PKHeX/PKHeX.Core/PKM/PK5.cs
Kurt a1f2f8708a Refactoring
pass identifier on cloning pkm
remove unnecessary ref for passing Data (not modifying array reference)
const some magic numbers
2017-12-27 16:36:24 -08:00

555 lines
39 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Linq;
namespace PKHeX.Core
{
/// <summary> Generation 5 <see cref="PKM"/> format. </summary>
public sealed class PK5 : PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetUnique3, IRibbonSetUnique4, IRibbonSetCommon3, IRibbonSetCommon4
{
public static readonly byte[] ExtraBytes =
{
0x42, 0x43, 0x5E, 0x63, 0x64, 0x65, 0x66, 0x67, 0x87
};
public override int SIZE_PARTY => PKX.SIZE_5PARTY;
public override int SIZE_STORED => PKX.SIZE_5STORED;
public override int Format => 5;
public override PersonalInfo PersonalInfo => PersonalTable.B2W2.GetFormeEntry(Species, AltForm);
public PK5(byte[] decryptedData = null, string ident = null)
{
Data = decryptedData ?? new byte[SIZE_PARTY];
PKMConverter.CheckEncrypted(ref Data);
Identifier = ident;
if (Data.Length != SIZE_PARTY)
Array.Resize(ref Data, SIZE_PARTY);
}
public override PKM Clone() => new PK5((byte[])Data.Clone(), Identifier);
private string GetString(int Offset, int Count) => StringConverter.GetString5(Data, Offset, Count);
private byte[] SetString(string value, int maxLength) => StringConverter.SetString5(value, maxLength);
// Trash Bytes
public override byte[] Nickname_Trash { get => GetData(0x48, 22); set { if (value?.Length == 22) value.CopyTo(Data, 0x48); } }
public override byte[] OT_Trash { get => GetData(0x68, 16); set { if (value?.Length == 16) value.CopyTo(Data, 0x68); } }
// Future Attributes
public override uint EncryptionConstant { get => PID; set { } }
public override int CurrentFriendship { get => OT_Friendship; set => OT_Friendship = value; }
public override int CurrentHandler { get => 0; set { } }
public override int AbilityNumber { get => HiddenAbility ? 4 : 1 << PIDAbility; set { } }
// Structure
public override uint PID { get => BitConverter.ToUInt32(Data, 0x00); set => BitConverter.GetBytes(value).CopyTo(Data, 0x00); }
public override ushort Sanity { get => BitConverter.ToUInt16(Data, 0x04); set => BitConverter.GetBytes(value).CopyTo(Data, 0x04); }
public override ushort Checksum { get => BitConverter.ToUInt16(Data, 0x06); set => BitConverter.GetBytes(value).CopyTo(Data, 0x06); }
#region Block A
public override int Species { get => BitConverter.ToUInt16(Data, 0x08); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); }
public override int HeldItem { get => BitConverter.ToUInt16(Data, 0x0A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); }
public override int TID { get => BitConverter.ToUInt16(Data, 0x0C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); }
public override int SID { get => BitConverter.ToUInt16(Data, 0x0E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); }
public override uint EXP { get => BitConverter.ToUInt32(Data, 0x10); set => BitConverter.GetBytes(value).CopyTo(Data, 0x10); }
public override int OT_Friendship { get => Data[0x14]; set => Data[0x14] = (byte)value; }
public override int Ability { get => Data[0x15]; set => Data[0x15] = (byte)value; }
public override int MarkValue { get => Data[0x16]; protected set => Data[0x16] = (byte)value; }
public override int Language { get => Data[0x17]; set => Data[0x17] = (byte)value; }
public override int EV_HP { get => Data[0x18]; set => Data[0x18] = (byte)value; }
public override int EV_ATK { get => Data[0x19]; set => Data[0x19] = (byte)value; }
public override int EV_DEF { get => Data[0x1A]; set => Data[0x1A] = (byte)value; }
public override int EV_SPE { get => Data[0x1B]; set => Data[0x1B] = (byte)value; }
public override int EV_SPA { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
public override int EV_SPD { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
public override int CNT_Cool { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
public override int CNT_Beauty { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
public override int CNT_Cute { get => Data[0x20]; set => Data[0x20] = (byte)value; }
public override int CNT_Smart { get => Data[0x21]; set => Data[0x21] = (byte)value; }
public override int CNT_Tough { get => Data[0x22]; set => Data[0x22] = (byte)value; }
public override int CNT_Sheen { get => Data[0x23]; set => Data[0x23] = (byte)value; }
private byte RIB0 { get => Data[0x24]; set => Data[0x24] = value; } // Sinnoh 1
private byte RIB1 { get => Data[0x25]; set => Data[0x25] = value; } // Sinnoh 2
private byte RIB2 { get => Data[0x26]; set => Data[0x26] = value; } // Unova 1
private byte RIB3 { get => Data[0x27]; set => Data[0x27] = value; } // Unova 2
public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonAbility { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonAbilityGreat { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonAbilityDouble { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonAbilityMulti { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonAbilityPair { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonAbilityWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonAlert { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonShock { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonDowncast { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonCareless { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonRelax { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonSnooze { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonSmile { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonGorgeous { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonRoyal { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonFootprint { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonRecord { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonEvent { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonLegend { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonChampionWorld { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonBirthday { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonSpecial { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonSouvenir { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonWishing { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RIB3_4 { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
public bool RIB3_5 { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
public bool RIB3_6 { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
public bool RIB3_7 { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
#endregion
#region Block B
public override int Move1 { get => BitConverter.ToUInt16(Data, 0x28); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x28); }
public override int Move2 { get => BitConverter.ToUInt16(Data, 0x2A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2A); }
public override int Move3 { get => BitConverter.ToUInt16(Data, 0x2C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2C); }
public override int Move4 { get => BitConverter.ToUInt16(Data, 0x2E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E); }
public override int Move1_PP { get => Data[0x30]; set => Data[0x30] = (byte)value; }
public override int Move2_PP { get => Data[0x31]; set => Data[0x31] = (byte)value; }
public override int Move3_PP { get => Data[0x32]; set => Data[0x32] = (byte)value; }
public override int Move4_PP { get => Data[0x33]; set => Data[0x33] = (byte)value; }
public override int Move1_PPUps { get => Data[0x34]; set => Data[0x34] = (byte)value; }
public override int Move2_PPUps { get => Data[0x35]; set => Data[0x35] = (byte)value; }
public override int Move3_PPUps { get => Data[0x36]; set => Data[0x36] = (byte)value; }
public override int Move4_PPUps { get => Data[0x37]; set => Data[0x37] = (byte)value; }
private uint IV32 { get => BitConverter.ToUInt32(Data, 0x38); set => BitConverter.GetBytes(value).CopyTo(Data, 0x38); }
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); }
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); }
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); }
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); }
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); }
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); }
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); }
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFF) | (value ? 0x80000000 : 0); }
private byte RIB4 { get => Data[0x3C]; set => Data[0x3C] = value; } // Hoenn 1a
private byte RIB5 { get => Data[0x3D]; set => Data[0x3D] = value; } // Hoenn 1b
private byte RIB6 { get => Data[0x3E]; set => Data[0x3E] = value; } // Hoenn 2a
private byte RIB7 { get => Data[0x3F]; set => Data[0x3F] = value; } // Hoenn 2b
public bool RibbonG3Cool { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonG3CoolSuper { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonG3CoolHyper { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonG3CoolMaster { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonG3Beauty { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonG3BeautySuper { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonG3BeautyHyper { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonG3BeautyMaster { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonG3Cute { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonG3CuteSuper { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonG3CuteHyper { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonG3CuteMaster { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonG3Smart { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonG3SmartSuper { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonG3SmartHyper { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonG3SmartMaster { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonG3Tough { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)(RIB6 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonG3ToughSuper { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)(RIB6 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonG3ToughHyper { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)(RIB6 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonG3ToughMaster { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)(RIB6 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonChampionG3Hoenn { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)(RIB6 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonWinning { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)(RIB6 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonVictory { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)(RIB6 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonArtist { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)(RIB6 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonEffort { get => (RIB7 & (1 << 0)) == 1 << 0; set => RIB7 = (byte)(RIB7 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonChampionBattle { get => (RIB7 & (1 << 1)) == 1 << 1; set => RIB7 = (byte)(RIB7 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonChampionRegional { get => (RIB7 & (1 << 2)) == 1 << 2; set => RIB7 = (byte)(RIB7 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonChampionNational { get => (RIB7 & (1 << 3)) == 1 << 3; set => RIB7 = (byte)(RIB7 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonCountry { get => (RIB7 & (1 << 4)) == 1 << 4; set => RIB7 = (byte)(RIB7 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonNational { get => (RIB7 & (1 << 5)) == 1 << 5; set => RIB7 = (byte)(RIB7 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonEarth { get => (RIB7 & (1 << 6)) == 1 << 6; set => RIB7 = (byte)(RIB7 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonWorld { get => (RIB7 & (1 << 7)) == 1 << 7; set => RIB7 = (byte)(RIB7 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public override bool FatefulEncounter { get => (Data[0x40] & 1) == 1; set => Data[0x40] = (byte)(Data[0x40] & ~0x01 | (value ? 1 : 0)); }
public override int Gender { get => (Data[0x40] >> 1) & 0x3; set => Data[0x40] = (byte)(Data[0x40] & ~0x06 | (value << 1)); }
public override int AltForm { get => Data[0x40] >> 3; set => Data[0x40] = (byte)(Data[0x40] & 0x07 | (value << 3)); }
public override int Nature { get => Data[0x41]; set => Data[0x41] = (byte)value; }
public bool HiddenAbility { get => (Data[0x42] & 1) == 1; set => Data[0x42] = (byte)(Data[0x42] & ~0x01 | (value ? 1 : 0)); }
public bool NPokémon { get => (Data[0x42] & 2) == 2; set => Data[0x42] = (byte)(Data[0x42] & ~0x02 | (value ? 2 : 0)); }
// 0x43-0x47 Unused
#endregion
#region Block C
public override string Nickname { get => GetString(0x48, 22); set => SetString(value, 11).CopyTo(Data, 0x48); }
// 0x5E unused
public override int Version { get => Data[0x5F]; set => Data[0x5F] = (byte)value; }
private byte RIB8 { get => Data[0x60]; set => Data[0x60] = value; } // Sinnoh 3
private byte RIB9 { get => Data[0x61]; set => Data[0x61] = value; } // Sinnoh 4
private byte RIBA { get => Data[0x62]; set => Data[0x62] = value; } // Sinnoh 5
private byte RIBB { get => Data[0x63]; set => Data[0x63] = value; } // Sinnoh 6
public bool RibbonG4Cool { get => (RIB8 & (1 << 0)) == 1 << 0; set => RIB8 = (byte)(RIB8 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonG4CoolGreat { get => (RIB8 & (1 << 1)) == 1 << 1; set => RIB8 = (byte)(RIB8 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonG4CoolUltra { get => (RIB8 & (1 << 2)) == 1 << 2; set => RIB8 = (byte)(RIB8 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonG4CoolMaster { get => (RIB8 & (1 << 3)) == 1 << 3; set => RIB8 = (byte)(RIB8 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonG4Beauty { get => (RIB8 & (1 << 4)) == 1 << 4; set => RIB8 = (byte)(RIB8 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonG4BeautyGreat { get => (RIB8 & (1 << 5)) == 1 << 5; set => RIB8 = (byte)(RIB8 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonG4BeautyUltra { get => (RIB8 & (1 << 6)) == 1 << 6; set => RIB8 = (byte)(RIB8 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonG4BeautyMaster { get => (RIB8 & (1 << 7)) == 1 << 7; set => RIB8 = (byte)(RIB8 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonG4Cute { get => (RIB9 & (1 << 0)) == 1 << 0; set => RIB9 = (byte)(RIB9 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonG4CuteGreat { get => (RIB9 & (1 << 1)) == 1 << 1; set => RIB9 = (byte)(RIB9 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonG4CuteUltra { get => (RIB9 & (1 << 2)) == 1 << 2; set => RIB9 = (byte)(RIB9 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonG4CuteMaster { get => (RIB9 & (1 << 3)) == 1 << 3; set => RIB9 = (byte)(RIB9 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonG4Smart { get => (RIB9 & (1 << 4)) == 1 << 4; set => RIB9 = (byte)(RIB9 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonG4SmartGreat { get => (RIB9 & (1 << 5)) == 1 << 5; set => RIB9 = (byte)(RIB9 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonG4SmartUltra { get => (RIB9 & (1 << 6)) == 1 << 6; set => RIB9 = (byte)(RIB9 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonG4SmartMaster { get => (RIB9 & (1 << 7)) == 1 << 7; set => RIB9 = (byte)(RIB9 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonG4Tough { get => (RIBA & (1 << 0)) == 1 << 0; set => RIBA = (byte)(RIBA & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonG4ToughGreat { get => (RIBA & (1 << 1)) == 1 << 1; set => RIBA = (byte)(RIBA & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonG4ToughUltra { get => (RIBA & (1 << 2)) == 1 << 2; set => RIBA = (byte)(RIBA & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonG4ToughMaster { get => (RIBA & (1 << 3)) == 1 << 3; set => RIBA = (byte)(RIBA & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RIBA_4 { get => (RIBA & (1 << 4)) == 1 << 4; set => RIBA = (byte)(RIBA & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
public bool RIBA_5 { get => (RIBA & (1 << 5)) == 1 << 5; set => RIBA = (byte)(RIBA & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
public bool RIBA_6 { get => (RIBA & (1 << 6)) == 1 << 6; set => RIBA = (byte)(RIBA & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
public bool RIBA_7 { get => (RIBA & (1 << 7)) == 1 << 7; set => RIBA = (byte)(RIBA & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
public bool RIBB_0 { get => (RIBB & (1 << 0)) == 1 << 0; set => RIBB = (byte)(RIBB & ~(1 << 0) | (value ? 1 << 0 : 0)); } // Unused
public bool RIBB_1 { get => (RIBB & (1 << 1)) == 1 << 1; set => RIBB = (byte)(RIBB & ~(1 << 1) | (value ? 1 << 1 : 0)); } // Unused
public bool RIBB_2 { get => (RIBB & (1 << 2)) == 1 << 2; set => RIBB = (byte)(RIBB & ~(1 << 2) | (value ? 1 << 2 : 0)); } // Unused
public bool RIBB_3 { get => (RIBB & (1 << 3)) == 1 << 3; set => RIBB = (byte)(RIBB & ~(1 << 3) | (value ? 1 << 3 : 0)); } // Unused
public bool RIBB_4 { get => (RIBB & (1 << 4)) == 1 << 4; set => RIBB = (byte)(RIBB & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
public bool RIBB_5 { get => (RIBB & (1 << 5)) == 1 << 5; set => RIBB = (byte)(RIBB & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
public bool RIBB_6 { get => (RIBB & (1 << 6)) == 1 << 6; set => RIBB = (byte)(RIBB & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
public bool RIBB_7 { get => (RIBB & (1 << 7)) == 1 << 7; set => RIBB = (byte)(RIBB & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
// 0x64-0x67 Unused
#endregion
#region Block D
public override string OT_Name { get => GetString(0x68, 0x16); set => SetString(value, 7).CopyTo(Data, 0x68); }
public override int Egg_Year { get => Data[0x78]; set => Data[0x78] = (byte)value; }
public override int Egg_Month { get => Data[0x79]; set => Data[0x79] = (byte)value; }
public override int Egg_Day { get => Data[0x7A]; set => Data[0x7A] = (byte)value; }
public override int Met_Year { get => Data[0x7B]; set => Data[0x7B] = (byte)value; }
public override int Met_Month { get => Data[0x7C]; set => Data[0x7C] = (byte)value; }
public override int Met_Day { get => Data[0x7D]; set => Data[0x7D] = (byte)value; }
public override int Egg_Location { get => BitConverter.ToUInt16(Data, 0x7E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x7E); }
public override int Met_Location { get => BitConverter.ToUInt16(Data, 0x80); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x80); }
private byte PKRS { get => Data[0x82]; set => Data[0x82] = value; }
public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)(PKRS & ~0xF | value); }
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)(PKRS & 0xF | (value << 4)); }
public override int Ball { get => Data[0x83]; set => Data[0x83] = (byte)value; }
public override int Met_Level { get => Data[0x84] & ~0x80; set => Data[0x84] = (byte)((Data[0x84] & 0x80) | value); }
public override int OT_Gender { get => Data[0x84] >> 7; set => Data[0x84] = (byte)((Data[0x84] & ~0x80) | value << 7); }
public override int EncounterType { get => Data[0x85]; set => Data[0x85] = (byte)value; }
// 0x86-0x87 Unused
#endregion
public override int Stat_Level { get => Data[0x8C]; set => Data[0x8C] = (byte)value; }
public override int Stat_HPCurrent { get => BitConverter.ToUInt16(Data, 0x8E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x8E); }
public override int Stat_HPMax { get => BitConverter.ToUInt16(Data, 0x90); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x90); }
public override int Stat_ATK { get => BitConverter.ToUInt16(Data, 0x92); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x92); }
public override int Stat_DEF { get => BitConverter.ToUInt16(Data, 0x94); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x94); }
public override int Stat_SPE { get => BitConverter.ToUInt16(Data, 0x96); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x96); }
public override int Stat_SPA { get => BitConverter.ToUInt16(Data, 0x98); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x98); }
public override int Stat_SPD { get => BitConverter.ToUInt16(Data, 0x9A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x9A); }
public byte[] HeldMailData { get => Data.Skip(0x9C).Take(0x38).ToArray(); set => value.CopyTo(Data, 0x9C); }
// Generated Attributes
public override int PSV => (int)((PID >> 16 ^ PID & 0xFFFF) >> 3);
public override int TSV => (TID ^ SID) >> 3;
public override int Characteristic
{
get
{
// Characteristic with PID%6
int pm6 = (int)(PID % 6); // PID MOD 6
int maxIV = IVs.Max();
int pm6stat = 0;
for (int i = 0; i < 6; i++)
{
pm6stat = (pm6 + i) % 6;
if (IVs[pm6stat] == maxIV)
break; // P%6 is this stat
}
return pm6stat * 5 + maxIV % 5;
}
}
// Maximums
public override int MaxMoveID => Legal.MaxMoveID_5;
public override int MaxSpeciesID => Legal.MaxSpeciesID_5;
public override int MaxAbilityID => Legal.MaxAbilityID_5;
public override int MaxItemID => Legal.MaxItemID_5_B2W2;
public override int MaxBallID => Legal.MaxBallID_5;
public override int MaxGameID => Legal.MaxGameID_5; // B2
public override int MaxIV => 31;
public override int MaxEV => 255;
public override int OTLength => 7;
public override int NickLength => 10;
// Methods
protected override byte[] Encrypt()
{
RefreshChecksum();
return PKX.EncryptArray45(Data);
}
public PK6 ConvertToPK6()
{
PK6 pk6 = new PK6 // Convert away!
{
EncryptionConstant = PID,
Species = Species,
TID = TID,
SID = SID,
EXP = EXP,
PID = PID,
Ability = Ability
};
int[] abilities = PersonalInfo.Abilities;
int abilval = Array.IndexOf(abilities, Ability);
if (abilval >= 0 && abilities[abilval] == abilities[2] && HiddenAbility)
abilval = 2; // hidden ability shared with a regular ability
if (abilval >= 0)
pk6.AbilityNumber = 1 << abilval;
else // Fallback (shouldn't happen)
{
if (HiddenAbility) pk6.AbilityNumber = 4; // Hidden, else G5 or G3/4 correlation.
else pk6.AbilityNumber = Gen5 ? 1 << (int)(PID >> 16 & 1) : 1 << (int)(PID & 1);
}
pk6.Markings = Markings;
pk6.Language = Math.Max((int)LanguageID.Japanese, Language); // Hacked or Bad IngameTrade (Japanese B/W)
pk6.CNT_Cool = CNT_Cool;
pk6.CNT_Beauty = CNT_Beauty;
pk6.CNT_Cute = CNT_Cute;
pk6.CNT_Smart = CNT_Smart;
pk6.CNT_Tough = CNT_Tough;
pk6.CNT_Sheen = CNT_Sheen;
// Cap EVs
pk6.EV_HP = EV_HP > 252 ? 252 : EV_HP;
pk6.EV_ATK = EV_ATK > 252 ? 252 : EV_ATK;
pk6.EV_DEF = EV_DEF > 252 ? 252 : EV_DEF;
pk6.EV_SPA = EV_SPA > 252 ? 252 : EV_SPA;
pk6.EV_SPD = EV_SPD > 252 ? 252 : EV_SPD;
pk6.EV_SPE = EV_SPE > 252 ? 252 : EV_SPE;
pk6.Move1 = Move1;
pk6.Move2 = Move2;
pk6.Move3 = Move3;
pk6.Move4 = Move4;
pk6.Move1_PPUps = Move1_PPUps;
pk6.Move2_PPUps = Move2_PPUps;
pk6.Move3_PPUps = Move3_PPUps;
pk6.Move4_PPUps = Move4_PPUps;
// Fix PP
pk6.Move1_PP = pk6.GetMovePP(pk6.Move1, pk6.Move1_PPUps);
pk6.Move2_PP = pk6.GetMovePP(pk6.Move2, pk6.Move2_PPUps);
pk6.Move3_PP = pk6.GetMovePP(pk6.Move3, pk6.Move3_PPUps);
pk6.Move4_PP = pk6.GetMovePP(pk6.Move4, pk6.Move4_PPUps);
pk6.IV_HP = IV_HP;
pk6.IV_ATK = IV_ATK;
pk6.IV_DEF = IV_DEF;
pk6.IV_SPA = IV_SPA;
pk6.IV_SPD = IV_SPD;
pk6.IV_SPE = IV_SPE;
pk6.IsEgg = IsEgg;
pk6.IsNicknamed = IsNicknamed;
pk6.FatefulEncounter = FatefulEncounter;
pk6.Gender = Gender;
pk6.AltForm = AltForm;
pk6.Nature = Nature;
// Apply trash bytes for species name of current app language -- default to PKM's language if no match
int curLang = PKX.GetSpeciesNameLanguage(Species, Nickname, Format);
pk6.Nickname = PKX.GetSpeciesNameGeneration(Species, curLang < 0 ? Language : curLang, pk6.Format);
if (IsNicknamed)
pk6.Nickname = Nickname;
pk6.Version = Version;
pk6.OT_Name = OT_Name;
// Dates are kept upon transfer
pk6.MetDate = MetDate;
pk6.EggMetDate = EggMetDate;
// Locations are kept upon transfer
pk6.Met_Location = Met_Location;
pk6.Egg_Location = Egg_Location;
pk6.PKRS_Strain = PKRS_Strain;
pk6.PKRS_Days = PKRS_Days;
pk6.Ball = Ball;
// OT Gender & Encounter Level
pk6.Met_Level = Met_Level;
pk6.OT_Gender = OT_Gender;
pk6.EncounterType = EncounterType;
// Ribbon Decomposer (Contest & Battle)
byte contestribbons = 0;
byte battleribbons = 0;
// Contest Ribbon Counter
for (int i = 0; i < 8; i++) // Sinnoh 3, Hoenn 1
{
if ((Data[0x60] >> i & 1) == 1) contestribbons++;
if (((Data[0x61] >> i) & 1) == 1) contestribbons++;
if (((Data[0x3C] >> i) & 1) == 1) contestribbons++;
if (((Data[0x3D] >> i) & 1) == 1) contestribbons++;
}
for (int i = 0; i < 4; i++) // Sinnoh 4, Hoenn 2
{
if (((Data[0x62] >> i) & 1) == 1) contestribbons++;
if (((Data[0x3E] >> i) & 1) == 1) contestribbons++;
}
// Battle Ribbon Counter
// Winning Ribbon
if ((Data[0x3E] & 0x20) >> 5 == 1) battleribbons++;
// Victory Ribbon
if ((Data[0x3E] & 0x40) >> 6 == 1) battleribbons++;
for (int i = 1; i < 7; i++) // Sinnoh Battle Ribbons
if (((Data[0x24] >> i) & 1) == 1) battleribbons++;
// Fill the Ribbon Counter Bytes
pk6.RibbonCountMemoryContest = contestribbons;
pk6.RibbonCountMemoryBattle = battleribbons;
// Copy Ribbons to their new locations.
int bx30 = 0;
// bx30 |= 0; // Kalos Champ - New Kalos Ribbon
bx30 |= ((Data[0x3E] & 0x10) >> 4) << 1; // Hoenn Champion
bx30 |= ((Data[0x24] & 0x01) >> 0) << 2; // Sinnoh Champ
// bx30 |= 0; // Best Friend - New Kalos Ribbon
// bx30 |= 0; // Training - New Kalos Ribbon
// bx30 |= 0; // Skillful - New Kalos Ribbon
// bx30 |= 0; // Expert - New Kalos Ribbon
bx30 |= ((Data[0x3F] & 0x01) >> 0) << 7; // Effort Ribbon
pk6.Data[0x30] = (byte)bx30;
int bx31 = 0;
bx31 |= ((Data[0x24] & 0x80) >> 7) << 0; // Alert
bx31 |= ((Data[0x25] & 0x01) >> 0) << 1; // Shock
bx31 |= ((Data[0x25] & 0x02) >> 1) << 2; // Downcast
bx31 |= ((Data[0x25] & 0x04) >> 2) << 3; // Careless
bx31 |= ((Data[0x25] & 0x08) >> 3) << 4; // Relax
bx31 |= ((Data[0x25] & 0x10) >> 4) << 5; // Snooze
bx31 |= ((Data[0x25] & 0x20) >> 5) << 6; // Smile
bx31 |= ((Data[0x25] & 0x40) >> 6) << 7; // Gorgeous
pk6.Data[0x31] = (byte)bx31;
int bx32 = 0;
bx32 |= ((Data[0x25] & 0x80) >> 7) << 0; // Royal
bx32 |= ((Data[0x26] & 0x01) >> 0) << 1; // Gorgeous Royal
bx32 |= ((Data[0x3E] & 0x80) >> 7) << 2; // Artist
bx32 |= ((Data[0x26] & 0x02) >> 1) << 3; // Footprint
bx32 |= ((Data[0x26] & 0x04) >> 2) << 4; // Record
bx32 |= ((Data[0x26] & 0x10) >> 4) << 5; // Legend
bx32 |= ((Data[0x3F] & 0x10) >> 4) << 6; // Country
bx32 |= ((Data[0x3F] & 0x20) >> 5) << 7; // National
pk6.Data[0x32] = (byte)bx32;
int bx33 = 0;
bx33 |= ((Data[0x3F] & 0x40) >> 6) << 0; // Earth
bx33 |= ((Data[0x3F] & 0x80) >> 7) << 1; // World
bx33 |= ((Data[0x27] & 0x04) >> 2) << 2; // Classic
bx33 |= ((Data[0x27] & 0x08) >> 3) << 3; // Premier
bx33 |= ((Data[0x26] & 0x08) >> 3) << 4; // Event
bx33 |= ((Data[0x26] & 0x40) >> 6) << 5; // Birthday
bx33 |= ((Data[0x26] & 0x80) >> 7) << 6; // Special
bx33 |= ((Data[0x27] & 0x01) >> 0) << 7; // Souvenir
pk6.Data[0x33] = (byte)bx33;
int bx34 = 0;
bx34 |= ((Data[0x27] & 0x02) >> 1) << 0; // Wishing Ribbon
bx34 |= ((Data[0x3F] & 0x02) >> 1) << 1; // Battle Champion
bx34 |= ((Data[0x3F] & 0x04) >> 2) << 2; // Regional Champion
bx34 |= ((Data[0x3F] & 0x08) >> 3) << 3; // National Champion
bx34 |= ((Data[0x26] & 0x20) >> 5) << 4; // World Champion
pk6.Data[0x34] = (byte)bx34;
// Write Transfer Location - location is dependent on 3DS system that transfers.
pk6.Country = PKMConverter.Country;
pk6.Region = PKMConverter.Region;
pk6.ConsoleRegion = PKMConverter.ConsoleRegion;
// Write the Memories, Friendship, and Origin!
pk6.CurrentHandler = 1;
pk6.HT_Name = PKMConverter.OT_Name;
pk6.HT_Gender = PKMConverter.OT_Gender;
pk6.Geo1_Region = PKMConverter.Region;
pk6.Geo1_Country = PKMConverter.Country;
pk6.HT_Intensity = 1;
pk6.HT_Memory = 4;
pk6.HT_Feeling = (int)(Util.Rand32() % 10);
// When transferred, friendship gets reset.
pk6.OT_Friendship = pk6.HT_Friendship = PersonalInfo.BaseFriendship;
// Antishiny Mechanism
ushort LID = (ushort)(PID & 0xFFFF);
ushort HID = (ushort)(PID >> 0x10);
int XOR = TID ^ SID ^ LID ^ HID;
if (XOR >= 8 && XOR < 16) // If we get an illegal collision...
pk6.PID ^= 0x80000000;
// HMs are not deleted 5->6, transfer away (but fix if blank spots?)
pk6.FixMoves();
// Fix Name Strings
pk6.Nickname = pk6.Nickname
.Replace('\u2467', '\u00d7') // ×
.Replace('\u2468', '\u00f7') // ÷
.Replace('\u246c', '\u2026') // …
.Replace('\u246d', '\uE08E') // ♂
.Replace('\u246e', '\uE08F') // ♀
.Replace('\u246f', '\uE090') // ♠
.Replace('\u2470', '\uE091') // ♣
.Replace('\u2471', '\uE092') // ♥
.Replace('\u2472', '\uE093') // ♦
.Replace('\u2473', '\uE094') // ★
.Replace('\u2474', '\uE095') // ◎
.Replace('\u2475', '\uE096') // ○
.Replace('\u2476', '\uE097') // □
.Replace('\u2477', '\uE098') // △
.Replace('\u2478', '\uE099') // ◇
.Replace('\u2479', '\uE09A') // ♪
.Replace('\u247a', '\uE09B') // ☀
.Replace('\u247b', '\uE09C') // ☁
.Replace('\u247d', '\uE09D') // ☂
;
pk6.OT_Name = pk6.OT_Name
.Replace('\u2467', '\u00d7') // ×
.Replace('\u2468', '\u00f7') // ÷
.Replace('\u246c', '\u2026') // …
.Replace('\u246d', '\uE08E') // ♂
.Replace('\u246e', '\uE08F') // ♀
.Replace('\u246f', '\uE090') // ♠
.Replace('\u2470', '\uE091') // ♣
.Replace('\u2471', '\uE092') // ♥
.Replace('\u2472', '\uE093') // ♦
.Replace('\u2473', '\uE094') // ★
.Replace('\u2474', '\uE095') // ◎
.Replace('\u2475', '\uE096') // ○
.Replace('\u2476', '\uE097') // □
.Replace('\u2477', '\uE098') // △
.Replace('\u2478', '\uE099') // ◇
.Replace('\u2479', '\uE09A') // ♪
.Replace('\u247a', '\uE09B') // ☀
.Replace('\u247b', '\uE09C') // ☁
.Replace('\u247d', '\uE09D') // ☂
;
// Fix Checksum
pk6.RefreshChecksum();
return pk6; // Done!
}
}
}