PKHeX/PKHeX.Core/Legality/Encounters/Data
Kurt 6773a2801d update static/magnet slot permutations
using certain slot modifiers (swarm/game pak) causes different
arrangements of slots for different static/magnet pull groups to pull
from

store a list of permuted/different slots and add them to the table at
the end with the rest

move static/magnet pull marking into gen4 methods (only leave for gen3)
move trophy slot generation into gen4dppt area fetch (necessary for
static/magnet permuting)
fix electric off-by-one (yay for curse ??? type shifting everything)
2017-12-03 12:20:53 -08:00
..
Encounters1.cs Rework encounterslot location fetch 2017-11-25 18:16:50 -08:00
Encounters2.cs Rework encounterslot location fetch 2017-11-25 18:16:50 -08:00
Encounters3.cs update static/magnet slot permutations 2017-12-03 12:20:53 -08:00
Encounters4.cs update static/magnet slot permutations 2017-12-03 12:20:53 -08:00
Encounters5.cs Rework encounterslot location fetch 2017-11-25 18:16:50 -08:00
Encounters6.cs Rework encounterslot location fetch 2017-11-25 18:16:50 -08:00
Encounters7.cs Skip scatterbug static encounter forme check 2017-11-28 19:29:25 -08:00
EncountersWC3.cs Add multilang c/xd ingame gifts 2017-10-25 21:53:55 -07:00
EncounterUtil.cs update static/magnet slot permutations 2017-12-03 12:20:53 -08:00