mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-14 00:07:15 +00:00
a1f2f8708a
pass identifier on cloning pkm remove unnecessary ref for passing Data (not modifying array reference) const some magic numbers
555 lines
39 KiB
C#
555 lines
39 KiB
C#
using System;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <summary> Generation 5 <see cref="PKM"/> format. </summary>
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public sealed class PK5 : PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetUnique3, IRibbonSetUnique4, IRibbonSetCommon3, IRibbonSetCommon4
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{
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public static readonly byte[] ExtraBytes =
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{
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0x42, 0x43, 0x5E, 0x63, 0x64, 0x65, 0x66, 0x67, 0x87
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};
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public override int SIZE_PARTY => PKX.SIZE_5PARTY;
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public override int SIZE_STORED => PKX.SIZE_5STORED;
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public override int Format => 5;
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public override PersonalInfo PersonalInfo => PersonalTable.B2W2.GetFormeEntry(Species, AltForm);
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public PK5(byte[] decryptedData = null, string ident = null)
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{
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Data = decryptedData ?? new byte[SIZE_PARTY];
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PKMConverter.CheckEncrypted(ref Data);
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Identifier = ident;
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if (Data.Length != SIZE_PARTY)
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Array.Resize(ref Data, SIZE_PARTY);
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}
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public override PKM Clone() => new PK5((byte[])Data.Clone(), Identifier);
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private string GetString(int Offset, int Count) => StringConverter.GetString5(Data, Offset, Count);
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private byte[] SetString(string value, int maxLength) => StringConverter.SetString5(value, maxLength);
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// Trash Bytes
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public override byte[] Nickname_Trash { get => GetData(0x48, 22); set { if (value?.Length == 22) value.CopyTo(Data, 0x48); } }
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public override byte[] OT_Trash { get => GetData(0x68, 16); set { if (value?.Length == 16) value.CopyTo(Data, 0x68); } }
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// Future Attributes
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public override uint EncryptionConstant { get => PID; set { } }
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public override int CurrentFriendship { get => OT_Friendship; set => OT_Friendship = value; }
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public override int CurrentHandler { get => 0; set { } }
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public override int AbilityNumber { get => HiddenAbility ? 4 : 1 << PIDAbility; set { } }
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// Structure
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public override uint PID { get => BitConverter.ToUInt32(Data, 0x00); set => BitConverter.GetBytes(value).CopyTo(Data, 0x00); }
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public override ushort Sanity { get => BitConverter.ToUInt16(Data, 0x04); set => BitConverter.GetBytes(value).CopyTo(Data, 0x04); }
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public override ushort Checksum { get => BitConverter.ToUInt16(Data, 0x06); set => BitConverter.GetBytes(value).CopyTo(Data, 0x06); }
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#region Block A
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public override int Species { get => BitConverter.ToUInt16(Data, 0x08); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); }
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public override int HeldItem { get => BitConverter.ToUInt16(Data, 0x0A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); }
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public override int TID { get => BitConverter.ToUInt16(Data, 0x0C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); }
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public override int SID { get => BitConverter.ToUInt16(Data, 0x0E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); }
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public override uint EXP { get => BitConverter.ToUInt32(Data, 0x10); set => BitConverter.GetBytes(value).CopyTo(Data, 0x10); }
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public override int OT_Friendship { get => Data[0x14]; set => Data[0x14] = (byte)value; }
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public override int Ability { get => Data[0x15]; set => Data[0x15] = (byte)value; }
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public override int MarkValue { get => Data[0x16]; protected set => Data[0x16] = (byte)value; }
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public override int Language { get => Data[0x17]; set => Data[0x17] = (byte)value; }
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public override int EV_HP { get => Data[0x18]; set => Data[0x18] = (byte)value; }
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public override int EV_ATK { get => Data[0x19]; set => Data[0x19] = (byte)value; }
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public override int EV_DEF { get => Data[0x1A]; set => Data[0x1A] = (byte)value; }
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public override int EV_SPE { get => Data[0x1B]; set => Data[0x1B] = (byte)value; }
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public override int EV_SPA { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
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public override int EV_SPD { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
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public override int CNT_Cool { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
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public override int CNT_Beauty { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
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public override int CNT_Cute { get => Data[0x20]; set => Data[0x20] = (byte)value; }
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public override int CNT_Smart { get => Data[0x21]; set => Data[0x21] = (byte)value; }
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public override int CNT_Tough { get => Data[0x22]; set => Data[0x22] = (byte)value; }
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public override int CNT_Sheen { get => Data[0x23]; set => Data[0x23] = (byte)value; }
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private byte RIB0 { get => Data[0x24]; set => Data[0x24] = value; } // Sinnoh 1
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private byte RIB1 { get => Data[0x25]; set => Data[0x25] = value; } // Sinnoh 2
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private byte RIB2 { get => Data[0x26]; set => Data[0x26] = value; } // Unova 1
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private byte RIB3 { get => Data[0x27]; set => Data[0x27] = value; } // Unova 2
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public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonAbility { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonAbilityGreat { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonAbilityDouble { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonAbilityMulti { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonAbilityPair { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonAbilityWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonAlert { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonShock { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonDowncast { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonCareless { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonRelax { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonSnooze { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonSmile { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonGorgeous { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonRoyal { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonFootprint { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonRecord { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonEvent { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonLegend { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonChampionWorld { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonBirthday { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonSpecial { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonSouvenir { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonWishing { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RIB3_4 { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
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public bool RIB3_5 { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
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public bool RIB3_6 { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
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public bool RIB3_7 { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
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#endregion
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#region Block B
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public override int Move1 { get => BitConverter.ToUInt16(Data, 0x28); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x28); }
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public override int Move2 { get => BitConverter.ToUInt16(Data, 0x2A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2A); }
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public override int Move3 { get => BitConverter.ToUInt16(Data, 0x2C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2C); }
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public override int Move4 { get => BitConverter.ToUInt16(Data, 0x2E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E); }
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public override int Move1_PP { get => Data[0x30]; set => Data[0x30] = (byte)value; }
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public override int Move2_PP { get => Data[0x31]; set => Data[0x31] = (byte)value; }
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public override int Move3_PP { get => Data[0x32]; set => Data[0x32] = (byte)value; }
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public override int Move4_PP { get => Data[0x33]; set => Data[0x33] = (byte)value; }
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public override int Move1_PPUps { get => Data[0x34]; set => Data[0x34] = (byte)value; }
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public override int Move2_PPUps { get => Data[0x35]; set => Data[0x35] = (byte)value; }
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public override int Move3_PPUps { get => Data[0x36]; set => Data[0x36] = (byte)value; }
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public override int Move4_PPUps { get => Data[0x37]; set => Data[0x37] = (byte)value; }
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private uint IV32 { get => BitConverter.ToUInt32(Data, 0x38); set => BitConverter.GetBytes(value).CopyTo(Data, 0x38); }
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public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); }
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public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); }
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public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); }
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public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); }
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public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); }
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public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); }
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public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); }
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public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFF) | (value ? 0x80000000 : 0); }
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private byte RIB4 { get => Data[0x3C]; set => Data[0x3C] = value; } // Hoenn 1a
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private byte RIB5 { get => Data[0x3D]; set => Data[0x3D] = value; } // Hoenn 1b
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private byte RIB6 { get => Data[0x3E]; set => Data[0x3E] = value; } // Hoenn 2a
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private byte RIB7 { get => Data[0x3F]; set => Data[0x3F] = value; } // Hoenn 2b
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public bool RibbonG3Cool { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonG3CoolSuper { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonG3CoolHyper { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonG3CoolMaster { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonG3Beauty { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonG3BeautySuper { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonG3BeautyHyper { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonG3BeautyMaster { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonG3Cute { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonG3CuteSuper { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonG3CuteHyper { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonG3CuteMaster { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonG3Smart { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonG3SmartSuper { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonG3SmartHyper { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonG3SmartMaster { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonG3Tough { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)(RIB6 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonG3ToughSuper { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)(RIB6 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonG3ToughHyper { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)(RIB6 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonG3ToughMaster { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)(RIB6 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonChampionG3Hoenn { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)(RIB6 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonWinning { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)(RIB6 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonVictory { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)(RIB6 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonArtist { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)(RIB6 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public bool RibbonEffort { get => (RIB7 & (1 << 0)) == 1 << 0; set => RIB7 = (byte)(RIB7 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
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public bool RibbonChampionBattle { get => (RIB7 & (1 << 1)) == 1 << 1; set => RIB7 = (byte)(RIB7 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
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public bool RibbonChampionRegional { get => (RIB7 & (1 << 2)) == 1 << 2; set => RIB7 = (byte)(RIB7 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
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public bool RibbonChampionNational { get => (RIB7 & (1 << 3)) == 1 << 3; set => RIB7 = (byte)(RIB7 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
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public bool RibbonCountry { get => (RIB7 & (1 << 4)) == 1 << 4; set => RIB7 = (byte)(RIB7 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
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public bool RibbonNational { get => (RIB7 & (1 << 5)) == 1 << 5; set => RIB7 = (byte)(RIB7 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
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public bool RibbonEarth { get => (RIB7 & (1 << 6)) == 1 << 6; set => RIB7 = (byte)(RIB7 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
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public bool RibbonWorld { get => (RIB7 & (1 << 7)) == 1 << 7; set => RIB7 = (byte)(RIB7 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
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public override bool FatefulEncounter { get => (Data[0x40] & 1) == 1; set => Data[0x40] = (byte)(Data[0x40] & ~0x01 | (value ? 1 : 0)); }
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public override int Gender { get => (Data[0x40] >> 1) & 0x3; set => Data[0x40] = (byte)(Data[0x40] & ~0x06 | (value << 1)); }
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public override int AltForm { get => Data[0x40] >> 3; set => Data[0x40] = (byte)(Data[0x40] & 0x07 | (value << 3)); }
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public override int Nature { get => Data[0x41]; set => Data[0x41] = (byte)value; }
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public bool HiddenAbility { get => (Data[0x42] & 1) == 1; set => Data[0x42] = (byte)(Data[0x42] & ~0x01 | (value ? 1 : 0)); }
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public bool NPokémon { get => (Data[0x42] & 2) == 2; set => Data[0x42] = (byte)(Data[0x42] & ~0x02 | (value ? 2 : 0)); }
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// 0x43-0x47 Unused
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#endregion
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#region Block C
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public override string Nickname { get => GetString(0x48, 22); set => SetString(value, 11).CopyTo(Data, 0x48); }
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// 0x5E unused
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public override int Version { get => Data[0x5F]; set => Data[0x5F] = (byte)value; }
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private byte RIB8 { get => Data[0x60]; set => Data[0x60] = value; } // Sinnoh 3
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private byte RIB9 { get => Data[0x61]; set => Data[0x61] = value; } // Sinnoh 4
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private byte RIBA { get => Data[0x62]; set => Data[0x62] = value; } // Sinnoh 5
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private byte RIBB { get => Data[0x63]; set => Data[0x63] = value; } // Sinnoh 6
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public bool RibbonG4Cool { get => (RIB8 & (1 << 0)) == 1 << 0; set => RIB8 = (byte)(RIB8 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
|
||
public bool RibbonG4CoolGreat { get => (RIB8 & (1 << 1)) == 1 << 1; set => RIB8 = (byte)(RIB8 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
|
||
public bool RibbonG4CoolUltra { get => (RIB8 & (1 << 2)) == 1 << 2; set => RIB8 = (byte)(RIB8 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
|
||
public bool RibbonG4CoolMaster { get => (RIB8 & (1 << 3)) == 1 << 3; set => RIB8 = (byte)(RIB8 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
|
||
public bool RibbonG4Beauty { get => (RIB8 & (1 << 4)) == 1 << 4; set => RIB8 = (byte)(RIB8 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
|
||
public bool RibbonG4BeautyGreat { get => (RIB8 & (1 << 5)) == 1 << 5; set => RIB8 = (byte)(RIB8 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
|
||
public bool RibbonG4BeautyUltra { get => (RIB8 & (1 << 6)) == 1 << 6; set => RIB8 = (byte)(RIB8 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
|
||
public bool RibbonG4BeautyMaster { get => (RIB8 & (1 << 7)) == 1 << 7; set => RIB8 = (byte)(RIB8 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
|
||
public bool RibbonG4Cute { get => (RIB9 & (1 << 0)) == 1 << 0; set => RIB9 = (byte)(RIB9 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
|
||
public bool RibbonG4CuteGreat { get => (RIB9 & (1 << 1)) == 1 << 1; set => RIB9 = (byte)(RIB9 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
|
||
public bool RibbonG4CuteUltra { get => (RIB9 & (1 << 2)) == 1 << 2; set => RIB9 = (byte)(RIB9 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
|
||
public bool RibbonG4CuteMaster { get => (RIB9 & (1 << 3)) == 1 << 3; set => RIB9 = (byte)(RIB9 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
|
||
public bool RibbonG4Smart { get => (RIB9 & (1 << 4)) == 1 << 4; set => RIB9 = (byte)(RIB9 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
|
||
public bool RibbonG4SmartGreat { get => (RIB9 & (1 << 5)) == 1 << 5; set => RIB9 = (byte)(RIB9 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
|
||
public bool RibbonG4SmartUltra { get => (RIB9 & (1 << 6)) == 1 << 6; set => RIB9 = (byte)(RIB9 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
|
||
public bool RibbonG4SmartMaster { get => (RIB9 & (1 << 7)) == 1 << 7; set => RIB9 = (byte)(RIB9 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
|
||
public bool RibbonG4Tough { get => (RIBA & (1 << 0)) == 1 << 0; set => RIBA = (byte)(RIBA & ~(1 << 0) | (value ? 1 << 0 : 0)); }
|
||
public bool RibbonG4ToughGreat { get => (RIBA & (1 << 1)) == 1 << 1; set => RIBA = (byte)(RIBA & ~(1 << 1) | (value ? 1 << 1 : 0)); }
|
||
public bool RibbonG4ToughUltra { get => (RIBA & (1 << 2)) == 1 << 2; set => RIBA = (byte)(RIBA & ~(1 << 2) | (value ? 1 << 2 : 0)); }
|
||
public bool RibbonG4ToughMaster { get => (RIBA & (1 << 3)) == 1 << 3; set => RIBA = (byte)(RIBA & ~(1 << 3) | (value ? 1 << 3 : 0)); }
|
||
public bool RIBA_4 { get => (RIBA & (1 << 4)) == 1 << 4; set => RIBA = (byte)(RIBA & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
|
||
public bool RIBA_5 { get => (RIBA & (1 << 5)) == 1 << 5; set => RIBA = (byte)(RIBA & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
|
||
public bool RIBA_6 { get => (RIBA & (1 << 6)) == 1 << 6; set => RIBA = (byte)(RIBA & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
|
||
public bool RIBA_7 { get => (RIBA & (1 << 7)) == 1 << 7; set => RIBA = (byte)(RIBA & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
|
||
public bool RIBB_0 { get => (RIBB & (1 << 0)) == 1 << 0; set => RIBB = (byte)(RIBB & ~(1 << 0) | (value ? 1 << 0 : 0)); } // Unused
|
||
public bool RIBB_1 { get => (RIBB & (1 << 1)) == 1 << 1; set => RIBB = (byte)(RIBB & ~(1 << 1) | (value ? 1 << 1 : 0)); } // Unused
|
||
public bool RIBB_2 { get => (RIBB & (1 << 2)) == 1 << 2; set => RIBB = (byte)(RIBB & ~(1 << 2) | (value ? 1 << 2 : 0)); } // Unused
|
||
public bool RIBB_3 { get => (RIBB & (1 << 3)) == 1 << 3; set => RIBB = (byte)(RIBB & ~(1 << 3) | (value ? 1 << 3 : 0)); } // Unused
|
||
public bool RIBB_4 { get => (RIBB & (1 << 4)) == 1 << 4; set => RIBB = (byte)(RIBB & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused
|
||
public bool RIBB_5 { get => (RIBB & (1 << 5)) == 1 << 5; set => RIBB = (byte)(RIBB & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
|
||
public bool RIBB_6 { get => (RIBB & (1 << 6)) == 1 << 6; set => RIBB = (byte)(RIBB & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
|
||
public bool RIBB_7 { get => (RIBB & (1 << 7)) == 1 << 7; set => RIBB = (byte)(RIBB & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
|
||
// 0x64-0x67 Unused
|
||
#endregion
|
||
|
||
#region Block D
|
||
public override string OT_Name { get => GetString(0x68, 0x16); set => SetString(value, 7).CopyTo(Data, 0x68); }
|
||
public override int Egg_Year { get => Data[0x78]; set => Data[0x78] = (byte)value; }
|
||
public override int Egg_Month { get => Data[0x79]; set => Data[0x79] = (byte)value; }
|
||
public override int Egg_Day { get => Data[0x7A]; set => Data[0x7A] = (byte)value; }
|
||
public override int Met_Year { get => Data[0x7B]; set => Data[0x7B] = (byte)value; }
|
||
public override int Met_Month { get => Data[0x7C]; set => Data[0x7C] = (byte)value; }
|
||
public override int Met_Day { get => Data[0x7D]; set => Data[0x7D] = (byte)value; }
|
||
public override int Egg_Location { get => BitConverter.ToUInt16(Data, 0x7E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x7E); }
|
||
public override int Met_Location { get => BitConverter.ToUInt16(Data, 0x80); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x80); }
|
||
private byte PKRS { get => Data[0x82]; set => Data[0x82] = value; }
|
||
public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)(PKRS & ~0xF | value); }
|
||
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)(PKRS & 0xF | (value << 4)); }
|
||
public override int Ball { get => Data[0x83]; set => Data[0x83] = (byte)value; }
|
||
public override int Met_Level { get => Data[0x84] & ~0x80; set => Data[0x84] = (byte)((Data[0x84] & 0x80) | value); }
|
||
public override int OT_Gender { get => Data[0x84] >> 7; set => Data[0x84] = (byte)((Data[0x84] & ~0x80) | value << 7); }
|
||
public override int EncounterType { get => Data[0x85]; set => Data[0x85] = (byte)value; }
|
||
// 0x86-0x87 Unused
|
||
#endregion
|
||
|
||
public override int Stat_Level { get => Data[0x8C]; set => Data[0x8C] = (byte)value; }
|
||
public override int Stat_HPCurrent { get => BitConverter.ToUInt16(Data, 0x8E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x8E); }
|
||
public override int Stat_HPMax { get => BitConverter.ToUInt16(Data, 0x90); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x90); }
|
||
public override int Stat_ATK { get => BitConverter.ToUInt16(Data, 0x92); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x92); }
|
||
public override int Stat_DEF { get => BitConverter.ToUInt16(Data, 0x94); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x94); }
|
||
public override int Stat_SPE { get => BitConverter.ToUInt16(Data, 0x96); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x96); }
|
||
public override int Stat_SPA { get => BitConverter.ToUInt16(Data, 0x98); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x98); }
|
||
public override int Stat_SPD { get => BitConverter.ToUInt16(Data, 0x9A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x9A); }
|
||
public byte[] HeldMailData { get => Data.Skip(0x9C).Take(0x38).ToArray(); set => value.CopyTo(Data, 0x9C); }
|
||
|
||
// Generated Attributes
|
||
public override int PSV => (int)((PID >> 16 ^ PID & 0xFFFF) >> 3);
|
||
public override int TSV => (TID ^ SID) >> 3;
|
||
public override int Characteristic
|
||
{
|
||
get
|
||
{
|
||
// Characteristic with PID%6
|
||
int pm6 = (int)(PID % 6); // PID MOD 6
|
||
int maxIV = IVs.Max();
|
||
int pm6stat = 0;
|
||
|
||
for (int i = 0; i < 6; i++)
|
||
{
|
||
pm6stat = (pm6 + i) % 6;
|
||
if (IVs[pm6stat] == maxIV)
|
||
break; // P%6 is this stat
|
||
}
|
||
return pm6stat * 5 + maxIV % 5;
|
||
}
|
||
}
|
||
|
||
// Maximums
|
||
public override int MaxMoveID => Legal.MaxMoveID_5;
|
||
public override int MaxSpeciesID => Legal.MaxSpeciesID_5;
|
||
public override int MaxAbilityID => Legal.MaxAbilityID_5;
|
||
public override int MaxItemID => Legal.MaxItemID_5_B2W2;
|
||
public override int MaxBallID => Legal.MaxBallID_5;
|
||
public override int MaxGameID => Legal.MaxGameID_5; // B2
|
||
public override int MaxIV => 31;
|
||
public override int MaxEV => 255;
|
||
public override int OTLength => 7;
|
||
public override int NickLength => 10;
|
||
|
||
// Methods
|
||
protected override byte[] Encrypt()
|
||
{
|
||
RefreshChecksum();
|
||
return PKX.EncryptArray45(Data);
|
||
}
|
||
|
||
public PK6 ConvertToPK6()
|
||
{
|
||
PK6 pk6 = new PK6 // Convert away!
|
||
{
|
||
EncryptionConstant = PID,
|
||
Species = Species,
|
||
TID = TID,
|
||
SID = SID,
|
||
EXP = EXP,
|
||
PID = PID,
|
||
Ability = Ability
|
||
};
|
||
|
||
int[] abilities = PersonalInfo.Abilities;
|
||
int abilval = Array.IndexOf(abilities, Ability);
|
||
if (abilval >= 0 && abilities[abilval] == abilities[2] && HiddenAbility)
|
||
abilval = 2; // hidden ability shared with a regular ability
|
||
if (abilval >= 0)
|
||
pk6.AbilityNumber = 1 << abilval;
|
||
else // Fallback (shouldn't happen)
|
||
{
|
||
if (HiddenAbility) pk6.AbilityNumber = 4; // Hidden, else G5 or G3/4 correlation.
|
||
else pk6.AbilityNumber = Gen5 ? 1 << (int)(PID >> 16 & 1) : 1 << (int)(PID & 1);
|
||
}
|
||
pk6.Markings = Markings;
|
||
pk6.Language = Math.Max((int)LanguageID.Japanese, Language); // Hacked or Bad IngameTrade (Japanese B/W)
|
||
|
||
pk6.CNT_Cool = CNT_Cool;
|
||
pk6.CNT_Beauty = CNT_Beauty;
|
||
pk6.CNT_Cute = CNT_Cute;
|
||
pk6.CNT_Smart = CNT_Smart;
|
||
pk6.CNT_Tough = CNT_Tough;
|
||
pk6.CNT_Sheen = CNT_Sheen;
|
||
|
||
// Cap EVs
|
||
pk6.EV_HP = EV_HP > 252 ? 252 : EV_HP;
|
||
pk6.EV_ATK = EV_ATK > 252 ? 252 : EV_ATK;
|
||
pk6.EV_DEF = EV_DEF > 252 ? 252 : EV_DEF;
|
||
pk6.EV_SPA = EV_SPA > 252 ? 252 : EV_SPA;
|
||
pk6.EV_SPD = EV_SPD > 252 ? 252 : EV_SPD;
|
||
pk6.EV_SPE = EV_SPE > 252 ? 252 : EV_SPE;
|
||
|
||
pk6.Move1 = Move1;
|
||
pk6.Move2 = Move2;
|
||
pk6.Move3 = Move3;
|
||
pk6.Move4 = Move4;
|
||
|
||
pk6.Move1_PPUps = Move1_PPUps;
|
||
pk6.Move2_PPUps = Move2_PPUps;
|
||
pk6.Move3_PPUps = Move3_PPUps;
|
||
pk6.Move4_PPUps = Move4_PPUps;
|
||
|
||
// Fix PP
|
||
pk6.Move1_PP = pk6.GetMovePP(pk6.Move1, pk6.Move1_PPUps);
|
||
pk6.Move2_PP = pk6.GetMovePP(pk6.Move2, pk6.Move2_PPUps);
|
||
pk6.Move3_PP = pk6.GetMovePP(pk6.Move3, pk6.Move3_PPUps);
|
||
pk6.Move4_PP = pk6.GetMovePP(pk6.Move4, pk6.Move4_PPUps);
|
||
|
||
pk6.IV_HP = IV_HP;
|
||
pk6.IV_ATK = IV_ATK;
|
||
pk6.IV_DEF = IV_DEF;
|
||
pk6.IV_SPA = IV_SPA;
|
||
pk6.IV_SPD = IV_SPD;
|
||
pk6.IV_SPE = IV_SPE;
|
||
pk6.IsEgg = IsEgg;
|
||
pk6.IsNicknamed = IsNicknamed;
|
||
|
||
pk6.FatefulEncounter = FatefulEncounter;
|
||
pk6.Gender = Gender;
|
||
pk6.AltForm = AltForm;
|
||
pk6.Nature = Nature;
|
||
|
||
// Apply trash bytes for species name of current app language -- default to PKM's language if no match
|
||
int curLang = PKX.GetSpeciesNameLanguage(Species, Nickname, Format);
|
||
pk6.Nickname = PKX.GetSpeciesNameGeneration(Species, curLang < 0 ? Language : curLang, pk6.Format);
|
||
if (IsNicknamed)
|
||
pk6.Nickname = Nickname;
|
||
|
||
pk6.Version = Version;
|
||
|
||
pk6.OT_Name = OT_Name;
|
||
|
||
// Dates are kept upon transfer
|
||
pk6.MetDate = MetDate;
|
||
pk6.EggMetDate = EggMetDate;
|
||
|
||
// Locations are kept upon transfer
|
||
pk6.Met_Location = Met_Location;
|
||
pk6.Egg_Location = Egg_Location;
|
||
|
||
pk6.PKRS_Strain = PKRS_Strain;
|
||
pk6.PKRS_Days = PKRS_Days;
|
||
pk6.Ball = Ball;
|
||
|
||
// OT Gender & Encounter Level
|
||
pk6.Met_Level = Met_Level;
|
||
pk6.OT_Gender = OT_Gender;
|
||
pk6.EncounterType = EncounterType;
|
||
|
||
// Ribbon Decomposer (Contest & Battle)
|
||
byte contestribbons = 0;
|
||
byte battleribbons = 0;
|
||
|
||
// Contest Ribbon Counter
|
||
for (int i = 0; i < 8; i++) // Sinnoh 3, Hoenn 1
|
||
{
|
||
if ((Data[0x60] >> i & 1) == 1) contestribbons++;
|
||
if (((Data[0x61] >> i) & 1) == 1) contestribbons++;
|
||
if (((Data[0x3C] >> i) & 1) == 1) contestribbons++;
|
||
if (((Data[0x3D] >> i) & 1) == 1) contestribbons++;
|
||
}
|
||
for (int i = 0; i < 4; i++) // Sinnoh 4, Hoenn 2
|
||
{
|
||
if (((Data[0x62] >> i) & 1) == 1) contestribbons++;
|
||
if (((Data[0x3E] >> i) & 1) == 1) contestribbons++;
|
||
}
|
||
|
||
// Battle Ribbon Counter
|
||
// Winning Ribbon
|
||
if ((Data[0x3E] & 0x20) >> 5 == 1) battleribbons++;
|
||
// Victory Ribbon
|
||
if ((Data[0x3E] & 0x40) >> 6 == 1) battleribbons++;
|
||
for (int i = 1; i < 7; i++) // Sinnoh Battle Ribbons
|
||
if (((Data[0x24] >> i) & 1) == 1) battleribbons++;
|
||
|
||
// Fill the Ribbon Counter Bytes
|
||
pk6.RibbonCountMemoryContest = contestribbons;
|
||
pk6.RibbonCountMemoryBattle = battleribbons;
|
||
|
||
// Copy Ribbons to their new locations.
|
||
int bx30 = 0;
|
||
// bx30 |= 0; // Kalos Champ - New Kalos Ribbon
|
||
bx30 |= ((Data[0x3E] & 0x10) >> 4) << 1; // Hoenn Champion
|
||
bx30 |= ((Data[0x24] & 0x01) >> 0) << 2; // Sinnoh Champ
|
||
// bx30 |= 0; // Best Friend - New Kalos Ribbon
|
||
// bx30 |= 0; // Training - New Kalos Ribbon
|
||
// bx30 |= 0; // Skillful - New Kalos Ribbon
|
||
// bx30 |= 0; // Expert - New Kalos Ribbon
|
||
bx30 |= ((Data[0x3F] & 0x01) >> 0) << 7; // Effort Ribbon
|
||
pk6.Data[0x30] = (byte)bx30;
|
||
|
||
int bx31 = 0;
|
||
bx31 |= ((Data[0x24] & 0x80) >> 7) << 0; // Alert
|
||
bx31 |= ((Data[0x25] & 0x01) >> 0) << 1; // Shock
|
||
bx31 |= ((Data[0x25] & 0x02) >> 1) << 2; // Downcast
|
||
bx31 |= ((Data[0x25] & 0x04) >> 2) << 3; // Careless
|
||
bx31 |= ((Data[0x25] & 0x08) >> 3) << 4; // Relax
|
||
bx31 |= ((Data[0x25] & 0x10) >> 4) << 5; // Snooze
|
||
bx31 |= ((Data[0x25] & 0x20) >> 5) << 6; // Smile
|
||
bx31 |= ((Data[0x25] & 0x40) >> 6) << 7; // Gorgeous
|
||
pk6.Data[0x31] = (byte)bx31;
|
||
|
||
int bx32 = 0;
|
||
bx32 |= ((Data[0x25] & 0x80) >> 7) << 0; // Royal
|
||
bx32 |= ((Data[0x26] & 0x01) >> 0) << 1; // Gorgeous Royal
|
||
bx32 |= ((Data[0x3E] & 0x80) >> 7) << 2; // Artist
|
||
bx32 |= ((Data[0x26] & 0x02) >> 1) << 3; // Footprint
|
||
bx32 |= ((Data[0x26] & 0x04) >> 2) << 4; // Record
|
||
bx32 |= ((Data[0x26] & 0x10) >> 4) << 5; // Legend
|
||
bx32 |= ((Data[0x3F] & 0x10) >> 4) << 6; // Country
|
||
bx32 |= ((Data[0x3F] & 0x20) >> 5) << 7; // National
|
||
pk6.Data[0x32] = (byte)bx32;
|
||
|
||
int bx33 = 0;
|
||
bx33 |= ((Data[0x3F] & 0x40) >> 6) << 0; // Earth
|
||
bx33 |= ((Data[0x3F] & 0x80) >> 7) << 1; // World
|
||
bx33 |= ((Data[0x27] & 0x04) >> 2) << 2; // Classic
|
||
bx33 |= ((Data[0x27] & 0x08) >> 3) << 3; // Premier
|
||
bx33 |= ((Data[0x26] & 0x08) >> 3) << 4; // Event
|
||
bx33 |= ((Data[0x26] & 0x40) >> 6) << 5; // Birthday
|
||
bx33 |= ((Data[0x26] & 0x80) >> 7) << 6; // Special
|
||
bx33 |= ((Data[0x27] & 0x01) >> 0) << 7; // Souvenir
|
||
pk6.Data[0x33] = (byte)bx33;
|
||
|
||
int bx34 = 0;
|
||
bx34 |= ((Data[0x27] & 0x02) >> 1) << 0; // Wishing Ribbon
|
||
bx34 |= ((Data[0x3F] & 0x02) >> 1) << 1; // Battle Champion
|
||
bx34 |= ((Data[0x3F] & 0x04) >> 2) << 2; // Regional Champion
|
||
bx34 |= ((Data[0x3F] & 0x08) >> 3) << 3; // National Champion
|
||
bx34 |= ((Data[0x26] & 0x20) >> 5) << 4; // World Champion
|
||
pk6.Data[0x34] = (byte)bx34;
|
||
|
||
// Write Transfer Location - location is dependent on 3DS system that transfers.
|
||
pk6.Country = PKMConverter.Country;
|
||
pk6.Region = PKMConverter.Region;
|
||
pk6.ConsoleRegion = PKMConverter.ConsoleRegion;
|
||
|
||
// Write the Memories, Friendship, and Origin!
|
||
pk6.CurrentHandler = 1;
|
||
pk6.HT_Name = PKMConverter.OT_Name;
|
||
pk6.HT_Gender = PKMConverter.OT_Gender;
|
||
pk6.Geo1_Region = PKMConverter.Region;
|
||
pk6.Geo1_Country = PKMConverter.Country;
|
||
pk6.HT_Intensity = 1;
|
||
pk6.HT_Memory = 4;
|
||
pk6.HT_Feeling = (int)(Util.Rand32() % 10);
|
||
// When transferred, friendship gets reset.
|
||
pk6.OT_Friendship = pk6.HT_Friendship = PersonalInfo.BaseFriendship;
|
||
|
||
// Antishiny Mechanism
|
||
ushort LID = (ushort)(PID & 0xFFFF);
|
||
ushort HID = (ushort)(PID >> 0x10);
|
||
|
||
int XOR = TID ^ SID ^ LID ^ HID;
|
||
if (XOR >= 8 && XOR < 16) // If we get an illegal collision...
|
||
pk6.PID ^= 0x80000000;
|
||
|
||
// HMs are not deleted 5->6, transfer away (but fix if blank spots?)
|
||
pk6.FixMoves();
|
||
|
||
// Fix Name Strings
|
||
pk6.Nickname = pk6.Nickname
|
||
.Replace('\u2467', '\u00d7') // ×
|
||
.Replace('\u2468', '\u00f7') // ÷
|
||
.Replace('\u246c', '\u2026') // …
|
||
|
||
.Replace('\u246d', '\uE08E') // ♂
|
||
.Replace('\u246e', '\uE08F') // ♀
|
||
.Replace('\u246f', '\uE090') // ♠
|
||
.Replace('\u2470', '\uE091') // ♣
|
||
.Replace('\u2471', '\uE092') // ♥
|
||
.Replace('\u2472', '\uE093') // ♦
|
||
.Replace('\u2473', '\uE094') // ★
|
||
.Replace('\u2474', '\uE095') // ◎
|
||
|
||
.Replace('\u2475', '\uE096') // ○
|
||
.Replace('\u2476', '\uE097') // □
|
||
.Replace('\u2477', '\uE098') // △
|
||
.Replace('\u2478', '\uE099') // ◇
|
||
.Replace('\u2479', '\uE09A') // ♪
|
||
.Replace('\u247a', '\uE09B') // ☀
|
||
.Replace('\u247b', '\uE09C') // ☁
|
||
.Replace('\u247d', '\uE09D') // ☂
|
||
;
|
||
|
||
pk6.OT_Name = pk6.OT_Name
|
||
.Replace('\u2467', '\u00d7') // ×
|
||
.Replace('\u2468', '\u00f7') // ÷
|
||
.Replace('\u246c', '\u2026') // …
|
||
|
||
.Replace('\u246d', '\uE08E') // ♂
|
||
.Replace('\u246e', '\uE08F') // ♀
|
||
.Replace('\u246f', '\uE090') // ♠
|
||
.Replace('\u2470', '\uE091') // ♣
|
||
.Replace('\u2471', '\uE092') // ♥
|
||
.Replace('\u2472', '\uE093') // ♦
|
||
.Replace('\u2473', '\uE094') // ★
|
||
.Replace('\u2474', '\uE095') // ◎
|
||
|
||
.Replace('\u2475', '\uE096') // ○
|
||
.Replace('\u2476', '\uE097') // □
|
||
.Replace('\u2477', '\uE098') // △
|
||
.Replace('\u2478', '\uE099') // ◇
|
||
.Replace('\u2479', '\uE09A') // ♪
|
||
.Replace('\u247a', '\uE09B') // ☀
|
||
.Replace('\u247b', '\uE09C') // ☁
|
||
.Replace('\u247d', '\uE09D') // ☂
|
||
;
|
||
|
||
// Fix Checksum
|
||
pk6.RefreshChecksum();
|
||
|
||
return pk6; // Done!
|
||
}
|
||
}
|
||
}
|