mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-16 09:08:02 +00:00
f55028c1a0
gen1 & gen2 types aren't laid out contiguously (yay bird type and extra types) fix gen2 type accessors looking at the wrong byte type sprites now load correctly, and 3rd ability no longer throws an error (forced to None).
68 lines
3.2 KiB
C#
68 lines
3.2 KiB
C#
namespace PKHeX.Core
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{
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/// <summary>
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/// <see cref="PersonalInfo"/> class with values from Generation 2 games.
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/// </summary>
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public class PersonalInfoG2 : PersonalInfo
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{
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protected PersonalInfoG2() { }
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public const int SIZE = 0x20;
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public PersonalInfoG2(byte[] data)
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{
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if (data.Length != SIZE)
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return;
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Data = data;
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TMHM = GetBits(Data, 0x18, 0x8);
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}
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public override byte[] Write()
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{
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SetBits(TMHM).CopyTo(Data, 0x18);
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return Data;
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}
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public int DEX_ID { get => Data[0x00]; set => Data[0x00] = (byte)value; }
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public override int HP { get => Data[0x01]; set => Data[0x01] = (byte)value; }
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public override int ATK { get => Data[0x02]; set => Data[0x02] = (byte)value; }
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public override int DEF { get => Data[0x03]; set => Data[0x03] = (byte)value; }
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public override int SPE { get => Data[0x04]; set => Data[0x04] = (byte)value; }
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public override int SPA { get => Data[0x05]; set => Data[0x05] = (byte)value; }
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public override int SPD { get => Data[0x06]; set => Data[0x06] = (byte)value; }
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public override int Type1 { get => Data[0x07]; set => Data[0x07] = (byte)value; }
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public override int Type2 { get => Data[0x08]; set => Data[0x08] = (byte)value; }
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public override int CatchRate { get => Data[0x09]; set => Data[0x09] = (byte)value; }
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public override int BaseEXP { get => Data[0x0A]; set => Data[0x0A] = (byte)value; }
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public int Item1 { get => Data[0xB]; set => Data[0xB] = (byte)value; }
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public int Item2 { get => Data[0xC]; set => Data[0xC] = (byte)value; }
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public override int Gender { get => Data[0xD]; set => Data[0xD] = (byte)value; }
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public override int HatchCycles { get => Data[0xF]; set => Data[0xF] = (byte)value; }
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public override int EXPGrowth { get => Data[0x16]; set => Data[0x16] = (byte)value; }
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public override int EggGroup1 { get => Data[0x17] & 0xF; set => Data[0x17] = (byte)(Data[0x17] & 0xF0 | value); }
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public override int EggGroup2 { get => Data[0x17] >> 4; set => Data[0x17] = (byte)(Data[0x17] & 0x0F | value << 4); }
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public override int[] Items
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{
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get => new[] { Item1, Item2 };
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set
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{
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if (value?.Length != 2) return;
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Item1 = value[0];
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Item2 = value[1];
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}
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}
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// EV Yields are just aliases for base stats in Gen I
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public override int EV_HP { get => HP; set { } }
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public override int EV_ATK { get => ATK; set { } }
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public override int EV_DEF { get => DEF; set { } }
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public override int EV_SPE { get => SPE; set { } }
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public override int EV_SPA { get => SPA; set { } }
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public override int EV_SPD { get => SPD; set { } }
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// Future game values, unused
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public override int[] Abilities { get => new[] { 0, 0 }; set { } }
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public override int BaseFriendship { get => 70; set { } }
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public override int EscapeRate { get => 0; set { } }
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public override int Color { get => 0; set { } }
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}
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}
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