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https://github.com/kwsch/PKHeX
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6773a2801d
using certain slot modifiers (swarm/game pak) causes different arrangements of slots for different static/magnet pull groups to pull from store a list of permuted/different slots and add them to the table at the end with the rest move static/magnet pull marking into gen4 methods (only leave for gen3) move trophy slot generation into gen4dppt area fetch (necessary for static/magnet permuting) fix electric off-by-one (yay for curse ??? type shifting everything) |
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.. | ||
Encounters1.cs | ||
Encounters2.cs | ||
Encounters3.cs | ||
Encounters4.cs | ||
Encounters5.cs | ||
Encounters6.cs | ||
Encounters7.cs | ||
EncountersWC3.cs | ||
EncounterUtil.cs |