PKHeX/PKHeX.Core/Legality/RNG/Frame
Kurt a57f40ae7d Break up PKX into separate classes
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.

Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).
2022-05-06 20:38:55 -07:00
..
Frame.cs Misc tweaks 2021-08-05 15:18:43 -07:00
FrameCache.cs Use range/index 2021-05-14 15:30:55 -07:00
FrameFinder.cs Fix CuteCharm frame yield off-by-one call index 2021-10-15 18:23:51 -07:00
FrameGenerator.cs ArgumentException -> ArgumentOutOfRangeException 2021-08-21 16:51:50 -07:00
FrameType.cs Add more xmldoc / enum clean 2021-03-14 11:28:46 -07:00
LeadRequired.cs Misc tweaks 2021-08-05 15:18:43 -07:00
LockInfo.cs Add more xmldoc / enum clean 2021-03-14 11:28:46 -07:00
Pokeblock.cs Add more xmldoc / enum clean 2021-03-14 11:28:46 -07:00
SeedInfo.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
SlotRange.cs SlotNumber/MagnetStatic int->byte 2022-03-06 22:47:03 -08:00