mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-21 01:43:10 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
251 lines
9.2 KiB
C#
251 lines
9.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using static System.Buffers.Binary.BinaryPrimitives;
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// ReSharper disable UnusedType.Local
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namespace PKHeX.Core
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{
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public sealed class BV6 : BattleVideo
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{
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internal const int SIZE = 0x2E60;
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private const string NPC = "NPC";
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private readonly byte[] Data;
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private const int PlayerCount = 4;
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public override IReadOnlyList<PKM> BattlePKMs => PlayerTeams.SelectMany(t => t).ToArray();
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public override int Generation => 6;
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internal new static bool IsValid(ReadOnlySpan<byte> data)
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{
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if (data.Length != SIZE)
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return false;
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return ReadUInt64LittleEndian(data[0xE18..]) != 0 && ReadUInt16LittleEndian(data[0xE12..]) == 0;
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}
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public BV6(byte[] data) => Data = (byte[])data.Clone();
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public int Mode { get => Data[0x00]; set => Data[0x00] = (byte)value; }
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public int Style { get => Data[0x01]; set => Data[0x01] = (byte)value; }
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public string Debug1
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{
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get => StringConverter6.GetString(Data.AsSpan(0x6, 0x1A));
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set => StringConverter6.SetString(Data.AsSpan(0x6, 0x1A), value.AsSpan(), 12, StringConverterOption.ClearZero);
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}
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public string Debug2
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{
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get => StringConverter6.GetString(Data.AsSpan(0x50, 0x1A));
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set => StringConverter6.SetString(Data.AsSpan(0x50, 0x1A), value.AsSpan(), 12, StringConverterOption.ClearZero);
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}
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public ulong RNGConst1 { get => ReadUInt64LittleEndian(Data.AsSpan(0x1A0)); set => WriteUInt64LittleEndian(Data.AsSpan(0x1A0), value); }
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public ulong RNGConst2 { get => ReadUInt64LittleEndian(Data.AsSpan(0x1A4)); set => WriteUInt64LittleEndian(Data.AsSpan(0x1A4), value); }
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public ulong RNGSeed1 { get => ReadUInt64LittleEndian(Data.AsSpan(0x1A8)); set => WriteUInt64LittleEndian(Data.AsSpan(0x1A8), value); }
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public ulong RNGSeed2 { get => ReadUInt64LittleEndian(Data.AsSpan(0x1B0)); set => WriteUInt64LittleEndian(Data.AsSpan(0x1B0), value); }
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public int Background { get => ReadInt32LittleEndian(Data.AsSpan(0x1BC)); set => WriteInt32LittleEndian(Data.AsSpan(0x1BC), value); }
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public int Unk1CE { get => ReadUInt16LittleEndian(Data.AsSpan(0x1CE)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1CE), (ushort)value); }
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public int IntroID { get => ReadUInt16LittleEndian(Data.AsSpan(0x1E4)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1E4), (ushort)value); }
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public int MusicID { get => ReadUInt16LittleEndian(Data.AsSpan(0x1F0)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1F0), (ushort)value); }
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public string[] GetPlayerNames()
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{
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string[] trainers = new string[PlayerCount];
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for (int i = 0; i < PlayerCount; i++)
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{
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var span = Data.AsSpan(0xEC + (0x1A * i), 0x1A);
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var str = StringConverter6.GetString(span);
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trainers[i] = string.IsNullOrWhiteSpace(str) ? NPC : str;
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}
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return trainers;
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}
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public void SetPlayerNames(IReadOnlyList<string> value)
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{
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if (value.Count != PlayerCount)
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return;
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for (int i = 0; i < PlayerCount; i++)
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{
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var span = Data.AsSpan(0xEC + (0x1A * i), 0x1A);
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string tr = value[i] == NPC ? string.Empty : value[i];
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StringConverter6.SetString(span, tr.AsSpan(), 12, StringConverterOption.ClearZero);
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}
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}
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public IReadOnlyList<PKM[]> PlayerTeams
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{
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get
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{
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var Teams = new PKM[PlayerCount][];
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for (int t = 0; t < PlayerCount; t++)
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Teams[t] = GetTeam(t);
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return Teams;
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}
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set
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{
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var Teams = value;
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for (int t = 0; t < PlayerCount; t++)
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SetTeam(Teams[t], t);
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}
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}
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public PKM[] GetTeam(int t)
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{
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var team = new PKM[6];
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const int start = 0xE18;
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for (int p = 0; p < 6; p++)
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{
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int offset = start + (PokeCrypto.SIZE_6PARTY * ((t * 6) + p));
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offset += 8 * (((t * 6) + p) / 6); // 8 bytes padding between teams
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team[p] = new PK6(Data.Slice(offset, PokeCrypto.SIZE_6PARTY));
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}
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return team;
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}
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public void SetTeam(IReadOnlyList<PKM> team, int t)
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{
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const int start = 0xE18;
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for (int p = 0; p < 6; p++)
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{
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int offset = start + (PokeCrypto.SIZE_6PARTY * ((t * 6) + p));
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offset += 8 * (((t * 6) + p) / 6); // 8 bytes padding between teams
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team[p].EncryptedPartyData.CopyTo(Data, offset);
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}
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}
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public int MatchYear { get => ReadUInt16LittleEndian(Data.AsSpan(0x2E50)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2E50), (ushort)value); }
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public int MatchDay { get => Data[0x2E52]; set => Data[0x2E52] = (byte)value; }
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public int MatchMonth { get => Data[0x2E53]; set => Data[0x2E53] = (byte)value; }
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public int MatchHour { get => Data[0x2E54]; set => Data[0x2E54] = (byte)value; }
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public int MatchMinute { get => Data[0x2E55]; set => Data[0x2E55] = (byte)value; }
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public int MatchSecond { get => Data[0x2E56]; set => Data[0x2E56] = (byte)value; }
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public int MatchFlags { get => Data[0x2E57]; set => Data[0x2E57] = (byte)value; }
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public int UploadYear { get => ReadUInt16LittleEndian(Data.AsSpan(0x2E58)); set => WriteUInt16LittleEndian(Data.AsSpan(0x2E58), (ushort)value); }
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public int UploadDay { get => Data[0x2E5A]; set => Data[0x2E5A] = (byte)value; }
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public int UploadMonth { get => Data[0x2E5B]; set => Data[0x2E5B] = (byte)value; }
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public int UploadHour { get => Data[0x2E5C]; set => Data[0x2E5C] = (byte)value; }
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public int UploadMinute { get => Data[0x2E5D]; set => Data[0x2E5D] = (byte)value; }
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public int UploadSecond { get => Data[0x2E5E]; set => Data[0x2E5E] = (byte)value; }
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public int UploadFlags { get => Data[0x2E5F]; set => Data[0x2E5F] = (byte)value; }
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public DateTime? MatchStamp
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{
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get
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{
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if (!DateUtil.IsDateValid(MatchYear, MatchMonth, MatchDay))
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return null;
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return new DateTime(MatchYear, MatchMonth, MatchDay, MatchHour, MatchMinute, MatchSecond);
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}
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set
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{
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if (value.HasValue)
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{
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MatchYear = value.Value.Year;
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MatchDay = value.Value.Day;
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MatchMonth = value.Value.Month;
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MatchHour = value.Value.Hour;
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MatchMinute = value.Value.Minute;
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MatchSecond = value.Value.Second;
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}
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else
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{
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MatchYear = MatchDay = MatchMonth = MatchHour = MatchMinute = MatchSecond = MatchFlags = 0;
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}
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}
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}
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public DateTime? UploadStamp
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{
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get
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{
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if (!DateUtil.IsDateValid(UploadYear, UploadMonth, UploadDay))
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return null;
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return new DateTime(UploadYear, UploadMonth, UploadDay, UploadHour, UploadMinute, UploadSecond);
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}
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set
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{
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if (value.HasValue)
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{
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UploadYear = value.Value.Year;
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UploadDay = value.Value.Day;
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UploadMonth = value.Value.Month;
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UploadHour = value.Value.Hour;
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UploadMinute = value.Value.Minute;
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UploadSecond = value.Value.Second;
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}
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else
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{
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UploadYear = UploadDay = UploadMonth = UploadHour = UploadMinute = UploadSecond = UploadFlags = 0;
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}
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}
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}
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private enum TurnAction
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{
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None = 0,
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Fight = 1,
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Unk2 = 2,
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Switch = 3,
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Run = 4,
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Unk5 = 5,
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Rotate = 6,
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Unk7 = 7,
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MegaEvolve = 8,
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}
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private enum TurnTarget
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{
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U0 = 0,
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U1 = 1,
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U2 = 2,
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U3 = 3,
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U4 = 4,
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U5 = 5,
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U6 = 6,
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U7 = 7,
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U8 = 8,
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U9 = 9,
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OppositeEnemy,
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U11 = 11,
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U12 = 12,
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U13 = 13,
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AllExceptUser = 14,
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Everyone = 15,
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}
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private enum TurnRotate
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{
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None,
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Right,
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Left,
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Unk3,
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}
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public enum BVType
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{
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Link = 0,
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Maison = 1,
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SuperMaison = 2,
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BattleSpotFree = 3,
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BattleSpotRating = 4,
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BattleSpotSpecial = 5,
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UNUSED = 6,
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JP1 = 7,
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JP2 = 8,
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BROKEN = 9,
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}
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public enum BVStyle
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{
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Single = 0,
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Double = 1,
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Triple = 2,
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Rotation = 3,
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Multi = 4,
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}
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}
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}
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