
MarkDestiny => nameof(IRibbonSetMark8.RibbonMarkDestiny),
|
|
MarkFishing => nameof(IRibbonSetMark8.RibbonMarkFishing),
|
|
MarkCurry => nameof(IRibbonSetMark8.RibbonMarkCurry),
|
|
MarkUncommon => nameof(IRibbonSetMark8.RibbonMarkUncommon),
|
|
MarkRare => nameof(IRibbonSetMark8.RibbonMarkRare),
|
|
MarkRowdy => nameof(IRibbonSetMark8.RibbonMarkRowdy),
|
|
MarkAbsentMinded => nameof(IRibbonSetMark8.RibbonMarkAbsentMinded),
|
|
MarkJittery => nameof(IRibbonSetMark8.RibbonMarkJittery),
|
|
MarkExcited => nameof(IRibbonSetMark8.RibbonMarkExcited),
|
|
MarkCharismatic => nameof(IRibbonSetMark8.RibbonMarkCharismatic),
|
|
MarkCalmness => nameof(IRibbonSetMark8.RibbonMarkCalmness),
|
|
MarkIntense => nameof(IRibbonSetMark8.RibbonMarkIntense),
|
|
MarkZonedOut => nameof(IRibbonSetMark8.RibbonMarkZonedOut),
|
|
MarkJoyful => nameof(IRibbonSetMark8.RibbonMarkJoyful),
|
|
MarkAngry => nameof(IRibbonSetMark8.RibbonMarkAngry),
|
|
MarkSmiley => nameof(IRibbonSetMark8.RibbonMarkSmiley),
|
|
MarkTeary => nameof(IRibbonSetMark8.RibbonMarkTeary),
|
|
MarkUpbeat => nameof(IRibbonSetMark8.RibbonMarkUpbeat),
|
|
MarkPeeved => nameof(IRibbonSetMark8.RibbonMarkPeeved),
|
|
MarkIntellectual => nameof(IRibbonSetMark8.RibbonMarkIntellectual),
|
|
MarkFerocious => nameof(IRibbonSetMark8.RibbonMarkFerocious),
|
|
MarkCrafty => nameof(IRibbonSetMark8.RibbonMarkCrafty),
|
|
MarkScowling => nameof(IRibbonSetMark8.RibbonMarkScowling),
|
|
MarkKindly => nameof(IRibbonSetMark8.RibbonMarkKindly),
|
|
MarkFlustered => nameof(IRibbonSetMark8.RibbonMarkFlustered),
|
|
MarkPumpedUp => nameof(IRibbonSetMark8.RibbonMarkPumpedUp),
|
|
MarkZeroEnergy => nameof(IRibbonSetMark8.RibbonMarkZeroEnergy),
|
|
MarkPrideful => nameof(IRibbonSetMark8.RibbonMarkPrideful),
|
|
MarkUnsure => nameof(IRibbonSetMark8.RibbonMarkUnsure),
|
|
MarkHumble => nameof(IRibbonSetMark8.RibbonMarkHumble),
|
|
MarkThorny => nameof(IRibbonSetMark8.RibbonMarkThorny),
|
|
MarkVigor => nameof(IRibbonSetMark8.RibbonMarkVigor),
|
|
MarkSlump => nameof(IRibbonSetMark8.RibbonMarkSlump),
|
|
Hisui => nameof(IRibbonSetCommon8.RibbonHisui),
|
|
TwinklingStar => nameof(IRibbonSetCommon8.RibbonTwinklingStar),
|
|
ChampionPaldea => nameof(IRibbonSetCommon9.RibbonChampionPaldea),
|
|
MarkJumbo => nameof(IRibbonSetMark9.RibbonMarkJumbo),
|
|
MarkMini => nameof(IRibbonSetMark9.RibbonMarkMini),
|
|
MarkItemfinder => nameof(IRibbonSetMark9.RibbonMarkItemfinder),
|
|
MarkPartner => nameof(IRibbonSetMark9.RibbonMarkPartner),
|
|
MarkGourmand => nameof(IRibbonSetMark9.RibbonMarkGourmand),
|
|
OnceInALifetime => nameof(IRibbonSetCommon9.RibbonOnceInALifetime),
|
|
MarkAlpha => nameof(IRibbonSetMark9.RibbonMarkAlpha),
|
|
MarkMightiest => nameof(IRibbonSetMark9.RibbonMarkMightiest),
|
|
MarkTitan => nameof(IRibbonSetMark9.RibbonMarkTitan),
|
|
Partner => nameof(IRibbonSetCommon9.RibbonPartner),
|
|
_ => throw new ArgumentOutOfRangeException(nameof(r), r, null),
|
|
};
|
|
}
|