PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic
Kurt a2d9f06350 Differentiate AbilityType from AbilityNumber
invert ability index favoring so that the first ability index is most favored

ability num:
-1=>0/1/2
0=>0/1,
1=>0
2 =>1
4=>2

Ability Type:
0,1,2=>0,1,2
3=>0/1
4=>0/1/2

Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions...
2020-06-22 22:01:42 -05:00
..
EncounterGift8.cs Move files to group subfolder 2020-03-20 12:13:37 -07:00
EncounterStatic.cs Differentiate AbilityType from AbilityNumber 2020-06-22 22:01:42 -05:00
EncounterStatic8.cs Initial Isle of Armor support 2020-06-19 18:51:15 -05:00
EncounterStatic8N.cs Fix downlevel comparison 2020-06-06 09:00:52 -07:00
EncounterStatic8NC.cs Move files to group subfolder 2020-03-20 12:13:37 -07:00
EncounterStatic8ND.cs Update IsMatchLocation to allow Isle of Armor Dens (#2895) 2020-06-22 10:07:50 -05:00
EncounterStatic8Nest.cs Account for losing/gaining gmax for comparison 2020-06-22 21:29:21 -05:00
EncounterStatic8S.cs Move files to group subfolder 2020-03-20 12:13:37 -07:00
EncounterStaticPID.cs Move files to group subfolder 2020-03-20 12:13:37 -07:00
EncounterStaticShadow.cs Move files to group subfolder 2020-03-20 12:13:37 -07:00
EncounterStaticTyped.cs Move files to group subfolder 2020-03-20 12:13:37 -07:00