mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-12 21:52:37 +00:00
3e7775fc44
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
20 lines
548 B
C#
20 lines
548 B
C#
using System.Drawing;
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using PKHeX.Core;
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using PKHeX.Drawing;
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namespace PKHeX.WinForms
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{
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/// <summary>
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/// Bind-able summary object that can fetch sprite and strings that summarize a <see cref="PKM"/>.
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/// </summary>
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public sealed class EntitySummaryImage : EntitySummary
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{
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public Image Sprite => pkm.Sprite();
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public override string Position { get; }
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public EntitySummaryImage(PKM p, GameStrings strings, string position) : base(p, strings)
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{
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Position = position;
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}
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}
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}
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