PKHeX/PKHeX.WinForms/Subforms/Misc/EntitySummaryImage.cs
Kurt 3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00

20 lines
548 B
C#

using System.Drawing;
using PKHeX.Core;
using PKHeX.Drawing;
namespace PKHeX.WinForms
{
/// <summary>
/// Bind-able summary object that can fetch sprite and strings that summarize a <see cref="PKM"/>.
/// </summary>
public sealed class EntitySummaryImage : EntitySummary
{
public Image Sprite => pkm.Sprite();
public override string Position { get; }
public EntitySummaryImage(PKM p, GameStrings strings, string position) : base(p, strings)
{
Position = position;
}
}
}