PKHeX/PKHeX.Core/PKM/Strings/StringConverter345.cs
Kurt bc5ed2d218 Misc reductions
Removes empty trashbyte array allocation (less objects)
Change int[] to byte[] (less filesize/mem) (-256*6)
Change int[] to ushort[], precompute reverse table in saved space
removes dictionary lookup for array index fetch (faster, less memory, no
temp obj allocations!)

could make the ushort[] arrays into byte[] by changing them to be value
shifts? Not worth saving filesize for cpu.
2019-03-22 18:42:03 -07:00

57 lines
2.5 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
/// <summary>
/// Logic for converting a <see cref="string"/> for to future Generations.
/// </summary>
public static class StringConverter345
{
/// <summary>
/// Trash Bytes for Generation 3->4
/// </summary>
/// <remarks>String buffers are reused, data is not cleared which yields the trash bytes.</remarks>
public static readonly byte[][] G4TransferTrashBytes = {
Array.Empty<byte>(), // Unused
new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
new byte[] { 0x18, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
new byte[] { 0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
new byte[] { 0x54, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
new byte[] { 0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
Array.Empty<byte>(), // Unused
new byte[] { 0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
};
public static string TransferGlyphs56(string str)
{
char translate(char c) => Glyph56.TryGetValue(c, out var result) ? result : c;
return string.Concat(str.Select(translate));
}
private static readonly Dictionary<char, char> Glyph56 = new Dictionary<char, char>
{
{'\u2467', '\u00d7'}, // ×
{'\u2468', '\u00f7'}, // ÷
{'\u246c', '\u2026'}, // …
{'\u246d', '\uE08E'}, // ♂
{'\u246e', '\uE08F'}, // ♀
{'\u246f', '\uE090'}, // ♠
{'\u2470', '\uE091'}, // ♣
{'\u2471', '\uE092'}, // ♥
{'\u2472', '\uE093'}, // ♦
{'\u2473', '\uE094'}, // ★
{'\u2474', '\uE095'}, // ◎
{'\u2475', '\uE096'}, // ○
{'\u2476', '\uE097'}, // □
{'\u2477', '\uE098'}, // △
{'\u2478', '\uE099'}, // ◇
{'\u2479', '\uE09A'}, // ♪
{'\u247a', '\uE09B'}, // ☀
{'\u247b', '\uE09C'}, // ☁
{'\u247d', '\uE09D'}, // ☂
};
}
}