PKHeX/PKHeX.Core/Ribbons/RibbonIndex.cs
Kurt 581d5158dc Pass ribbon temp struct byref
Quicker than creating defensive copies for each Parse call. Do the same for IV-set passing.
Not worth for binlinker as it's never passed multiple times / deref'd often.
2023-12-30 11:40:10 -08:00

561 lines
24 KiB
C#

using System;
using static PKHeX.Core.RibbonIndex;
namespace PKHeX.Core;
/// <summary>
/// Ribbon Indexes for Generation 8
/// </summary>
public enum RibbonIndex : byte
{
ChampionKalos,
ChampionG3,
ChampionSinnoh,
BestFriends,
Training,
BattlerSkillful,
BattlerExpert,
Effort,
Alert,
Shock,
Downcast,
Careless,
Relax,
Snooze,
Smile,
Gorgeous,
Royal,
GorgeousRoyal,
Artist,
Footprint,
Record,
Legend,
Country,
National,
Earth,
World,
Classic,
Premier,
Event,
Birthday,
Special,
Souvenir,
Wishing,
ChampionBattle,
ChampionRegional,
ChampionNational,
ChampionWorld,
CountMemoryContest,
CountMemoryBattle,
ChampionG6Hoenn,
ContestStar,
MasterCoolness,
MasterBeauty,
MasterCuteness,
MasterCleverness,
MasterToughness,
ChampionAlola,
BattleRoyale,
BattleTreeGreat,
BattleTreeMaster,
ChampionGalar,
TowerMaster,
MasterRank,
MarkLunchtime,
MarkSleepyTime,
MarkDusk,
MarkDawn,
MarkCloudy,
MarkRainy,
MarkStormy,
MarkSnowy,
MarkBlizzard,
MarkDry,
MarkSandstorm,
MarkMisty,
MarkDestiny,
MarkFishing,
MarkCurry,
MarkUncommon,
MarkRare,
MarkRowdy,
MarkAbsentMinded,
MarkJittery,
MarkExcited,
MarkCharismatic,
MarkCalmness,
MarkIntense,
MarkZonedOut,
MarkJoyful,
MarkAngry,
MarkSmiley,
MarkTeary,
MarkUpbeat,
MarkPeeved,
MarkIntellectual,
MarkFerocious,
MarkCrafty,
MarkScowling,
MarkKindly,
MarkFlustered,
MarkPumpedUp,
MarkZeroEnergy,
MarkPrideful,
MarkUnsure,
MarkHumble,
MarkThorny,
MarkVigor,
MarkSlump,
Hisui,
TwinklingStar,
ChampionPaldea,
MarkJumbo,
MarkMini,
MarkItemfinder,
MarkPartner,
MarkGourmand,
OnceInALifetime,
MarkAlpha,
MarkMightiest,
MarkTitan,
Partner,
MAX_COUNT,
}
public static class RibbonIndexExtensions
{
public const RibbonIndex MAX_G8 = MarkSlump;
public const RibbonIndex MAX_G8A = Hisui;
public const RibbonIndex MAX_G8B = TwinklingStar;
public const RibbonIndex MAX_G9 = Partner;
public static bool GetRibbonIndex(this IRibbonIndex x, RibbonIndex r) => x.GetRibbon((int)r);
public static void SetRibbonIndex(this IRibbonIndex x, RibbonIndex r, bool value = true) => x.SetRibbon((int)r, value);
public static bool IsEncounterMark8(this RibbonIndex r) => r is >= MarkLunchtime and <= MarkSlump;
public static bool IsEncounterMark9(this RibbonIndex r) => r is >= MarkAlpha and <= MarkTitan;
public static bool IsRibbon(this RibbonIndex r) => r < MAX_COUNT && !r.IsEncounterMark8() && r.IsEncounterMark9();
/// <summary>
/// Checks if the ribbon index is one of the specific wild encounter-only marks. These marks are granted when the encounter spawns in the wild.
/// </summary>
public static bool HasEncounterMark(this IRibbonIndex m)
{
for (int i = (int)MarkLunchtime; i <= (int)MarkSlump; i++)
{
if (m.GetRibbon(i))
return true;
}
return false;
}
public static AreaWeather8 GetWeather8(this RibbonIndex x) => x switch
{
MarkCloudy => AreaWeather8.Overcast,
MarkRainy => AreaWeather8.Raining,
MarkStormy => AreaWeather8.Thunderstorm,
MarkDry => AreaWeather8.Intense_Sun,
MarkSnowy => AreaWeather8.Snowing,
MarkBlizzard => AreaWeather8.Snowstorm,
MarkSandstorm => AreaWeather8.Sandstorm,
MarkMisty => AreaWeather8.Heavy_Fog,
_ => AreaWeather8.None,
};
private enum RibbonIndexGroup : byte
{
None,
EncounterMark,
CountMemory,
Common3,
Common4,
Event3,
Event4,
Common6,
Common7,
Common8,
Common9,
}
private static RibbonIndexGroup GetGroup(this RibbonIndex r)
{
if (r.IsEncounterMark8())
return RibbonIndexGroup.EncounterMark;
return r switch
{
ChampionG3 => RibbonIndexGroup.Common3,
Effort => RibbonIndexGroup.Common3,
Artist => RibbonIndexGroup.Common3,
ChampionSinnoh => RibbonIndexGroup.Common4,
Alert => RibbonIndexGroup.Common4,
Shock => RibbonIndexGroup.Common4,
Downcast => RibbonIndexGroup.Common4,
Careless => RibbonIndexGroup.Common4,
Relax => RibbonIndexGroup.Common4,
Snooze => RibbonIndexGroup.Common4,
Smile => RibbonIndexGroup.Common4,
Gorgeous => RibbonIndexGroup.Common4,
Royal => RibbonIndexGroup.Common4,
GorgeousRoyal => RibbonIndexGroup.Common4,
Footprint => RibbonIndexGroup.Common4,
Record => RibbonIndexGroup.Common4,
Legend => RibbonIndexGroup.Common4,
Country => RibbonIndexGroup.Event3,
National => RibbonIndexGroup.Event3,
Earth => RibbonIndexGroup.Event3,
ChampionBattle => RibbonIndexGroup.Event3,
ChampionRegional => RibbonIndexGroup.Event3,
ChampionNational => RibbonIndexGroup.Event3,
World => RibbonIndexGroup.Event4,
Classic => RibbonIndexGroup.Event4,
Premier => RibbonIndexGroup.Event4,
Event => RibbonIndexGroup.Event4,
Birthday => RibbonIndexGroup.Event4,
Special => RibbonIndexGroup.Event4,
Souvenir => RibbonIndexGroup.Event4,
Wishing => RibbonIndexGroup.Event4,
ChampionWorld => RibbonIndexGroup.Event4,
ChampionKalos => RibbonIndexGroup.Common6,
BestFriends => RibbonIndexGroup.Common6,
Training => RibbonIndexGroup.Common6,
BattlerSkillful => RibbonIndexGroup.Common6,
BattlerExpert => RibbonIndexGroup.Common6,
ChampionG6Hoenn => RibbonIndexGroup.Common6,
ContestStar => RibbonIndexGroup.Common6,
MasterCoolness => RibbonIndexGroup.Common6,
MasterBeauty => RibbonIndexGroup.Common6,
MasterCuteness => RibbonIndexGroup.Common6,
MasterCleverness => RibbonIndexGroup.Common6,
MasterToughness => RibbonIndexGroup.Common6,
CountMemoryContest => RibbonIndexGroup.CountMemory,
CountMemoryBattle => RibbonIndexGroup.CountMemory,
ChampionAlola => RibbonIndexGroup.Common7,
BattleRoyale => RibbonIndexGroup.Common7,
BattleTreeGreat => RibbonIndexGroup.Common7,
BattleTreeMaster => RibbonIndexGroup.Common7,
ChampionGalar => RibbonIndexGroup.Common8,
TowerMaster => RibbonIndexGroup.Common8,
MasterRank => RibbonIndexGroup.Common8,
Hisui => RibbonIndexGroup.Common8,
TwinklingStar => RibbonIndexGroup.Common8,
ChampionPaldea => RibbonIndexGroup.Common9,
MarkJumbo => RibbonIndexGroup.Common9,
MarkMini => RibbonIndexGroup.Common9,
MarkItemfinder => RibbonIndexGroup.Common9,
MarkPartner => RibbonIndexGroup.Common9,
MarkGourmand => RibbonIndexGroup.Common9,
OnceInALifetime => RibbonIndexGroup.Common9,
MarkAlpha => RibbonIndexGroup.Common9,
MarkMightiest => RibbonIndexGroup.Common9,
MarkTitan => RibbonIndexGroup.Common9,
Partner => RibbonIndexGroup.Common9,
_ => RibbonIndexGroup.None,
};
}
public static void Fix(this RibbonIndex r, in RibbonVerifierArguments args, bool state)
{
var pk = args.Entity;
var group = r.GetGroup();
switch (group)
{
case RibbonIndexGroup.EncounterMark:
r.FixEncounterMark(pk, state);
return;
case RibbonIndexGroup.CountMemory:
if (pk is not IRibbonSetMemory6 m6)
return;
(byte contest, byte battle) = state ? RibbonRules.GetMaxMemoryCounts(args.History, args.Entity, args.Encounter) : default;
if (r is CountMemoryContest)
m6.RibbonCountMemoryContest = contest;
else
m6.RibbonCountMemoryBattle = battle;
return;
case RibbonIndexGroup.Common3:
if (pk is not IRibbonSetCommon3 c3)
return;
if (r == ChampionG3) c3.RibbonChampionG3 = state;
else if (r == Effort) c3.RibbonEffort = state;
else if (r == Artist) c3.RibbonArtist = state;
return;
case RibbonIndexGroup.Common4:
if (pk is not IRibbonSetCommon4 c4)
return;
if (r == ChampionSinnoh) c4.RibbonChampionSinnoh = state;
else if (r == Alert) c4.RibbonAlert = state;
else if (r == Shock) c4.RibbonShock = state;
else if (r == Downcast) c4.RibbonDowncast = state;
else if (r == Careless) c4.RibbonCareless = state;
else if (r == Relax) c4.RibbonRelax = state;
else if (r == Snooze) c4.RibbonSnooze = state;
else if (r == Smile) c4.RibbonSmile = state;
else if (r == Gorgeous) c4.RibbonGorgeous = state;
else if (r == Royal) c4.RibbonRoyal = state;
else if (r == GorgeousRoyal) c4.RibbonGorgeousRoyal = state;
else if (r == Footprint) c4.RibbonFootprint = state;
else if (r == Record) c4.RibbonRecord = state;
else if (r == Legend) c4.RibbonLegend = state;
return;
case RibbonIndexGroup.Event3:
if (pk is not IRibbonSetEvent3 e3)
return;
if (r == Country) e3.RibbonCountry = state;
else if (r == National) e3.RibbonNational = state;
else if (r == Earth) e3.RibbonEarth = state;
else if (r == ChampionBattle) e3.RibbonChampionBattle = state;
else if (r == ChampionRegional) e3.RibbonChampionRegional = state;
else if (r == ChampionNational) e3.RibbonChampionNational = state;
return;
case RibbonIndexGroup.Event4:
if (pk is not IRibbonSetEvent4 e4)
return;
if (r == World) e4.RibbonWorld = state;
else if (r == Classic) e4.RibbonClassic = state;
else if (r == Premier) e4.RibbonPremier = state;
else if (r == Event) e4.RibbonEvent = state;
else if (r == Birthday) e4.RibbonBirthday = state;
else if (r == Special) e4.RibbonSpecial = state;
else if (r == Souvenir) e4.RibbonSouvenir = state;
else if (r == Wishing) e4.RibbonWishing = state;
else if (r == ChampionWorld) e4.RibbonChampionWorld = state;
return;
case RibbonIndexGroup.Common6:
if (pk is not IRibbonSetCommon6 c6)
return;
if (r == ChampionKalos) c6.RibbonChampionKalos = state;
else if (r == BestFriends) c6.RibbonBestFriends = state;
else if (r == Training) c6.RibbonTraining = state;
else if (r == BattlerSkillful) c6.RibbonBattlerSkillful = state;
else if (r == BattlerExpert) c6.RibbonBattlerExpert = state;
else if (r == ChampionG6Hoenn) c6.RibbonChampionG6Hoenn = state;
else if (r == ContestStar) c6.RibbonContestStar = state;
else if (r == MasterCoolness) c6.RibbonMasterCoolness = state;
else if (r == MasterBeauty) c6.RibbonMasterBeauty = state;
else if (r == MasterCuteness) c6.RibbonMasterCuteness = state;
else if (r == MasterCleverness) c6.RibbonMasterCleverness = state;
else if (r == MasterToughness) c6.RibbonMasterToughness = state;
return;
case RibbonIndexGroup.Common7:
if (pk is not IRibbonSetCommon7 c7)
return;
if (r == ChampionAlola) c7.RibbonChampionAlola = state;
else if (r == BattleRoyale) c7.RibbonBattleRoyale = state;
else if (r == BattleTreeGreat) c7.RibbonBattleTreeGreat = state;
else if (r == BattleTreeMaster) c7.RibbonBattleTreeMaster = state;
return;
case RibbonIndexGroup.Common8:
if (pk is not IRibbonSetCommon8 c8)
return;
if (r == ChampionGalar) c8.RibbonChampionGalar = state;
else if (r == TowerMaster) c8.RibbonTowerMaster = state;
else if (r == MasterRank) c8.RibbonMasterRank = state;
else if (r == Hisui) c8.RibbonHisui = state;
else if (r == TwinklingStar) c8.RibbonTwinklingStar = state;
return;
case RibbonIndexGroup.Common9:
if (pk is IRibbonSetCommon9 c9)
{
if (r == ChampionPaldea) c9.RibbonChampionPaldea = state;
else if (r == OnceInALifetime) c9.RibbonOnceInALifetime = state;
else if (r == Partner) c9.RibbonPartner = state;
}
if (pk is IRibbonSetMark9 m9)
{
if (r == MarkJumbo) m9.RibbonMarkJumbo = state;
else if (r == MarkMini) m9.RibbonMarkMini = state;
else if (r == MarkItemfinder) m9.RibbonMarkItemfinder = state;
else if (r == MarkPartner) m9.RibbonMarkPartner = state;
else if (r == MarkGourmand) m9.RibbonMarkGourmand = state;
else if (r == MarkAlpha) m9.RibbonMarkAlpha = state;
else if (r == MarkMightiest) m9.RibbonMarkMightiest = state;
else if (r == MarkTitan) m9.RibbonMarkTitan = state;
}
return;
default:
throw new ArgumentOutOfRangeException(nameof(r), r, null);
}
}
private static void FixEncounterMark(this RibbonIndex r, PKM pk, bool state)
{
if (pk is not IRibbonSetMark8 m)
return;
_ = r switch
{
MarkLunchtime => m.RibbonMarkLunchtime = state,
MarkSleepyTime => m.RibbonMarkSleepyTime = state,
MarkDusk => m.RibbonMarkDusk = state,
MarkDawn => m.RibbonMarkDawn = state,
MarkCloudy => m.RibbonMarkCloudy = state,
MarkRainy => m.RibbonMarkRainy = state,
MarkStormy => m.RibbonMarkStormy = state,
MarkSnowy => m.RibbonMarkSnowy = state,
MarkBlizzard => m.RibbonMarkBlizzard = state,
MarkDry => m.RibbonMarkDry = state,
MarkSandstorm => m.RibbonMarkSandstorm = state,
MarkMisty => m.RibbonMarkMisty = state,
MarkDestiny => m.RibbonMarkDestiny = state,
MarkFishing => m.RibbonMarkFishing = state,
MarkCurry => m.RibbonMarkCurry = state,
MarkUncommon => m.RibbonMarkUncommon = state,
MarkRare => m.RibbonMarkRare = state,
MarkRowdy => m.RibbonMarkRowdy = state,
MarkAbsentMinded => m.RibbonMarkAbsentMinded = state,
MarkJittery => m.RibbonMarkJittery = state,
MarkExcited => m.RibbonMarkExcited = state,
MarkCharismatic => m.RibbonMarkCharismatic = state,
MarkCalmness => m.RibbonMarkCalmness = state,
MarkIntense => m.RibbonMarkIntense = state,
MarkZonedOut => m.RibbonMarkZonedOut = state,
MarkJoyful => m.RibbonMarkJoyful = state,
MarkAngry => m.RibbonMarkAngry = state,
MarkSmiley => m.RibbonMarkSmiley = state,
MarkTeary => m.RibbonMarkTeary = state,
MarkUpbeat => m.RibbonMarkUpbeat = state,
MarkPeeved => m.RibbonMarkPeeved = state,
MarkIntellectual => m.RibbonMarkIntellectual = state,
MarkFerocious => m.RibbonMarkFerocious = state,
MarkCrafty => m.RibbonMarkCrafty = state,
MarkScowling => m.RibbonMarkScowling = state,
MarkKindly => m.RibbonMarkKindly = state,
MarkFlustered => m.RibbonMarkFlustered = state,
MarkPumpedUp => m.RibbonMarkPumpedUp = state,
MarkZeroEnergy => m.RibbonMarkZeroEnergy = state,
MarkPrideful => m.RibbonMarkPrideful = state,
MarkUnsure => m.RibbonMarkUnsure = state,
MarkHumble => m.RibbonMarkHumble = state,
MarkThorny => m.RibbonMarkThorny = state,
MarkVigor => m.RibbonMarkVigor = state,
MarkSlump => m.RibbonMarkSlump = state,
_ => throw new ArgumentOutOfRangeException(nameof(r), r, null),
};
}
public static string GetPropertyName(this RibbonIndex r) => r switch
{
ChampionKalos => nameof(IRibbonSetCommon6.RibbonChampionKalos),
ChampionG3 => nameof(IRibbonSetCommon3.RibbonChampionG3),
ChampionSinnoh => nameof(IRibbonSetCommon4.RibbonChampionSinnoh),
BestFriends => nameof(IRibbonSetCommon6.RibbonBestFriends),
Training => nameof(IRibbonSetCommon6.RibbonTraining),
BattlerSkillful => nameof(IRibbonSetCommon6.RibbonBattlerSkillful),
BattlerExpert => nameof(IRibbonSetCommon6.RibbonBattlerExpert),
Effort => nameof(IRibbonSetCommon3.RibbonEffort),
Alert => nameof(IRibbonSetCommon4.RibbonAlert),
Shock => nameof(IRibbonSetCommon4.RibbonShock),
Downcast => nameof(IRibbonSetCommon4.RibbonDowncast),
Careless => nameof(IRibbonSetCommon4.RibbonCareless),
Relax => nameof(IRibbonSetCommon4.RibbonRelax),
Snooze => nameof(IRibbonSetCommon4.RibbonSnooze),
Smile => nameof(IRibbonSetCommon4.RibbonSmile),
Gorgeous => nameof(IRibbonSetCommon4.RibbonGorgeous),
Royal => nameof(IRibbonSetCommon4.RibbonRoyal),
GorgeousRoyal => nameof(IRibbonSetCommon4.RibbonGorgeousRoyal),
Artist => nameof(IRibbonSetCommon3.RibbonArtist),
Footprint => nameof(IRibbonSetCommon4.RibbonFootprint),
Record => nameof(IRibbonSetCommon4.RibbonRecord),
Legend => nameof(IRibbonSetCommon4.RibbonLegend),
Country => nameof(IRibbonSetEvent3.RibbonCountry),
National => nameof(IRibbonSetEvent3.RibbonNational),
Earth => nameof(IRibbonSetEvent3.RibbonEarth),
World => nameof(IRibbonSetEvent4.RibbonWorld),
Classic => nameof(IRibbonSetEvent4.RibbonClassic),
Premier => nameof(IRibbonSetEvent4.RibbonPremier),
Event => nameof(IRibbonSetEvent4.RibbonEvent),
Birthday => nameof(IRibbonSetEvent4.RibbonBirthday),
Special => nameof(IRibbonSetEvent4.RibbonSpecial),
Souvenir => nameof(IRibbonSetEvent4.RibbonSouvenir),
Wishing => nameof(IRibbonSetEvent4.RibbonWishing),
ChampionBattle => nameof(IRibbonSetEvent3.RibbonChampionBattle),
ChampionRegional => nameof(IRibbonSetEvent3.RibbonChampionRegional),
ChampionNational => nameof(IRibbonSetEvent3.RibbonChampionNational),
ChampionWorld => nameof(IRibbonSetEvent4.RibbonChampionWorld),
CountMemoryContest => nameof(IRibbonSetMemory6.RibbonCountMemoryContest),
CountMemoryBattle => nameof(IRibbonSetMemory6.RibbonCountMemoryBattle),
ChampionG6Hoenn => nameof(IRibbonSetCommon6.RibbonChampionG6Hoenn),
ContestStar => nameof(IRibbonSetCommon6.RibbonContestStar),
MasterCoolness => nameof(IRibbonSetCommon6.RibbonMasterCoolness),
MasterBeauty => nameof(IRibbonSetCommon6.RibbonMasterBeauty),
MasterCuteness => nameof(IRibbonSetCommon6.RibbonMasterCuteness),
MasterCleverness => nameof(IRibbonSetCommon6.RibbonMasterCleverness),
MasterToughness => nameof(IRibbonSetCommon6.RibbonMasterToughness),
ChampionAlola => nameof(IRibbonSetCommon7.RibbonChampionAlola),
BattleRoyale => nameof(IRibbonSetCommon7.RibbonBattleRoyale),
BattleTreeGreat => nameof(IRibbonSetCommon7.RibbonBattleTreeGreat),
BattleTreeMaster => nameof(IRibbonSetCommon7.RibbonBattleTreeMaster),
ChampionGalar => nameof(IRibbonSetCommon8.RibbonChampionGalar),
TowerMaster => nameof(IRibbonSetCommon8.RibbonTowerMaster),
MasterRank => nameof(IRibbonSetCommon8.RibbonMasterRank),
MarkLunchtime => nameof(IRibbonSetMark8.RibbonMarkLunchtime),
MarkSleepyTime => nameof(IRibbonSetMark8.RibbonMarkSleepyTime),
MarkDusk => nameof(IRibbonSetMark8.RibbonMarkDusk),
MarkDawn => nameof(IRibbonSetMark8.RibbonMarkDawn),
MarkCloudy => nameof(IRibbonSetMark8.RibbonMarkCloudy),
MarkRainy => nameof(IRibbonSetMark8.RibbonMarkRainy),
MarkStormy => nameof(IRibbonSetMark8.RibbonMarkStormy),
MarkSnowy => nameof(IRibbonSetMark8.RibbonMarkSnowy),
MarkBlizzard => nameof(IRibbonSetMark8.RibbonMarkBlizzard),
MarkDry => nameof(IRibbonSetMark8.RibbonMarkDry),
MarkSandstorm => nameof(IRibbonSetMark8.RibbonMarkSandstorm),
MarkMisty => nameof(IRibbonSetMark8.RibbonMarkMisty),
MarkDestiny => nameof(IRibbonSetMark8.RibbonMarkDestiny),
MarkFishing => nameof(IRibbonSetMark8.RibbonMarkFishing),
MarkCurry => nameof(IRibbonSetMark8.RibbonMarkCurry),
MarkUncommon => nameof(IRibbonSetMark8.RibbonMarkUncommon),
MarkRare => nameof(IRibbonSetMark8.RibbonMarkRare),
MarkRowdy => nameof(IRibbonSetMark8.RibbonMarkRowdy),
MarkAbsentMinded => nameof(IRibbonSetMark8.RibbonMarkAbsentMinded),
MarkJittery => nameof(IRibbonSetMark8.RibbonMarkJittery),
MarkExcited => nameof(IRibbonSetMark8.RibbonMarkExcited),
MarkCharismatic => nameof(IRibbonSetMark8.RibbonMarkCharismatic),
MarkCalmness => nameof(IRibbonSetMark8.RibbonMarkCalmness),
MarkIntense => nameof(IRibbonSetMark8.RibbonMarkIntense),
MarkZonedOut => nameof(IRibbonSetMark8.RibbonMarkZonedOut),
MarkJoyful => nameof(IRibbonSetMark8.RibbonMarkJoyful),
MarkAngry => nameof(IRibbonSetMark8.RibbonMarkAngry),
MarkSmiley => nameof(IRibbonSetMark8.RibbonMarkSmiley),
MarkTeary => nameof(IRibbonSetMark8.RibbonMarkTeary),
MarkUpbeat => nameof(IRibbonSetMark8.RibbonMarkUpbeat),
MarkPeeved => nameof(IRibbonSetMark8.RibbonMarkPeeved),
MarkIntellectual => nameof(IRibbonSetMark8.RibbonMarkIntellectual),
MarkFerocious => nameof(IRibbonSetMark8.RibbonMarkFerocious),
MarkCrafty => nameof(IRibbonSetMark8.RibbonMarkCrafty),
MarkScowling => nameof(IRibbonSetMark8.RibbonMarkScowling),
MarkKindly => nameof(IRibbonSetMark8.RibbonMarkKindly),
MarkFlustered => nameof(IRibbonSetMark8.RibbonMarkFlustered),
MarkPumpedUp => nameof(IRibbonSetMark8.RibbonMarkPumpedUp),
MarkZeroEnergy => nameof(IRibbonSetMark8.RibbonMarkZeroEnergy),
MarkPrideful => nameof(IRibbonSetMark8.RibbonMarkPrideful),
MarkUnsure => nameof(IRibbonSetMark8.RibbonMarkUnsure),
MarkHumble => nameof(IRibbonSetMark8.RibbonMarkHumble),
MarkThorny => nameof(IRibbonSetMark8.RibbonMarkThorny),
MarkVigor => nameof(IRibbonSetMark8.RibbonMarkVigor),
MarkSlump => nameof(IRibbonSetMark8.RibbonMarkSlump),
Hisui => nameof(IRibbonSetCommon8.RibbonHisui),
TwinklingStar => nameof(IRibbonSetCommon8.RibbonTwinklingStar),
ChampionPaldea => nameof(IRibbonSetCommon9.RibbonChampionPaldea),
MarkJumbo => nameof(IRibbonSetMark9.RibbonMarkJumbo),
MarkMini => nameof(IRibbonSetMark9.RibbonMarkMini),
MarkItemfinder => nameof(IRibbonSetMark9.RibbonMarkItemfinder),
MarkPartner => nameof(IRibbonSetMark9.RibbonMarkPartner),
MarkGourmand => nameof(IRibbonSetMark9.RibbonMarkGourmand),
OnceInALifetime => nameof(IRibbonSetCommon9.RibbonOnceInALifetime),
MarkAlpha => nameof(IRibbonSetMark9.RibbonMarkAlpha),
MarkMightiest => nameof(IRibbonSetMark9.RibbonMarkMightiest),
MarkTitan => nameof(IRibbonSetMark9.RibbonMarkTitan),
Partner => nameof(IRibbonSetCommon9.RibbonPartner),
_ => throw new ArgumentOutOfRangeException(nameof(r), r, null),
};
}