mirror of
https://github.com/kwsch/PKHeX
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8e62803897
Use one enum to denote Version across all code, also identifies if data is invalid Move some SAV code to virtual members in abstract class (BAK/Exportable/Footer) Few minor bugfixes here and there (hiding Characteristic label, loading pk6 to sav3, sav3 version detection via gamecode) |
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.. | ||
PK3.cs | ||
PK4.cs | ||
PK5.cs | ||
PK6.cs | ||
PKM.cs | ||
PKMConverter.cs | ||
PKX.cs | ||
ShowdownSet.cs |