PKHeX/PKHeX.Drawing.PokeSprite/Builder/SpriteBuilder.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

250 lines
11 KiB
C#

using System.Drawing;
using PKHeX.Core;
using PKHeX.Drawing.PokeSprite.Properties;
namespace PKHeX.Drawing.PokeSprite;
public abstract class SpriteBuilder : ISpriteBuilder<Bitmap>
{
public static bool ShowEggSpriteAsItem { get; set; } = true;
public static bool ShowEncounterBall { get; set; } = true;
public static SpriteBackgroundType ShowEncounterColor { get; set; } = SpriteBackgroundType.FullBackground;
public static SpriteBackgroundType ShowEncounterColorPKM { get; set; }
public static SpriteBackgroundType ShowTeraType { get; set; } = SpriteBackgroundType.TopStripe;
public static bool ShowExperiencePercent { get; set; }
public static byte ShowTeraOpacityStripe { get; set; }
public static int ShowTeraThicknessStripe { get; set; }
public static byte ShowTeraOpacityBackground { get; set; }
public static byte ShowEncounterOpacityStripe { get; set; }
public static byte ShowEncounterOpacityBackground { get; set; }
public static int ShowEncounterThicknessStripe { get; set; }
/// <summary> Width of the generated Sprite image. </summary>
public abstract int Width { get; }
/// <summary> Height of the generated Sprite image. </summary>
public abstract int Height { get; }
/// <summary> Minimum amount of padding on the right side of the image when layering an item sprite. </summary>
protected abstract int ItemShiftX { get; }
/// <summary> Minimum amount of padding on the bottom side of the image when layering an item sprite. </summary>
protected abstract int ItemShiftY { get; }
/// <summary> Max width / height of an item image. </summary>
protected abstract int ItemMaxSize { get; }
protected abstract int EggItemShiftX { get; }
protected abstract int EggItemShiftY { get; }
public abstract bool HasFallbackMethod { get; }
public abstract Bitmap Hover { get; }
public abstract Bitmap View { get; }
public abstract Bitmap Set { get; }
public abstract Bitmap Delete { get; }
public abstract Bitmap Transparent { get; }
public abstract Bitmap Drag { get; }
public abstract Bitmap UnknownItem { get; }
public abstract Bitmap None { get; }
public abstract Bitmap ItemTM { get; }
public abstract Bitmap ItemTR { get; }
private const double UnknownFormTransparency = 0.5;
private const double ShinyTransparency = 0.7;
private const double EggUnderLayerTransparency = 0.33;
protected abstract string GetSpriteStringSpeciesOnly(ushort species);
protected abstract string GetSpriteAll(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context);
protected abstract string GetSpriteAllSecondary(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context);
protected abstract string GetItemResourceName(int item);
protected abstract Bitmap Unknown { get; }
protected abstract Bitmap GetEggSprite(ushort species);
public abstract Bitmap ShadowLugia { get; }
/// <summary>
/// Ensures all data is set up to generate sprites for the save file.
/// </summary>
/// <param name="sav"></param>
public void Initialize(SaveFile sav)
{
if (sav.Generation != 3)
return;
// If the game is indeterminate, we might have different form sprites.
// Currently, this only applies to Gen3's FireRed / LeafGreen
Game = sav.Version;
if (Game == GameVersion.FRLG)
Game = ReferenceEquals(sav.Personal, PersonalTable.FR) ? GameVersion.FR : GameVersion.LG;
}
private GameVersion Game;
private static byte GetDeoxysForm(GameVersion game) => game switch
{
GameVersion.FR => 1, // Attack
GameVersion.LG => 2, // Defense
GameVersion.E => 3, // Speed
_ => 0,
};
private static byte GetArceusForm4(byte form) => form switch
{
> 9 => --form, // Realign to Gen5+ type indexes
9 => byte.MaxValue, // Curse, make it show as unrecognized form since we don't have a sprite.
_ => form,
};
/// <summary>
/// Builds a new sprite image with the requested parameters.
/// </summary>
/// <param name="species">Entity Species ID</param>
/// <param name="form">Entity Form index</param>
/// <param name="gender">Entity gender</param>
/// <param name="formarg">Entity <see cref="IFormArgument.FormArgument"/> raw value</param>
/// <param name="heldItem">Entity held item ID</param>
/// <param name="isEgg">Is currently in an egg</param>
/// <param name="shiny">Is it shiny</param>
/// <param name="context">Context the sprite is for</param>
public Bitmap GetSprite(ushort species, byte form, byte gender, uint formarg, int heldItem, bool isEgg, Shiny shiny = Shiny.Never, EntityContext context = EntityContext.None)
{
if (species == 0)
return None;
if (context == EntityContext.Gen3 && species == (int)Species.Deoxys) // Depends on Gen3 save file version
form = GetDeoxysForm(Game);
else if (context == EntityContext.Gen4 && species == (int)Species.Arceus) // Curse type's existence in Gen4
form = GetArceusForm4(form);
var baseImage = GetBaseImage(species, form, gender, formarg, shiny.IsShiny(), context);
return GetSprite(baseImage, species, heldItem, isEgg, shiny, context);
}
public Bitmap GetSprite(Bitmap baseSprite, ushort species, int heldItem, bool isEgg, Shiny shiny, EntityContext context = EntityContext.None)
{
if (isEgg)
baseSprite = LayerOverImageEgg(baseSprite, species, heldItem != 0);
if (heldItem > 0)
baseSprite = LayerOverImageItem(baseSprite, heldItem, context);
if (shiny.IsShiny())
{
if (shiny == Shiny.AlwaysSquare && context.Generation() != 8)
shiny = Shiny.Always;
baseSprite = LayerOverImageShiny(baseSprite, shiny);
}
return baseSprite;
}
private Bitmap GetBaseImage(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context)
{
var img = FormInfo.IsTotemForm(species, form, context)
? GetBaseImageTotem(species, form, gender, formarg, shiny, context)
: GetBaseImageDefault(species, form, gender, formarg, shiny, context);
return img ?? GetBaseImageFallback(species, form, gender, formarg, shiny, context);
}
private Bitmap? GetBaseImageTotem(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context)
{
var baseform = FormInfo.GetTotemBaseForm(species, form);
var b = GetBaseImageDefault(species, baseform, gender, formarg, shiny, context);
if (b is null)
return null;
SpriteUtil.GetSpriteGlow(b, 0, 165, 255, out var pixels, true);
var layer = ImageUtil.GetBitmap(pixels, b.Width, b.Height, b.PixelFormat);
return ImageUtil.LayerImage(b, layer, 0, 0);
}
private Bitmap? GetBaseImageDefault(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context)
{
var file = GetSpriteAll(species, form, gender, formarg, shiny, context);
var resource = (Bitmap?)Resources.ResourceManager.GetObject(file);
if (resource is null && HasFallbackMethod)
{
file = GetSpriteAllSecondary(species, form, gender, formarg, shiny, context);
resource = (Bitmap?)Resources.ResourceManager.GetObject(file);
}
return resource;
}
private Bitmap GetBaseImageFallback(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context)
{
if (shiny) // try again without shiny
{
var img = GetBaseImageDefault(species, form, gender, formarg, false, context);
if (img != null)
return img;
}
// try again without form
var baseImage = (Bitmap?)Resources.ResourceManager.GetObject(GetSpriteStringSpeciesOnly(species));
if (baseImage == null) // failed again
return Unknown;
return ImageUtil.LayerImage(baseImage, Unknown, 0, 0, UnknownFormTransparency);
}
private Bitmap LayerOverImageItem(Image baseImage, int item, EntityContext context)
{
var lump = HeldItemLumpUtil.GetIsLump(item, context);
var itemimg = lump switch
{
HeldItemLumpImage.TechnicalMachine => ItemTM,
HeldItemLumpImage.TechnicalRecord => ItemTR,
_ => (Image?)Resources.ResourceManager.GetObject(GetItemResourceName(item)) ?? UnknownItem,
};
// Redraw item in bottom right corner; since images are cropped, try to not have them at the edge
int x = baseImage.Width - itemimg.Width - ((ItemMaxSize - itemimg.Width) / 4) - ItemShiftX;
int y = baseImage.Height - itemimg.Height - ItemShiftY;
return ImageUtil.LayerImage(baseImage, itemimg, x, y);
}
private static Bitmap LayerOverImageShiny(Image baseImage, Shiny shiny)
{
// Add shiny star to top left of image.
Bitmap rare;
if (shiny is Shiny.AlwaysSquare)
rare = Resources.rare_icon_alt_2;
else
rare = Resources.rare_icon_alt;
return ImageUtil.LayerImage(baseImage, rare, 0, 0, ShinyTransparency);
}
private Bitmap LayerOverImageEgg(Image baseImage, ushort species, bool hasItem)
{
if (ShowEggSpriteAsItem && !hasItem)
return LayerOverImageEggAsItem(baseImage, species);
return LayerOverImageEggTransparentSpecies(baseImage, species);
}
private Bitmap LayerOverImageEggTransparentSpecies(Image baseImage, ushort species)
{
// Partially transparent species.
baseImage = ImageUtil.ChangeOpacity(baseImage, EggUnderLayerTransparency);
// Add the egg layer over-top with full opacity.
var egg = GetEggSprite(species);
return ImageUtil.LayerImage(baseImage, egg, 0, 0);
}
private Bitmap LayerOverImageEggAsItem(Image baseImage, ushort species)
{
var egg = GetEggSprite(species);
return ImageUtil.LayerImage(baseImage, egg, EggItemShiftX, EggItemShiftY); // similar to held item, since they can't have any
}
public static void LoadSettings(ISpriteSettings sprite)
{
ShowEggSpriteAsItem = sprite.ShowEggSpriteAsHeldItem;
ShowEncounterBall = sprite.ShowEncounterBall;
ShowEncounterColor = sprite.ShowEncounterColor;
ShowEncounterColorPKM = sprite.ShowEncounterColorPKM;
ShowEncounterThicknessStripe = sprite.ShowEncounterThicknessStripe;
ShowEncounterOpacityBackground = sprite.ShowEncounterOpacityBackground;
ShowEncounterOpacityStripe = sprite.ShowEncounterOpacityStripe;
ShowExperiencePercent = sprite.ShowExperiencePercent;
ShowTeraType = sprite.ShowTeraType;
ShowTeraThicknessStripe = sprite.ShowTeraThicknessStripe;
ShowTeraOpacityBackground = sprite.ShowTeraOpacityBackground;
ShowTeraOpacityStripe = sprite.ShowTeraOpacityStripe;
}
}