mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-02 00:39:17 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
250 lines
11 KiB
C#
250 lines
11 KiB
C#
using System.Drawing;
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using PKHeX.Core;
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using PKHeX.Drawing.PokeSprite.Properties;
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namespace PKHeX.Drawing.PokeSprite;
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public abstract class SpriteBuilder : ISpriteBuilder<Bitmap>
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{
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public static bool ShowEggSpriteAsItem { get; set; } = true;
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public static bool ShowEncounterBall { get; set; } = true;
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public static SpriteBackgroundType ShowEncounterColor { get; set; } = SpriteBackgroundType.FullBackground;
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public static SpriteBackgroundType ShowEncounterColorPKM { get; set; }
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public static SpriteBackgroundType ShowTeraType { get; set; } = SpriteBackgroundType.TopStripe;
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public static bool ShowExperiencePercent { get; set; }
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public static byte ShowTeraOpacityStripe { get; set; }
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public static int ShowTeraThicknessStripe { get; set; }
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public static byte ShowTeraOpacityBackground { get; set; }
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public static byte ShowEncounterOpacityStripe { get; set; }
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public static byte ShowEncounterOpacityBackground { get; set; }
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public static int ShowEncounterThicknessStripe { get; set; }
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/// <summary> Width of the generated Sprite image. </summary>
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public abstract int Width { get; }
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/// <summary> Height of the generated Sprite image. </summary>
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public abstract int Height { get; }
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/// <summary> Minimum amount of padding on the right side of the image when layering an item sprite. </summary>
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protected abstract int ItemShiftX { get; }
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/// <summary> Minimum amount of padding on the bottom side of the image when layering an item sprite. </summary>
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protected abstract int ItemShiftY { get; }
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/// <summary> Max width / height of an item image. </summary>
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protected abstract int ItemMaxSize { get; }
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protected abstract int EggItemShiftX { get; }
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protected abstract int EggItemShiftY { get; }
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public abstract bool HasFallbackMethod { get; }
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public abstract Bitmap Hover { get; }
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public abstract Bitmap View { get; }
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public abstract Bitmap Set { get; }
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public abstract Bitmap Delete { get; }
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public abstract Bitmap Transparent { get; }
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public abstract Bitmap Drag { get; }
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public abstract Bitmap UnknownItem { get; }
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public abstract Bitmap None { get; }
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public abstract Bitmap ItemTM { get; }
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public abstract Bitmap ItemTR { get; }
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private const double UnknownFormTransparency = 0.5;
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private const double ShinyTransparency = 0.7;
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private const double EggUnderLayerTransparency = 0.33;
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protected abstract string GetSpriteStringSpeciesOnly(ushort species);
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protected abstract string GetSpriteAll(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context);
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protected abstract string GetSpriteAllSecondary(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context);
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protected abstract string GetItemResourceName(int item);
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protected abstract Bitmap Unknown { get; }
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protected abstract Bitmap GetEggSprite(ushort species);
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public abstract Bitmap ShadowLugia { get; }
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/// <summary>
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/// Ensures all data is set up to generate sprites for the save file.
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/// </summary>
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/// <param name="sav"></param>
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public void Initialize(SaveFile sav)
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{
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if (sav.Generation != 3)
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return;
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// If the game is indeterminate, we might have different form sprites.
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// Currently, this only applies to Gen3's FireRed / LeafGreen
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Game = sav.Version;
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if (Game == GameVersion.FRLG)
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Game = ReferenceEquals(sav.Personal, PersonalTable.FR) ? GameVersion.FR : GameVersion.LG;
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}
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private GameVersion Game;
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private static byte GetDeoxysForm(GameVersion game) => game switch
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{
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GameVersion.FR => 1, // Attack
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GameVersion.LG => 2, // Defense
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GameVersion.E => 3, // Speed
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_ => 0,
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};
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private static byte GetArceusForm4(byte form) => form switch
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{
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> 9 => --form, // Realign to Gen5+ type indexes
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9 => byte.MaxValue, // Curse, make it show as unrecognized form since we don't have a sprite.
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_ => form,
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};
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/// <summary>
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/// Builds a new sprite image with the requested parameters.
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/// </summary>
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/// <param name="species">Entity Species ID</param>
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/// <param name="form">Entity Form index</param>
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/// <param name="gender">Entity gender</param>
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/// <param name="formarg">Entity <see cref="IFormArgument.FormArgument"/> raw value</param>
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/// <param name="heldItem">Entity held item ID</param>
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/// <param name="isEgg">Is currently in an egg</param>
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/// <param name="shiny">Is it shiny</param>
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/// <param name="context">Context the sprite is for</param>
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public Bitmap GetSprite(ushort species, byte form, byte gender, uint formarg, int heldItem, bool isEgg, Shiny shiny = Shiny.Never, EntityContext context = EntityContext.None)
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{
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if (species == 0)
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return None;
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if (context == EntityContext.Gen3 && species == (int)Species.Deoxys) // Depends on Gen3 save file version
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form = GetDeoxysForm(Game);
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else if (context == EntityContext.Gen4 && species == (int)Species.Arceus) // Curse type's existence in Gen4
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form = GetArceusForm4(form);
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var baseImage = GetBaseImage(species, form, gender, formarg, shiny.IsShiny(), context);
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return GetSprite(baseImage, species, heldItem, isEgg, shiny, context);
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}
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public Bitmap GetSprite(Bitmap baseSprite, ushort species, int heldItem, bool isEgg, Shiny shiny, EntityContext context = EntityContext.None)
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{
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if (isEgg)
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baseSprite = LayerOverImageEgg(baseSprite, species, heldItem != 0);
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if (heldItem > 0)
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baseSprite = LayerOverImageItem(baseSprite, heldItem, context);
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if (shiny.IsShiny())
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{
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if (shiny == Shiny.AlwaysSquare && context.Generation() != 8)
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shiny = Shiny.Always;
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baseSprite = LayerOverImageShiny(baseSprite, shiny);
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}
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return baseSprite;
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}
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private Bitmap GetBaseImage(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context)
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{
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var img = FormInfo.IsTotemForm(species, form, context)
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? GetBaseImageTotem(species, form, gender, formarg, shiny, context)
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: GetBaseImageDefault(species, form, gender, formarg, shiny, context);
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return img ?? GetBaseImageFallback(species, form, gender, formarg, shiny, context);
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}
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private Bitmap? GetBaseImageTotem(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context)
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{
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var baseform = FormInfo.GetTotemBaseForm(species, form);
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var b = GetBaseImageDefault(species, baseform, gender, formarg, shiny, context);
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if (b is null)
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return null;
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SpriteUtil.GetSpriteGlow(b, 0, 165, 255, out var pixels, true);
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var layer = ImageUtil.GetBitmap(pixels, b.Width, b.Height, b.PixelFormat);
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return ImageUtil.LayerImage(b, layer, 0, 0);
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}
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private Bitmap? GetBaseImageDefault(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context)
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{
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var file = GetSpriteAll(species, form, gender, formarg, shiny, context);
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var resource = (Bitmap?)Resources.ResourceManager.GetObject(file);
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if (resource is null && HasFallbackMethod)
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{
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file = GetSpriteAllSecondary(species, form, gender, formarg, shiny, context);
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resource = (Bitmap?)Resources.ResourceManager.GetObject(file);
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}
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return resource;
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}
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private Bitmap GetBaseImageFallback(ushort species, byte form, byte gender, uint formarg, bool shiny, EntityContext context)
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{
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if (shiny) // try again without shiny
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{
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var img = GetBaseImageDefault(species, form, gender, formarg, false, context);
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if (img != null)
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return img;
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}
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// try again without form
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var baseImage = (Bitmap?)Resources.ResourceManager.GetObject(GetSpriteStringSpeciesOnly(species));
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if (baseImage == null) // failed again
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return Unknown;
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return ImageUtil.LayerImage(baseImage, Unknown, 0, 0, UnknownFormTransparency);
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}
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private Bitmap LayerOverImageItem(Image baseImage, int item, EntityContext context)
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{
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var lump = HeldItemLumpUtil.GetIsLump(item, context);
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var itemimg = lump switch
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{
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HeldItemLumpImage.TechnicalMachine => ItemTM,
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HeldItemLumpImage.TechnicalRecord => ItemTR,
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_ => (Image?)Resources.ResourceManager.GetObject(GetItemResourceName(item)) ?? UnknownItem,
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};
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// Redraw item in bottom right corner; since images are cropped, try to not have them at the edge
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int x = baseImage.Width - itemimg.Width - ((ItemMaxSize - itemimg.Width) / 4) - ItemShiftX;
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int y = baseImage.Height - itemimg.Height - ItemShiftY;
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return ImageUtil.LayerImage(baseImage, itemimg, x, y);
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}
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private static Bitmap LayerOverImageShiny(Image baseImage, Shiny shiny)
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{
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// Add shiny star to top left of image.
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Bitmap rare;
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if (shiny is Shiny.AlwaysSquare)
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rare = Resources.rare_icon_alt_2;
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else
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rare = Resources.rare_icon_alt;
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return ImageUtil.LayerImage(baseImage, rare, 0, 0, ShinyTransparency);
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}
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private Bitmap LayerOverImageEgg(Image baseImage, ushort species, bool hasItem)
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{
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if (ShowEggSpriteAsItem && !hasItem)
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return LayerOverImageEggAsItem(baseImage, species);
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return LayerOverImageEggTransparentSpecies(baseImage, species);
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}
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private Bitmap LayerOverImageEggTransparentSpecies(Image baseImage, ushort species)
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{
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// Partially transparent species.
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baseImage = ImageUtil.ChangeOpacity(baseImage, EggUnderLayerTransparency);
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// Add the egg layer over-top with full opacity.
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var egg = GetEggSprite(species);
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return ImageUtil.LayerImage(baseImage, egg, 0, 0);
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}
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private Bitmap LayerOverImageEggAsItem(Image baseImage, ushort species)
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{
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var egg = GetEggSprite(species);
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return ImageUtil.LayerImage(baseImage, egg, EggItemShiftX, EggItemShiftY); // similar to held item, since they can't have any
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}
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public static void LoadSettings(ISpriteSettings sprite)
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{
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ShowEggSpriteAsItem = sprite.ShowEggSpriteAsHeldItem;
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ShowEncounterBall = sprite.ShowEncounterBall;
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ShowEncounterColor = sprite.ShowEncounterColor;
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ShowEncounterColorPKM = sprite.ShowEncounterColorPKM;
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ShowEncounterThicknessStripe = sprite.ShowEncounterThicknessStripe;
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ShowEncounterOpacityBackground = sprite.ShowEncounterOpacityBackground;
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ShowEncounterOpacityStripe = sprite.ShowEncounterOpacityStripe;
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ShowExperiencePercent = sprite.ShowExperiencePercent;
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ShowTeraType = sprite.ShowTeraType;
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ShowTeraThicknessStripe = sprite.ShowTeraThicknessStripe;
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ShowTeraOpacityBackground = sprite.ShowTeraOpacityBackground;
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ShowTeraOpacityStripe = sprite.ShowTeraOpacityStripe;
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}
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}
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