mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-14 16:27:21 +00:00
4e669468c3
Old: when an encounter is found, we copied the contents of the list into our analysis list. Since we stop when we find a suitable encounter, the old list is useless. By sharing the same list, there's no consequence. Reduces allocation by ~56B each analysis object! Simplification reduces the amount of method calls by 1
323 lines
11 KiB
C#
323 lines
11 KiB
C#
#define SUPPRESS
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using static PKHeX.Core.LegalityAnalyzers;
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using static PKHeX.Core.LegalityCheckStrings;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Legality Check object containing the <see cref="CheckResult"/> data and overview values from the parse.
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/// </summary>
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public sealed class LegalityAnalysis
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{
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/// <summary> The entity we are checking. </summary>
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internal readonly PKM pkm;
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/// <summary> The entity's <see cref="PersonalInfo"/>, which may have been sourced from the Save File it resides on. </summary>
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/// <remarks>We store this rather than re-fetching, as some games that use the same <see cref="PKM"/> format have different values.</remarks>
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internal readonly PersonalInfo PersonalInfo;
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private readonly List<CheckResult> Parse = new(8);
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/// <summary>
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/// Parse result list allowing view of the legality parse.
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/// </summary>
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public IReadOnlyList<CheckResult> Results => Parse;
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/// <summary>
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/// Only use this when trying to mutate the legality. Not for use when checking legality.
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/// </summary>
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public void ResetParse() => Parse.Clear();
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/// <summary>
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/// Matched encounter data for the <see cref="pkm"/>.
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/// </summary>
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public IEncounterable EncounterMatch => Info.EncounterMatch;
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/// <summary>
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/// Original encounter data for the <see cref="pkm"/>.
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/// </summary>
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/// <remarks>
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/// Generation 1/2 <see cref="pkm"/> that are transferred forward to Generation 7 are restricted to new encounter details.
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/// By retaining their original match, more information can be provided by the parse.
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/// </remarks>
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public IEncounterable EncounterOriginal => Info.EncounterOriginal;
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public readonly SlotOrigin SlotOrigin;
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/// <summary>
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/// Indicates if all checks ran to completion.
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/// </summary>
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/// <remarks>This value is false if any checks encountered an error.</remarks>
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public readonly bool Parsed;
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/// <summary>
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/// Indicates if all checks returned a <see cref="Severity.Valid"/> result.
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/// </summary>
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public readonly bool Valid;
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/// <summary>
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/// Contains various data reused for multiple checks.
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/// </summary>
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public readonly LegalInfo Info;
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/// <summary>
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/// Checks the input <see cref="PKM"/> data for legality. This is the best method for checking with context, as some games do not have all Alternate Form data available.
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/// </summary>
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/// <param name="pk">Input data to check</param>
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/// <param name="table"><see cref="SaveFile"/> specific personal data</param>
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/// <param name="source">Details about where the <see cref="pk"/> originated from.</param>
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public LegalityAnalysis(PKM pk, PersonalTable table, SlotOrigin source = SlotOrigin.Party) : this(pk, table.GetFormEntry(pk.Species, pk.Form), source) { }
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/// <summary>
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/// Checks the input <see cref="PKM"/> data for legality.
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/// </summary>
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/// <param name="pk">Input data to check</param>
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/// <param name="source">Details about where the <see cref="pk"/> originated from.</param>
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public LegalityAnalysis(PKM pk, SlotOrigin source = SlotOrigin.Party) : this(pk, pk.PersonalInfo, source) { }
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/// <summary>
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/// Checks the input <see cref="PKM"/> data for legality.
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/// </summary>
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/// <param name="pk">Input data to check</param>
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/// <param name="pi">Personal info to parse with</param>
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/// <param name="source">Details about where the <see cref="pk"/> originated from.</param>
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public LegalityAnalysis(PKM pk, PersonalInfo pi, SlotOrigin source = SlotOrigin.Party)
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{
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pkm = pk;
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PersonalInfo = pi;
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SlotOrigin = source;
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if (pkm.Format <= 2) // prior to storing GameVersion
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pkm.TradebackStatus = GBRestrictions.GetTradebackStatusInitial(pkm);
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Info = new LegalInfo(pkm, Parse);
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#if SUPPRESS
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try
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#endif
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{
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EncounterFinder.FindVerifiedEncounter(pkm, Info);
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if (!pkm.IsOriginValid)
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AddLine(Severity.Invalid, LEncConditionBadSpecies, CheckIdentifier.GameOrigin);
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GetParseMethod()();
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Valid = Parse.All(chk => chk.Valid)
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&& Info.Moves.All(m => m.Valid)
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&& Info.Relearn.All(m => m.Valid);
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if (!Valid && IsPotentiallyMysteryGift(Info, pkm))
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AddLine(Severity.Indeterminate, LFatefulGiftMissing, CheckIdentifier.Fateful);
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Parsed = true;
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}
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#if SUPPRESS
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// We want to swallow any error from malformed input data from the user. The Valid state is all that we really need.
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#pragma warning disable CA1031 // Do not catch general exception types
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catch (Exception e)
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#pragma warning restore CA1031 // Do not catch general exception types
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{
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System.Diagnostics.Debug.WriteLine(e.Message);
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Valid = false;
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var moves = Info.Moves;
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// Moves and Relearn arrays can potentially be empty on error.
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// ReSharper disable once ConstantNullCoalescingCondition
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for (int i = 0; i < moves.Length; i++)
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moves[i] ??= new CheckMoveResult(MoveSource.None, pkm.Format, Severity.Indeterminate, L_AError, CheckIdentifier.CurrentMove);
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var relearn = Info.Relearn;
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// ReSharper disable once ConstantNullCoalescingCondition
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for (int i = 0; i < relearn.Length; i++)
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relearn[i] ??= new CheckResult(Severity.Indeterminate, L_AError, CheckIdentifier.RelearnMove);
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AddLine(Severity.Invalid, L_AError, CheckIdentifier.Misc);
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}
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#endif
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}
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private static bool IsPotentiallyMysteryGift(LegalInfo info, PKM pk)
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{
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if (info.EncounterOriginal is not EncounterInvalid enc)
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return false;
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if (enc.Generation <= 3)
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return true;
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if (!pk.FatefulEncounter)
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return false;
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if (enc.Generation < 6)
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return true;
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if (info.Relearn.Any(chk => !chk.Valid))
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return true;
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return false;
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}
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private Action GetParseMethod()
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{
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if (pkm.Format <= 2) // prior to storing GameVersion
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return ParsePK1;
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int gen = pkm.Generation;
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if (gen <= 0)
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gen = pkm.Format;
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return gen switch
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{
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3 => ParsePK3,
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4 => ParsePK4,
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5 => ParsePK5,
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6 => ParsePK6,
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1 => ParsePK7,
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2 => ParsePK7,
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7 => ParsePK7,
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8 => ParsePK8,
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_ => throw new Exception()
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};
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}
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private void ParsePK1()
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{
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if (pkm.TradebackStatus == TradebackType.Any && Info.Generation != pkm.Format)
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pkm.TradebackStatus = TradebackType.WasTradeback; // Example: GSC Pokemon with only possible encounters in RBY, like the legendary birds
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Nickname.Verify(this);
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Level.Verify(this);
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Level.VerifyG1(this);
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Trainer.VerifyOTG1(this);
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MiscValues.VerifyMiscG1(this);
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if (pkm.Format == 2)
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Item.Verify(this);
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}
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private void ParsePK3()
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{
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UpdateChecks();
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if (pkm.Format > 3)
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Transfer.VerifyTransferLegalityG3(this);
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if (pkm.Version == (int)GameVersion.CXD)
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CXD.Verify(this);
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if (Info.EncounterMatch is WC3 {NotDistributed: true})
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AddLine(Severity.Invalid, LEncUnreleased, CheckIdentifier.Encounter);
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if (pkm.Format >= 8)
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Transfer.VerifyTransferLegalityG8(this);
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}
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private void ParsePK4()
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{
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UpdateChecks();
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if (pkm.Format > 4)
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Transfer.VerifyTransferLegalityG4(this);
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if (pkm.Format >= 8)
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Transfer.VerifyTransferLegalityG8(this);
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}
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private void ParsePK5()
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{
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UpdateChecks();
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NHarmonia.Verify(this);
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if (pkm.Format >= 8)
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Transfer.VerifyTransferLegalityG8(this);
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}
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private void ParsePK6()
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{
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UpdateChecks();
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if (pkm.Format >= 8)
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Transfer.VerifyTransferLegalityG8(this);
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}
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private void ParsePK7()
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{
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if (pkm.VC)
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UpdateVCTransferInfo();
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UpdateChecks();
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if (pkm.Format >= 8)
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Transfer.VerifyTransferLegalityG8(this);
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}
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private void ParsePK8()
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{
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UpdateChecks();
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Transfer.VerifyTransferLegalityG8(this);
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}
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/// <summary>
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/// Adds a new Check parse value.
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/// </summary>
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/// <param name="s">Check severity</param>
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/// <param name="c">Check comment</param>
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/// <param name="i">Check type</param>
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internal void AddLine(Severity s, string c, CheckIdentifier i) => AddLine(new CheckResult(s, c, i));
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/// <summary>
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/// Adds a new Check parse value.
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/// </summary>
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/// <param name="chk">Check result to add.</param>
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internal void AddLine(CheckResult chk) => Parse.Add(chk);
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private void UpdateVCTransferInfo()
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{
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var enc = (Info.EncounterOriginalGB = EncounterMatch);
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if (enc is EncounterInvalid)
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return;
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var vc = EncounterStaticGenerator.GetVCStaticTransferEncounter(pkm, enc, Info.EvoChainsAllGens[7]);
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Info.EncounterMatch = vc;
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foreach (var z in Transfer.VerifyVCEncounter(pkm, enc, vc, Info.Moves))
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AddLine(z);
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Transfer.VerifyTransferLegalityG12(this);
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}
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private void UpdateChecks()
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{
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PIDEC.Verify(this);
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Nickname.Verify(this);
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LanguageIndex.Verify(this);
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Trainer.Verify(this);
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IndividualValues.Verify(this);
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EffortValues.Verify(this);
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Level.Verify(this);
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Ribbon.Verify(this);
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AbilityValues.Verify(this);
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BallIndex.Verify(this);
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FormValues.Verify(this);
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MiscValues.Verify(this);
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GenderValues.Verify(this);
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Item.Verify(this);
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Contest.Verify(this);
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var format = pkm.Format;
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if (format is 4 or 5 or 6) // Gen 6->7 transfer removes this property.
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Gen4GroundTile.Verify(this);
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if (format < 6)
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return;
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History.Verify(this);
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if (format < 8) // Gen 7->8 transfer removes these properties.
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ConsoleRegion.Verify(this);
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if (pkm is ITrainerMemories)
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Memory.Verify(this);
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if (pkm is ISuperTrain)
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Medal.Verify(this);
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if (format < 7)
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return;
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HyperTraining.Verify(this);
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MiscValues.VerifyVersionEvolution(this);
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if (format < 8)
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return;
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Mark.Verify(this);
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}
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}
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}
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