PKHeX/PKHeX.Core/PKM/Util
Kurt a57f40ae7d Break up PKX into separate classes
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.

Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).
2022-05-06 20:38:55 -07:00
..
Conversion Move files 2022-04-09 12:01:43 -07:00
EffortValues.cs Extract EffortValues class, add $rand + $suggest 2022-05-06 15:47:54 -07:00
EntityBlank.cs Add overload for ITrainerInfo blank fetch 2022-05-06 10:42:08 -07:00
EntityDetection.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
EntityFileExtension.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
EntityFileNamer.cs Refactoring: Span-based value writes and method signatures (#3361) 2022-01-02 21:35:59 -08:00
EntityFormat.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
EntityGender.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
EntityPID.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
EntitySorting.cs Move files 2022-04-09 12:01:43 -07:00
Experience.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
Language.cs Minor tweaks 2022-04-09 00:08:24 -07:00
PKX.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
PokeCrypto.cs Faster pokecrypto 2022-03-20 02:44:36 -07:00
QRMessageUtil.cs Split PKMConverter into multiple classes 2022-04-09 01:39:34 -07:00
RecentTrainerCache.cs Split PKMConverter into multiple classes 2022-04-09 01:39:34 -07:00
SpeciesName.cs Only remove space in gen1/2 2022-01-07 20:34:35 -08:00