mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
9ef2016d35
a level 15/16 magmar has leer/smog twice in its learnset (at level 1 and at actual levels); returning just the 4 previous learned moves at level 15/16 yields duplicates for Smog. [Smog, Leer, Fire Punch, Smog | Leer, Ember]. By ignoring moves already added, the true movepool is acquired also fix TradebackType getting overwritten at the end of the method (in case of nontradeback like korean/egg)
165 lines
6.1 KiB
C#
165 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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namespace PKHeX.Core
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{
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public abstract class Learnset
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{
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protected int Count;
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protected int[] Moves;
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protected int[] Levels;
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/// <summary>
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/// Returns the moves a Pokémon can learn between the specified level range.
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/// </summary>
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/// <param name="maxLevel">Maximum level</param>
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/// <param name="minLevel">Minimum level</param>
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/// <returns>Array of Move IDs</returns>
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public int[] GetMoves(int maxLevel, int minLevel = 0)
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{
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if (minLevel <= 1 && maxLevel >= 100)
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return Moves;
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if (minLevel > maxLevel)
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return new int[0];
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int start = Array.FindIndex(Levels, z => z >= minLevel);
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if (start < 0)
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return new int[0];
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int end = Array.FindLastIndex(Levels, z => z <= maxLevel);
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if (end < 0)
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return new int[0];
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int[] result = new int[end - start + 1];
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Array.Copy(Moves, start, result, 0, result.Length);
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return result;
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}
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/// <summary>Returns the moves a Pokémon would have if it were encountered at the specified level.</summary>
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/// <remarks>In Generation 1, it is not possible to learn any moves lower than these encounter moves.</remarks>
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/// <param name="level">The level the Pokémon was encountered at.</param>
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/// <param name="count">The amount of move slots to return.</param>
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/// <returns>Array of Move IDs</returns>
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public int[] GetEncounterMoves(int level, int count = 4)
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{
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if (count == 0 || Moves.Length == 0)
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return new int[0];
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int end = Array.FindLastIndex(Levels, z => z <= level);
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if (end < 0)
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return new int[0];
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// Moves can be duplicated in the learnset.
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// When generating the encounter, loop backwards until all moves are filled or no moves are left.
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// Insert moves in reverse so that the first move is from the earliest position in the learnset.
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int[] result = new int[count];
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var list = new List<int>{Moves[end]};
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while (end-- > 0)
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{
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int move = Moves[end];
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if (list.Contains(move))
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continue;
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list.Insert(0, move);
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if (list.Count == count)
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break;
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}
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list.CopyTo(result);
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return result;
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}
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/// <summary>Returns the index of the lowest level move if the Pokémon were encountered at the specified level.</summary>
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/// <remarks>Helps determine the minimum level an encounter can be at.</remarks>
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/// <param name="level">The level the Pokémon was encountered at.</param>
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/// <returns>Array of Move IDs</returns>
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public int GetMinMoveLevel(int level)
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{
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if (Levels.Length == 0)
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return 1;
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int end = Array.FindLastIndex(Levels, z => z <= level);
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return Math.Max(end - 4, 1);
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}
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/// <summary>Returns the level that a Pokémon can learn the specified move.</summary>
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/// <param name="move">Move ID</param>
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/// <returns>Level the move is learned at. If the result is below 0, it cannot be learned by levelup.</returns>
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public int GetLevelLearnMove(int move)
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{
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int index = Array.IndexOf(Moves, move);
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return index < 0 ? 0 : Levels[index];
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}
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}
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public class Learnset1 : Learnset
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{
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private Learnset1(byte[] data, ref int offset)
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{
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var moves = new List<int>();
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var levels = new List<int>();
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while (data[offset] != 0)
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{
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levels.Add(data[offset++]);
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moves.Add(data[offset++]);
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}
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++offset;
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Moves = moves.ToArray();
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Levels = levels.ToArray();
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Count = Moves.Length;
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}
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public static Learnset[] GetArray(byte[] input, int maxSpecies)
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{
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var data = new Learnset[maxSpecies + 1];
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int offset = 0;
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for (int s = 0; s < data.Length; s++)
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data[s] = new Learnset1(input, ref offset);
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return data;
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}
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}
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public class Learnset6 : Learnset
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{
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private Learnset6(byte[] data)
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{
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if (data.Length < 4 || data.Length % 4 != 0)
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{ Count = 0; Levels = new int[0]; Moves = new int[0]; return; }
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Count = data.Length / 4 - 1;
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Moves = new int[Count];
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Levels = new int[Count];
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using (BinaryReader br = new BinaryReader(new MemoryStream(data)))
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for (int i = 0; i < Count; i++)
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{
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Moves[i] = br.ReadInt16();
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Levels[i] = br.ReadInt16();
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}
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}
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public static Learnset[] GetArray(byte[][] entries)
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{
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Learnset[] data = new Learnset[entries.Length];
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for (int i = 0; i < data.Length; i++)
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data[i] = new Learnset6(entries[i]);
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return data;
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}
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}
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public class Learnset7 : Learnset
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{
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private Learnset7(byte[] data)
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{
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if (data.Length < 4 || data.Length % 4 != 0)
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{ Count = 0; Levels = new int[0]; Moves = new int[0]; return; }
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Count = data.Length / 4 - 1;
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Moves = new int[Count];
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Levels = new int[Count];
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using (BinaryReader br = new BinaryReader(new MemoryStream(data)))
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for (int i = 0; i < Count; i++)
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{
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Moves[i] = br.ReadInt16();
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Levels[i] = br.ReadInt16();
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}
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}
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public static Learnset[] GetArray(byte[][] entries)
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{
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Learnset[] data = new Learnset[entries.Length];
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for (int i = 0; i < data.Length; i++)
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data[i] = new Learnset7(entries[i]);
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return data;
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}
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}
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}
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