mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
122 lines
5 KiB
C#
122 lines
5 KiB
C#
namespace PKHeX.Core;
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/// <summary> Marks introduced in Generation 8 </summary>
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public interface IRibbonSetMark8
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{
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bool RibbonMarkLunchtime { get; set; }
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bool RibbonMarkSleepyTime { get; set; }
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bool RibbonMarkDusk { get; set; }
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bool RibbonMarkDawn { get; set; }
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bool RibbonMarkCloudy { get; set; }
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bool RibbonMarkRainy { get; set; }
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bool RibbonMarkStormy { get; set; }
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bool RibbonMarkSnowy { get; set; }
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bool RibbonMarkBlizzard { get; set; }
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bool RibbonMarkDry { get; set; }
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bool RibbonMarkSandstorm { get; set; }
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bool RibbonMarkMisty { get; set; }
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bool RibbonMarkDestiny { get; set; }
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bool RibbonMarkFishing { get; set; }
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bool RibbonMarkCurry { get; set; }
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bool RibbonMarkUncommon { get; set; }
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bool RibbonMarkRare { get; set; }
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bool RibbonMarkRowdy { get; set; }
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bool RibbonMarkAbsentMinded { get; set; }
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bool RibbonMarkJittery { get; set; }
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bool RibbonMarkExcited { get; set; }
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bool RibbonMarkCharismatic { get; set; }
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bool RibbonMarkCalmness { get; set; }
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bool RibbonMarkIntense { get; set; }
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bool RibbonMarkZonedOut { get; set; }
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bool RibbonMarkJoyful { get; set; }
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bool RibbonMarkAngry { get; set; }
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bool RibbonMarkSmiley { get; set; }
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bool RibbonMarkTeary { get; set; }
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bool RibbonMarkUpbeat { get; set; }
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bool RibbonMarkPeeved { get; set; }
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bool RibbonMarkIntellectual { get; set; }
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bool RibbonMarkFerocious { get; set; }
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bool RibbonMarkCrafty { get; set; }
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bool RibbonMarkScowling { get; set; }
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bool RibbonMarkKindly { get; set; }
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bool RibbonMarkFlustered { get; set; }
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bool RibbonMarkPumpedUp { get; set; }
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bool RibbonMarkZeroEnergy { get; set; }
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bool RibbonMarkPrideful { get; set; }
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bool RibbonMarkUnsure { get; set; }
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bool RibbonMarkHumble { get; set; }
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bool RibbonMarkThorny { get; set; }
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bool RibbonMarkVigor { get; set; }
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bool RibbonMarkSlump { get; set; }
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bool HasMarkEncounter8 { get; }
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}
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public interface IRibbonSetRibbons
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{
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int RibbonCount { get; }
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}
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public interface IRibbonSetMarks
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{
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int MarkCount { get; }
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int RibbonMarkCount { get; }
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}
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internal static partial class RibbonExtensions
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{
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public static bool HasWeatherMark(this IRibbonSetMark8 m)
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{
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return m.RibbonMarkCloudy || m.RibbonMarkRainy || m.RibbonMarkStormy || m.RibbonMarkSnowy
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|| m.RibbonMarkBlizzard || m.RibbonMarkDry || m.RibbonMarkSandstorm || m.RibbonMarkMisty;
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}
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internal static void CopyRibbonSetMark8(this IRibbonSetMark8 set, IRibbonSetMark8 dest)
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{
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dest.RibbonMarkLunchtime = set.RibbonMarkLunchtime;
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dest.RibbonMarkSleepyTime = set.RibbonMarkSleepyTime;
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dest.RibbonMarkDusk = set.RibbonMarkDusk;
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dest.RibbonMarkDawn = set.RibbonMarkDawn;
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dest.RibbonMarkCloudy = set.RibbonMarkCloudy;
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dest.RibbonMarkRainy = set.RibbonMarkRainy;
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dest.RibbonMarkStormy = set.RibbonMarkStormy;
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dest.RibbonMarkSnowy = set.RibbonMarkSnowy;
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dest.RibbonMarkBlizzard = set.RibbonMarkBlizzard;
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dest.RibbonMarkDry = set.RibbonMarkDry;
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dest.RibbonMarkSandstorm = set.RibbonMarkSandstorm;
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dest.RibbonMarkMisty = set.RibbonMarkMisty;
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dest.RibbonMarkDestiny = set.RibbonMarkDestiny;
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dest.RibbonMarkFishing = set.RibbonMarkFishing;
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dest.RibbonMarkCurry = set.RibbonMarkCurry;
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dest.RibbonMarkUncommon = set.RibbonMarkUncommon;
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dest.RibbonMarkRare = set.RibbonMarkRare;
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dest.RibbonMarkRowdy = set.RibbonMarkRowdy;
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dest.RibbonMarkAbsentMinded = set.RibbonMarkAbsentMinded;
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dest.RibbonMarkJittery = set.RibbonMarkJittery;
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dest.RibbonMarkExcited = set.RibbonMarkExcited;
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dest.RibbonMarkCharismatic = set.RibbonMarkCharismatic;
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dest.RibbonMarkCalmness = set.RibbonMarkCalmness;
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dest.RibbonMarkIntense = set.RibbonMarkIntense;
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dest.RibbonMarkZonedOut = set.RibbonMarkZonedOut;
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dest.RibbonMarkJoyful = set.RibbonMarkJoyful;
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dest.RibbonMarkAngry = set.RibbonMarkAngry;
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dest.RibbonMarkSmiley = set.RibbonMarkSmiley;
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dest.RibbonMarkTeary = set.RibbonMarkTeary;
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dest.RibbonMarkUpbeat = set.RibbonMarkUpbeat;
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dest.RibbonMarkPeeved = set.RibbonMarkPeeved;
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dest.RibbonMarkIntellectual = set.RibbonMarkIntellectual;
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dest.RibbonMarkFerocious = set.RibbonMarkFerocious;
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dest.RibbonMarkCrafty = set.RibbonMarkCrafty;
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dest.RibbonMarkScowling = set.RibbonMarkScowling;
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dest.RibbonMarkKindly = set.RibbonMarkKindly;
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dest.RibbonMarkFlustered = set.RibbonMarkFlustered;
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dest.RibbonMarkPumpedUp = set.RibbonMarkPumpedUp;
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dest.RibbonMarkZeroEnergy = set.RibbonMarkZeroEnergy;
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dest.RibbonMarkPrideful = set.RibbonMarkPrideful;
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dest.RibbonMarkUnsure = set.RibbonMarkUnsure;
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dest.RibbonMarkHumble = set.RibbonMarkHumble;
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dest.RibbonMarkThorny = set.RibbonMarkThorny;
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dest.RibbonMarkVigor = set.RibbonMarkVigor;
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dest.RibbonMarkSlump = set.RibbonMarkSlump;
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}
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}
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