mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-04 01:39:13 +00:00
69fafcab83
* Reuses move parse result objects for each encounter parsed in a LegalityCheck attempt, instead of creating a new object. * Ensures the objects are never-null, and makes cleanup easier. Slightly adjusts some other parts of the moveset validation to reduce allocations.
271 lines
9.8 KiB
C#
271 lines
9.8 KiB
C#
using System;
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using System.Collections.Generic;
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using static PKHeX.Core.LegalityCheckStrings;
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namespace PKHeX.Core;
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/// <summary>
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/// Verifies the stat details of data that has not yet left <see cref="GameVersion.PLA"/>.
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/// </summary>
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public sealed class LegendsArceusVerifier : Verifier
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{
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protected override CheckIdentifier Identifier => CheckIdentifier.RelearnMove;
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public override void Verify(LegalityAnalysis data)
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{
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var pk = data.pkm;
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if (!pk.LA || pk is not PA8 pa)
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return;
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CheckLearnset(data, pa);
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CheckMastery(data, pa);
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if (pa.IsNoble)
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data.AddLine(GetInvalid(LStatNobleInvalid));
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if (pa.IsAlpha != data.EncounterMatch is IAlpha { IsAlpha: true })
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data.AddLine(GetInvalid(LStatAlphaInvalid));
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CheckScalars(data, pa);
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CheckGanbaru(data, pa);
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}
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private static void CheckGanbaru(LegalityAnalysis data, PA8 pa)
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{
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for (int i = 0; i < 6; i++)
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{
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var gv = pa.GetGV(i);
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var max = pa.GetMaxGanbaru(i);
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if (gv <= max)
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continue;
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data.AddLine(GetInvalid(LGanbaruStatTooHigh, CheckIdentifier.EVs));
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return;
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}
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}
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private void CheckScalars(LegalityAnalysis data, PA8 pa)
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{
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// Static encounters hard-match the Height & Weight; only slots are unchecked for Alpha Height/Weight.
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if (pa.IsAlpha && data.EncounterMatch is EncounterSlot8a)
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{
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if (pa.HeightScalar != 255)
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data.AddLine(GetInvalid(LStatIncorrectHeightValue));
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if (pa.WeightScalar != 255)
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data.AddLine(GetInvalid(LStatIncorrectWeightValue));
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}
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// No way to mutate the display height scalar value. Must match!
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if (pa.HeightScalar != pa.HeightScalarCopy)
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data.AddLine(GetInvalid(LStatIncorrectHeightCopy, CheckIdentifier.Encounter));
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}
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private static void CheckLearnset(LegalityAnalysis data, PA8 pa)
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{
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var moveCount = GetMoveCount(pa);
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if (moveCount == 4)
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return;
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// Get the bare minimum moveset.
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Span<int> expect = stackalloc int[4];
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var minMoveCount = LoadBareMinimumMoveset(data.EncounterMatch, data.Info.EvoChainsAllGens[8], pa, expect);
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// Flag move slots that are empty.
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for (int i = moveCount; i < minMoveCount; i++)
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{
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// Expected move should never be empty, but just future-proof against any revisions.
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var msg = expect[i] != 0 ? string.Format(LMoveFExpect_0, ParseSettings.MoveStrings[expect[i]]) : LMoveSourceEmpty;
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data.Info.Moves[i].FlagIllegal(msg, CheckIdentifier.CurrentMove);
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}
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}
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/// <summary>
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/// Gets the expected minimum count of moves, and modifies the input <see cref="moves"/> with the bare minimum move IDs.
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/// </summary>
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private static int LoadBareMinimumMoveset(ISpeciesForm enc, IReadOnlyList<EvoCriteria> evos, PA8 pa, Span<int> moves)
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{
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// Get any encounter moves
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var pt = PersonalTable.LA;
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var index = pt.GetFormIndex(enc.Species, enc.Form);
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var moveset = Legal.LevelUpLA[index];
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moveset.SetEncounterMoves(pa.Met_Level, moves);
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var count = moves.IndexOf(0);
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if ((uint)count >= 4)
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return 4;
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var purchasedCount = pa.GetPurchasedCount();
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Span<int> purchased = stackalloc int[purchasedCount];
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LoadPurchasedMoves(pa, purchased);
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// Level up to current level
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moveset.SetLevelUpMoves(pa.Met_Level, pa.CurrentLevel, moves, purchased, count);
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count = moves.IndexOf(0);
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if ((uint)count >= 4)
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return 4;
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// Evolve and try
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for (int i = 0; i < evos.Count - 1; i++)
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{
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var (species, form) = evos[i];
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index = pt.GetFormIndex(species, form);
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moveset = Legal.LevelUpLA[index];
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moveset.SetEvolutionMoves(moves, purchased, count);
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count = moves.IndexOf(0);
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if ((uint)count >= 4)
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return 4;
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}
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// Any tutored moves we don't know about??
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return AddMasteredMissing(pa, moves, count);
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}
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private static void LoadPurchasedMoves(IMoveShop8 pa, Span<int> result)
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{
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int ctr = 0;
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var purchased = pa.MoveShopPermitIndexes;
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for (int i = 0; i < purchased.Length; i++)
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{
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if (pa.GetPurchasedRecordFlag(i))
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result[ctr++] = purchased[i];
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}
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}
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private static int AddMasteredMissing(PA8 pa, Span<int> current, int ctr)
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{
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for (int i = 0; i < pa.MoveShopPermitIndexes.Length; i++)
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{
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// Buying the move tutor grants access, but does not learn the move.
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// Mastering requires the move to be present in the movepool.
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if (!pa.GetMasteredRecordFlag(i))
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continue;
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// Purchased moves can be swapped with existing moves; we're only interested in special granted moves.
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if (pa.GetPurchasedRecordFlag(i))
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continue;
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var move = pa.MoveShopPermitIndexes[i];
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if (current.IndexOf(move) == -1)
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current[ctr++] = move;
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if (ctr == 4)
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return 4;
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}
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return ctr;
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}
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private static int GetMoveCount(PKM pa)
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{
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var count = 0;
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for (int i = 0; i < 4; i++)
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{
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if (pa.GetMove(i) is not 0)
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count++;
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}
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return count;
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}
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private void CheckMastery(LegalityAnalysis data, PA8 pa)
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{
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var bits = pa.MoveShopPermitFlags;
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var moves = pa.MoveShopPermitIndexes;
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var alphaMove = pa.AlphaMove;
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if (alphaMove is not 0)
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VerifyAlphaMove(data, pa, alphaMove, moves, bits);
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else
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VerifyAlphaMoveZero(data);
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for (int i = 0; i < bits.Length; i++)
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VerifyTutorMoveIndex(data, pa, i, bits, moves);
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}
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private void VerifyTutorMoveIndex(LegalityAnalysis data, PA8 pa, int i, ReadOnlySpan<bool> bits, ReadOnlySpan<ushort> moves)
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{
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bool isPurchased = pa.GetPurchasedRecordFlag(i);
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if (isPurchased)
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{
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// Check if the move can be purchased.
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if (bits[i])
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return; // If it has been legally purchased, then any mastery state is legal.
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data.AddLine(GetInvalid(string.Format(LMoveShopPurchaseInvalid_0, ParseSettings.MoveStrings[moves[i]])));
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return;
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}
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bool isMastered = pa.GetMasteredRecordFlag(i);
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if (!isMastered)
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return; // All good.
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// Check if the move can be purchased; using a Mastery Seed checks the permission.
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if (pa.AlphaMove == moves[i])
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return; // Previously checked.
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if (data.EncounterMatch is IAlpha { IsAlpha: true } && CanMasterMoveFromMoveShop(moves[i], moves, bits))
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return; // Alpha forced move.
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if (!bits[i])
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data.AddLine(GetInvalid(string.Format(LMoveShopMasterInvalid_0, ParseSettings.MoveStrings[moves[i]])));
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else if (!CanLearnMoveByLevelUp(data, pa, i, moves))
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data.AddLine(GetInvalid(string.Format(LMoveShopMasterNotLearned_0, ParseSettings.MoveStrings[moves[i]])));
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}
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private static bool CanLearnMoveByLevelUp(LegalityAnalysis data, PA8 pa, int i, ReadOnlySpan<ushort> moves)
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{
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// Check if the move can be learned in the learnset...
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// Changing forms do not have separate tutor permissions, so we don't need to bother with form changes.
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// Level up movepools can grant moves for mastery at lower levels for earlier evolutions... find the minimum.
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int level = 101;
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foreach (var (species, form) in data.Info.EvoChainsAllGens[8])
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{
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var pt = PersonalTable.LA;
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var index = pt.GetFormIndex(species, form);
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var moveset = Legal.LevelUpLA[index];
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var lvl = moveset.GetLevelLearnMove(moves[i]);
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if (lvl == -1)
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continue; // cannot learn via level up
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level = Math.Min(lvl, level);
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}
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return pa.CurrentLevel >= level;
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}
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private void VerifyAlphaMove(LegalityAnalysis data, PA8 pa, ushort alphaMove, ReadOnlySpan<ushort> moves, ReadOnlySpan<bool> bits)
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{
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if (!pa.IsAlpha || data.EncounterMatch is EncounterSlot8a { Type: SlotType.Landmark })
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{
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data.AddLine(GetInvalid(LMoveShopAlphaMoveShouldBeZero));
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return;
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}
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if (!CanMasterMoveFromMoveShop(alphaMove, moves, bits))
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{
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data.AddLine(GetInvalid(LMoveShopAlphaMoveShouldBeOther));
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return;
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}
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// An Alpha Move must be marked as mastered.
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var masteredIndex = moves.IndexOf(alphaMove);
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// Index is already >= 0, implicitly via the above call not returning false.
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if (!pa.GetMasteredRecordFlag(masteredIndex))
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data.AddLine(GetInvalid(LMoveShopAlphaMoveShouldBeMastered));
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}
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private void VerifyAlphaMoveZero(LegalityAnalysis data)
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{
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var enc = data.Info.EncounterMatch;
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if (enc is not IAlpha { IsAlpha: true })
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return; // okay
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if (enc is EncounterSlot8a { Type: SlotType.Landmark })
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return; // okay
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var pi = PersonalTable.LA.GetFormEntry(enc.Species, enc.Form);
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var tutors = pi.SpecialTutors[0];
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bool hasAnyTutor = Array.IndexOf(tutors, true) >= 0;
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if (hasAnyTutor) // must have had a tutor flag
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data.AddLine(GetInvalid(LMoveShopAlphaMoveShouldBeOther));
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}
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private static bool CanMasterMoveFromMoveShop(ushort move, ReadOnlySpan<ushort> moves, ReadOnlySpan<bool> bits)
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{
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var index = moves.IndexOf(move);
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if (index == -1)
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return false; // not in the list
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if (!bits[index])
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return false; // not a possible move
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return true;
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}
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}
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