mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
213 lines
7 KiB
C#
213 lines
7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using PKHeX.Core;
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namespace PKHeX.WinForms
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{
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public partial class TrashEditor : Form
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{
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private readonly SaveFile SAV;
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public TrashEditor(TextBoxBase TB_NN, SaveFile sav) : this(TB_NN, Array.Empty<byte>(), sav) { }
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public TrashEditor(TextBoxBase TB_NN, Span<byte> raw, SaveFile sav)
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{
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InitializeComponent();
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WinFormsUtil.TranslateInterface(this, Main.CurrentLanguage);
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SAV = sav;
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FinalString = TB_NN.Text;
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Raw = FinalBytes = raw.ToArray();
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editing = true;
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if (raw.Length != 0)
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AddTrashEditing(raw.Length);
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var f = FontUtil.GetPKXFont();
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AddCharEditing(f);
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TB_Text.MaxLength = TB_NN.MaxLength;
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TB_Text.Text = TB_NN.Text;
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TB_Text.Font = f;
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if (FLP_Characters.Controls.Count == 0)
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{
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FLP_Characters.Visible = false;
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FLP_Hex.Height *= 2;
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}
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else if (FLP_Hex.Controls.Count == 0)
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{
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FLP_Characters.Location = FLP_Hex.Location;
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FLP_Characters.Height *= 2;
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}
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editing = false;
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CenterToParent();
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}
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private readonly List<NumericUpDown> Bytes = new();
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public string FinalString;
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public byte[] FinalBytes;
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private readonly byte[] Raw;
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private bool editing;
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private void B_Cancel_Click(object sender, EventArgs e) => Close();
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private void B_Save_Click(object sender, EventArgs e)
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{
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FinalString = TB_Text.Text;
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if (FinalBytes.Length == 0)
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FinalBytes = Raw;
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Close();
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}
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private void AddCharEditing(Font f)
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{
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ushort[] chars = GetChars(SAV.Generation);
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if (chars.Length == 0)
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return;
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FLP_Characters.Visible = true;
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foreach (ushort c in chars)
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{
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var l = GetLabel(((char)c).ToString());
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l.Font = f;
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l.AutoSize = false;
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l.Size = new Size(20, 20);
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l.Click += (s, e) => { if (TB_Text.Text.Length < TB_Text.MaxLength) TB_Text.AppendText(l.Text); };
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FLP_Characters.Controls.Add(l);
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}
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}
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private void AddTrashEditing(int count)
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{
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FLP_Hex.Visible = true;
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GB_Trash.Visible = true;
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NUD_Generation.Value = SAV.Generation;
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for (int i = 0; i < count; i++)
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{
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var l = GetLabel($"${i:X2}");
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l.Font = NUD_Generation.Font;
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var n = GetNUD(min: 0, max: 255, hex: true);
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n.Click += (s, e) =>
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{
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switch (ModifierKeys)
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{
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case Keys.Shift: n.Value = n.Maximum; break;
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case Keys.Alt: n.Value = n.Minimum; break;
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}
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};
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n.Value = Raw[i];
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n.ValueChanged += (o, args) => UpdateNUD(n, args);
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FLP_Hex.Controls.Add(l);
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FLP_Hex.Controls.Add(n);
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Bytes.Add(n);
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}
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TB_Text.TextChanged += (o, args) => UpdateString(TB_Text, args);
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CB_Species.InitializeBinding();
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CB_Species.DataSource = new BindingSource(GameInfo.SpeciesDataSource, null);
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CB_Language.InitializeBinding();
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CB_Language.DataSource = GameInfo.LanguageDataSource(SAV.Generation);
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}
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private void UpdateNUD(object sender, EventArgs e)
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{
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if (editing)
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return;
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editing = true;
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// build bytes
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if (sender is not NumericUpDown nud)
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throw new Exception();
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int index = Bytes.IndexOf(nud);
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Raw[index] = (byte)nud.Value;
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TB_Text.Text = GetString();
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editing = false;
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}
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private void UpdateString(object sender, EventArgs e)
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{
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if (editing)
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return;
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editing = true;
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// build bytes
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byte[] data = SetString(TB_Text.Text);
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Array.Copy(data, Raw, Math.Min(data.Length, Raw.Length));
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for (int i = 0; i < Raw.Length; i++)
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Bytes[i].Value = Raw[i];
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editing = false;
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}
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private void B_ApplyTrash_Click(object sender, EventArgs e)
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{
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string species = SpeciesName.GetSpeciesNameGeneration(WinFormsUtil.GetIndex(CB_Species),
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WinFormsUtil.GetIndex(CB_Language), (int) NUD_Generation.Value);
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if (string.IsNullOrEmpty(species)) // no result
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species = CB_Species.Text;
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byte[] current = SetString(TB_Text.Text);
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byte[] data = SetString(species);
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if (data.Length <= current.Length)
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{
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WinFormsUtil.Alert("Trash byte layer is hidden by current text.",
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$"Current Bytes: {current.Length}" + Environment.NewLine + $"Layer Bytes: {data.Length}");
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return;
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}
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if (data.Length > Bytes.Count)
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{
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WinFormsUtil.Alert("Trash byte layer is too long to apply.");
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return;
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}
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for (int i = current.Length; i < data.Length; i++)
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Bytes[i].Value = data[i];
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}
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private void B_ClearTrash_Click(object sender, EventArgs e)
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{
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byte[] current = SetString(TB_Text.Text);
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for (int i = current.Length; i < Bytes.Count; i++)
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Bytes[i].Value = 0;
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}
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private byte[] SetString(string text)
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{
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Span<byte> temp = stackalloc byte[Raw.Length];
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var written = SAV.SetString(temp, text.AsSpan(), text.Length, StringConverterOption.None);
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return temp[..written].ToArray();
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}
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private string GetString() => SAV.GetString(Raw.AsSpan());
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// Helpers
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private static Label GetLabel(string str) => new() {Text = str, AutoSize = true};
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private static NumericUpDown GetNUD(int min, int max, bool hex) => new()
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{
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Maximum = max,
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Minimum = min,
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Hexadecimal = hex,
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Width = 36,
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Padding = new Padding(0),
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Margin = new Padding(0),
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};
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private static ushort[] GetChars(int generation) => generation switch
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{
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6 => chars67,
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7 => chars67,
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_ => Array.Empty<ushort>(), // Undocumented
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};
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private static readonly ushort[] chars67 =
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{
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0xE081, 0xE082, 0xE083, 0xE084, 0xE085, 0xE086, 0xE087, 0xE08D,
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0xE08E, 0xE08F, 0xE090, 0xE091, 0xE092, 0xE093, 0xE094, 0xE095,
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0xE096, 0xE097, 0xE098, 0xE099, 0xE09A, 0xE09B, 0xE09C, 0xE09D,
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0xE09E, 0xE09F, 0xE0A0, 0xE0A1, 0xE0A2, 0xE0A3, 0xE0A4, 0xE0A5,
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};
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}
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}
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