PKHeX/PKHeX.Core/Editing
Kurt a57f40ae7d Break up PKX into separate classes
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.

Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).
2022-05-06 20:38:55 -07:00
..
Applicators Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
Bulk Extract EffortValues class, add $rand + $suggest 2022-05-06 15:47:54 -07:00
Database Source trainers for encounter database 2022-01-03 19:33:10 -08:00
PKM Add server date checks for WA8 gifts 2022-05-02 18:52:43 -07:00
Program Minor clean 2021-12-04 17:56:56 -08:00
Saves Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
Showdown Split PKMConverter into multiple classes 2022-04-09 01:39:34 -07:00
CommonEdits.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
HiddenPower.cs Span-ify HiddenPower methods 2022-03-06 00:43:49 -08:00
IBattleTemplate.cs Add more xmldoc 2021-06-06 11:56:54 -07:00
IPKMView.cs Refactoring 2019-09-02 19:30:58 -07:00
IPlugin.cs Add chateau score, seaside cycle score 2021-05-13 23:12:53 -07:00
ISaveFileProvider.cs Add basic plugin sys 2018-05-13 12:49:29 -07:00
ISpriteBuilder.cs Add shiny sprites, alcremie sprites & big sprites for all 2020-03-03 20:22:57 -08:00
NatureAmp.cs Break up PKX into separate classes 2022-05-06 20:38:55 -07:00
Pokerus.cs Enhance Pokerus api functions 2022-04-14 14:05:32 -07:00
WurmpleUtil.cs Inline some Rand32 calls 2022-04-26 20:21:26 -07:00