mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-26 22:10:21 +00:00
581d5158dc
Quicker than creating defensive copies for each Parse call. Do the same for IV-set passing. Not worth for binlinker as it's never passed multiple times / deref'd often.
129 lines
4.4 KiB
C#
129 lines
4.4 KiB
C#
using System;
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using static PKHeX.Core.RibbonIndex3;
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namespace PKHeX.Core;
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/// <summary>
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/// Ribbons from Generation 3 that were not carried forward to future formats.
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/// </summary>
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public enum RibbonIndex3 : byte
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{
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// Battle: Gen3
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Winning,
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Victory,
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// Contest: Gen3
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Cool,
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CoolSuper,
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CoolHyper,
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CoolMaster,
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Beauty,
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BeautySuper,
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BeautyHyper,
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BeautyMaster,
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Cute,
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CuteSuper,
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CuteHyper,
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CuteMaster,
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Smart,
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SmartSuper,
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SmartHyper,
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SmartMaster,
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Tough,
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ToughSuper,
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ToughHyper,
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ToughMaster,
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MAX_COUNT,
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}
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public static class RibbonIndex3Extensions
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{
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public static void Fix(this RibbonIndex3 r, in RibbonVerifierArguments args, bool state)
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{
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var pk = args.Entity;
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if (r is Victory or Winning)
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{
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if (pk is not IRibbonSetUnique3 u3)
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return;
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if (r is Victory)
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u3.RibbonVictory = state;
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else
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u3.RibbonWinning = state;
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return;
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}
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if (pk is IRibbonSetOnly3 o3)
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{
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const byte max = 4;
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const byte min = 0;
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byte value = state ? max : min;
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if (r is Cool)
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o3.RibbonCountG3Cool = value;
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else if (r is Beauty)
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o3.RibbonCountG3Beauty = value;
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else if (r is Cute)
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o3.RibbonCountG3Cute = value;
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else if (r is Smart)
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o3.RibbonCountG3Smart = value;
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else if (r is Tough)
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o3.RibbonCountG3Tough = value;
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return;
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}
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if (pk is not IRibbonSetUnique4 u4)
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return;
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_ = r switch
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{
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Cool => u4.RibbonG3Cool = state,
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CoolSuper => u4.RibbonG3CoolSuper = state,
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CoolHyper => u4.RibbonG3CoolHyper = state,
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CoolMaster => u4.RibbonG3CoolMaster = state,
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Beauty => u4.RibbonG3Beauty = state,
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BeautySuper => u4.RibbonG3BeautySuper = state,
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BeautyHyper => u4.RibbonG3BeautyHyper = state,
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BeautyMaster => u4.RibbonG3BeautyMaster = state,
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Cute => u4.RibbonG3Cute = state,
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CuteSuper => u4.RibbonG3CuteSuper = state,
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CuteHyper => u4.RibbonG3CuteHyper = state,
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CuteMaster => u4.RibbonG3CuteMaster = state,
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Smart => u4.RibbonG3Smart = state,
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SmartSuper => u4.RibbonG3SmartSuper = state,
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SmartHyper => u4.RibbonG3SmartHyper = state,
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SmartMaster => u4.RibbonG3SmartMaster = state,
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Tough => u4.RibbonG3Tough = state,
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ToughSuper => u4.RibbonG3ToughSuper = state,
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ToughHyper => u4.RibbonG3ToughHyper = state,
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ToughMaster => u4.RibbonG3ToughMaster = state,
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_ => throw new ArgumentOutOfRangeException(nameof(r), r, null),
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};
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}
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public static string GetPropertyName(this RibbonIndex3 r) => r switch
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{
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Winning => nameof(IRibbonSetUnique3.RibbonWinning),
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Victory => nameof(IRibbonSetUnique3.RibbonVictory),
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Cool => nameof(IRibbonSetUnique4.RibbonG3Cool),
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CoolSuper => nameof(IRibbonSetUnique4.RibbonG3CoolSuper),
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CoolHyper => nameof(IRibbonSetUnique4.RibbonG3CoolHyper),
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CoolMaster => nameof(IRibbonSetUnique4.RibbonG3CoolMaster),
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Beauty => nameof(IRibbonSetUnique4.RibbonG3Beauty),
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BeautySuper => nameof(IRibbonSetUnique4.RibbonG3BeautySuper),
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BeautyHyper => nameof(IRibbonSetUnique4.RibbonG3BeautyHyper),
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BeautyMaster => nameof(IRibbonSetUnique4.RibbonG3BeautyMaster),
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Cute => nameof(IRibbonSetUnique4.RibbonG3Cute),
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CuteSuper => nameof(IRibbonSetUnique4.RibbonG3CuteSuper),
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CuteHyper => nameof(IRibbonSetUnique4.RibbonG3CuteHyper),
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CuteMaster => nameof(IRibbonSetUnique4.RibbonG3CuteMaster),
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Smart => nameof(IRibbonSetUnique4.RibbonG3Smart),
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SmartSuper => nameof(IRibbonSetUnique4.RibbonG3SmartSuper),
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SmartHyper => nameof(IRibbonSetUnique4.RibbonG3SmartHyper),
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SmartMaster => nameof(IRibbonSetUnique4.RibbonG3SmartMaster),
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Tough => nameof(IRibbonSetUnique4.RibbonG3Tough),
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ToughSuper => nameof(IRibbonSetUnique4.RibbonG3ToughSuper),
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ToughHyper => nameof(IRibbonSetUnique4.RibbonG3ToughHyper),
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ToughMaster => nameof(IRibbonSetUnique4.RibbonG3ToughMaster),
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_ => throw new ArgumentOutOfRangeException(nameof(r), r, null),
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};
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}
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