mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
f632aedd15
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls. In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
300 lines
9.7 KiB
C#
300 lines
9.7 KiB
C#
using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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namespace PKHeX.Drawing;
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/// <summary>
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/// Image Layering/Blending Utility
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/// </summary>
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public static class ImageUtil
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{
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public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y, double transparency)
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{
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overLayer = ChangeOpacity(overLayer, transparency);
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return LayerImage(baseLayer, overLayer, x, y);
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}
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public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y)
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{
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Bitmap img = new(baseLayer);
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using Graphics gr = Graphics.FromImage(img);
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gr.DrawImage(overLayer, x, y, overLayer.Width, overLayer.Height);
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return img;
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}
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public static Bitmap ChangeOpacity(Image img, double trans)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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SetAllTransparencyTo(data, trans);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap ChangeAllColorTo(Image img, Color c)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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ChangeAllColorTo(data, c);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap ChangeTransparentTo(Image img, Color c, byte trans, int start = 0, int end = -1)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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if (end == -1)
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end = data.Length - 4;
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SetAllTransparencyTo(data, c, trans, start, end);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap BlendTransparentTo(Image img, Color c, byte trans, int start = 0, int end = -1)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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if (end == -1)
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end = data.Length - 4;
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BlendAllTransparencyTo(data, c, trans, start, end);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap WritePixels(Image img, Color c, int start, int end)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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ChangeAllTo(data, c, start, end);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap ToGrayscale(Image img)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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SetAllColorToGrayScale(data);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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private static void GetBitmapData(Bitmap bmp, out BitmapData bmpData, out nint ptr, out byte[] data)
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{
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bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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ptr = bmpData.Scan0;
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data = new byte[bmp.Width * bmp.Height * 4];
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}
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public static Bitmap GetBitmap(byte[] data, int width, int height, PixelFormat format = PixelFormat.Format32bppArgb)
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{
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var bmp = new Bitmap(width, height, format);
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var bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, format);
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var ptr = bmpData.Scan0;
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static byte[] GetPixelData(Bitmap bitmap)
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{
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var argbData = new byte[bitmap.Width * bitmap.Height * 4];
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var bd = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
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Marshal.Copy(bd.Scan0, argbData, 0, bitmap.Width * bitmap.Height * 4);
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bitmap.UnlockBits(bd);
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return argbData;
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}
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public static void SetAllUsedPixelsOpaque(Span<byte> data)
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{
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for (int i = 0; i < data.Length; i += 4)
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{
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if (data[i + 3] != 0)
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data[i + 3] = 0xFF;
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}
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}
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public static void RemovePixels(Span<byte> pixels, ReadOnlySpan<byte> original)
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{
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var arr = MemoryMarshal.Cast<byte, int>(pixels);
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for (int i = original.Length - 4; i >= 0; i -= 4)
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{
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if (original[i + 3] != 0)
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arr[i >> 2] = 0;
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}
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}
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private static void SetAllTransparencyTo(Span<byte> data, double trans)
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{
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for (int i = 0; i < data.Length; i += 4)
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data[i + 3] = (byte)(data[i + 3] * trans);
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}
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public static void SetAllTransparencyTo(Span<byte> data, Color c, byte trans, int start, int end)
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{
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var arr = MemoryMarshal.Cast<byte, int>(data);
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var value = Color.FromArgb(trans, c.R, c.G, c.B).ToArgb();
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for (int i = end; i >= start; i -= 4)
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{
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if (data[i + 3] == 0)
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arr[i >> 2] = value;
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}
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}
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public static void BlendAllTransparencyTo(Span<byte> data, Color c, byte trans, int start, int end)
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{
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var arr = MemoryMarshal.Cast<byte, int>(data);
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var value = Color.FromArgb(trans, c.R, c.G, c.B).ToArgb();
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for (int i = end; i >= start; i -= 4)
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{
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var alpha = data[i + 3];
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if (alpha == 0)
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arr[i >> 2] = value;
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else if (alpha != 0xFF)
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arr[i >> 2] = BlendColor(arr[i >> 2], value);
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}
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}
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// heavily favor second (new) color
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private static int BlendColor(int color1, int color2, double amount = 0.2)
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{
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var a1 = (color1 >> 24) & 0xFF;
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var r1 = (color1 >> 16) & 0xFF;
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var g1 = (color1 >> 8) & 0xFF;
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var b1 = color1 & 0xFF;
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var a2 = (color2 >> 24) & 0xFF;
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var r2 = (color2 >> 16) & 0xFF;
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var g2 = (color2 >> 8) & 0xFF;
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var b2 = color2 & 0xFF;
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byte a = (byte)((a1 * amount) + (a2 * (1 - amount)));
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byte r = (byte)((r1 * amount) + (r2 * (1 - amount)));
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byte g = (byte)((g1 * amount) + (g2 * (1 - amount)));
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byte b = (byte)((b1 * amount) + (b2 * (1 - amount)));
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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public static void ChangeAllTo(Span<byte> data, Color c, int start, int end)
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{
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var arr = MemoryMarshal.Cast<byte, int>(data[start..end]);
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var value = c.ToArgb();
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arr.Fill(value);
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}
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public static void ChangeAllColorTo(Span<byte> data, Color c)
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{
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byte R = c.R;
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byte G = c.G;
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byte B = c.B;
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for (int i = 0; i < data.Length; i += 4)
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{
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if (data[i + 3] == 0)
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continue;
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data[i + 0] = B;
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data[i + 1] = G;
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data[i + 2] = R;
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}
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}
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private static void SetAllColorToGrayScale(Span<byte> data)
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{
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for (int i = 0; i < data.Length; i += 4)
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{
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if (data[i + 3] == 0)
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continue;
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byte greyS = (byte)(((0.3 * data[i + 2]) + (0.59 * data[i + 1]) + (0.11 * data[i + 0])));
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data[i + 0] = greyS;
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data[i + 1] = greyS;
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data[i + 2] = greyS;
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}
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}
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public static void GlowEdges(Span<byte> data, byte blue, byte green, byte red, int width, int reach = 3, double amount = 0.0777)
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{
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PollutePixels(data, width, reach, amount);
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CleanPollutedPixels(data, blue, green, red);
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}
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private const int PollutePixelColorIndex = 0;
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private static void PollutePixels(Span<byte> data, int width, int reach, double amount)
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{
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int stride = width * 4;
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int height = data.Length / stride;
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for (int i = 0; i < data.Length; i += 4)
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{
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// only pollute outwards if the current pixel is fully opaque
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if (data[i + 3] == 0)
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continue;
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int x = (i % stride) / 4;
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int y = (i / stride);
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{
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int left = Math.Max(0, x - reach);
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int right = Math.Min(width - 1, x + reach);
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int top = Math.Max(0, y - reach);
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int bottom = Math.Min(height - 1, y + reach);
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for (int ix = left; ix <= right; ix++)
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{
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for (int iy = top; iy <= bottom; iy++)
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{
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// update one of the color bits
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// it is expected that a transparent pixel RGBA value is 0.
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var c = 4 * (ix + (iy * width));
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ref var b = ref data[c + PollutePixelColorIndex];
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b += (byte)(amount * (0xFF - b));
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}
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}
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}
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}
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}
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private static void CleanPollutedPixels(Span<byte> data, byte blue, byte green, byte red)
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{
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for (int i = 0; i < data.Length; i += 4)
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{
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// only clean if the current pixel isn't transparent
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if (data[i + 3] != 0)
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continue;
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// grab the transparency from the donor byte
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var transparency = data[i + PollutePixelColorIndex];
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if (transparency == 0)
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continue;
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data[i + 0] = blue;
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data[i + 1] = green;
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data[i + 2] = red;
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data[i + 3] = transparency;
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}
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}
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}
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