mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-21 01:43:10 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
111 lines
3.4 KiB
C#
111 lines
3.4 KiB
C#
using System;
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using System.Diagnostics;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public static class BVRequestUtil
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{
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public static string GetSMBattleVideoURL(string code)
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{
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code = code.Replace("-", string.Empty);
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Debug.Assert(code.Length == 16);
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var video_id = StrToU64(code, out bool valid);
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if (!valid)
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return string.Empty;
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return $"https://ctr-bnda-live.s3.amazonaws.com/10.CTR_BNDA_datastore/ds/1/data/{video_id:D11}-00001"; // Sun datastore
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}
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public static ulong StrToU64(string input, out bool valid)
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{
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var chk = Pull(0, 4) >> 4; // first four chars are checksum bits
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var result = Pull(4, input.Length); // next 12 chars are the 70 value bits
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Span<byte> temp = stackalloc byte[8];
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WriteUInt64LittleEndian(temp, result);
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var actual = Checksums.CRC16_CCITT(temp);
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valid = chk == actual;
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return result;
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ulong Pull(int start, int count)
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{
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ulong val = 0;
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for (int i = start; i < count; i++)
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{
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var c = input[i];
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if (c == '-')
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continue;
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val <<= 5;
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val |= Get5BitFromChar(c) & 0b11111;
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}
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return val;
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}
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}
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public static string U64ToStr(ulong input, bool insertDash)
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{
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Span<byte> temp = stackalloc byte[8];
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WriteUInt64LittleEndian(temp, input);
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uint chk = Checksums.CRC16_CCITT(temp);
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var buff = new char[16];
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int ctr = 15;
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Push(input, 12); // store value bits
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Push(chk << 4, 4); // store checksum bits
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return !insertDash ? string.Concat(buff) : GetStringWithDashesEvery(buff, 4);
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void Push(ulong v, int count)
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{
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for (int i = 0; i < count; i++)
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{
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buff[ctr--] = Set5BitToChar((char)(v & 0b11111));
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v >>= 5;
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}
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}
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}
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private static string GetStringWithDashesEvery(char[] buff, int spacer)
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{
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var buff2 = new char[buff.Length + ((buff.Length / spacer) - 1)];
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for (int i = 0, ctr = 0; i < buff.Length; i++)
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{
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buff2[ctr++] = buff[i];
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if (i % spacer == 3 && ctr < buff2.Length)
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buff2[ctr++] = '-'; // add dash between every chunk of size {spacer}
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}
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return string.Concat(buff2);
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}
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private static char Set5BitToChar(char c)
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{
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var shift = c > 9 ? '7' : '0';
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c += shift;
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return MapToChar(c);
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}
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private static uint Get5BitFromChar(char c)
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{
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c = MapFromChar(c);
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var shift = c >= 'A' ? '7' : '0';
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return (uint)(c - shift);
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}
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private static char MapToChar(char c) => c switch
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{
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'0' => 'W',
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'1' => 'X',
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'I' => 'Y',
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'O' => 'Z',
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_ => c,
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};
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private static char MapFromChar(char c) => c switch
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{
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'W' => '0',
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'X' => '1',
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'Y' => 'I',
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'Z' => 'O',
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_ => c,
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};
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}
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}
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