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PKHeX/PKHeX.Core/Saves/Substructures/Gen3/PokeBlock3.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 ()
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes )
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes )
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes )
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes )
Added: Properties for ribbon/mark count (closes )
Fixed: Traded SV eggs are now checked correctly (closes )
2023-01-21 20:02:33 -08:00

37 lines
1.2 KiB
C#

using System;
namespace PKHeX.Core;
public sealed class PokeBlock3
{
public const int SIZE = 8;
private readonly byte[] Data;
public PokeBlock3(byte[] data) => Data = data;
public PokeBlock3Color Color { get => (PokeBlock3Color)Data[0]; set => Data[0] = (byte)value; }
public byte Spicy { get => Data[1]; set => Data[1] = value; }
public byte Dry { get => Data[2]; set => Data[2] = value; }
public byte Sweet { get => Data[3]; set => Data[3] = value; }
public byte Bitter { get => Data[4]; set => Data[4] = value; }
public byte Sour { get => Data[5]; set => Data[5] = value; }
public byte Feel { get => Data[6]; set => Data[6] = value; }
// 7 unused alignment byte
public void Delete() => Data.AsSpan().Clear();
public void Maximize(bool create = false)
{
if (Color == 0 && !create)
return;
Spicy = Dry = Sweet = Bitter = Sour = Feel = 255;
Color = PokeBlock3Color.Gold;
}
public void SetBlock(Span<byte> data) => Data.CopyTo(data);
public static PokeBlock3 GetBlock(ReadOnlySpan<byte> data, int offset)
{
byte[] result = data.Slice(offset, SIZE).ToArray();
return new PokeBlock3(result);
}
}