PKHeX/PKHeX.Drawing/ImageUtil.cs
Kurt 10c5adadb8 Misc tweaks
Add more xmldoc
Move files/functions to better spot
Less allocation on hover glow
fix honeytree dppt group/slot/shake rand call (ty real.96)
2024-02-03 14:11:17 -06:00

305 lines
9.9 KiB
C#

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace PKHeX.Drawing;
/// <summary>
/// Image Layering/Blending Utility
/// </summary>
public static class ImageUtil
{
public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y, double transparency)
{
overLayer = ChangeOpacity(overLayer, transparency);
return LayerImage(baseLayer, overLayer, x, y);
}
public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y)
{
Bitmap img = new(baseLayer);
using Graphics gr = Graphics.FromImage(img);
gr.DrawImage(overLayer, x, y, overLayer.Width, overLayer.Height);
return img;
}
public static Bitmap ChangeOpacity(Image img, double trans)
{
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
Marshal.Copy(ptr, data, 0, data.Length);
SetAllTransparencyTo(data, trans);
Marshal.Copy(data, 0, ptr, data.Length);
bmp.UnlockBits(bmpData);
return bmp;
}
public static Bitmap ChangeAllColorTo(Image img, Color c)
{
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
Marshal.Copy(ptr, data, 0, data.Length);
ChangeAllColorTo(data, c);
Marshal.Copy(data, 0, ptr, data.Length);
bmp.UnlockBits(bmpData);
return bmp;
}
public static Bitmap ChangeTransparentTo(Image img, Color c, byte trans, int start = 0, int end = -1)
{
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
Marshal.Copy(ptr, data, 0, data.Length);
if (end == -1)
end = data.Length - 4;
SetAllTransparencyTo(data, c, trans, start, end);
Marshal.Copy(data, 0, ptr, data.Length);
bmp.UnlockBits(bmpData);
return bmp;
}
public static Bitmap BlendTransparentTo(Image img, Color c, byte trans, int start = 0, int end = -1)
{
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
Marshal.Copy(ptr, data, 0, data.Length);
if (end == -1)
end = data.Length - 4;
BlendAllTransparencyTo(data, c, trans, start, end);
Marshal.Copy(data, 0, ptr, data.Length);
bmp.UnlockBits(bmpData);
return bmp;
}
public static Bitmap WritePixels(Image img, Color c, int start, int end)
{
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
Marshal.Copy(ptr, data, 0, data.Length);
ChangeAllTo(data, c, start, end);
Marshal.Copy(data, 0, ptr, data.Length);
bmp.UnlockBits(bmpData);
return bmp;
}
public static Bitmap ToGrayscale(Image img)
{
var bmp = (Bitmap)img.Clone();
GetBitmapData(bmp, out BitmapData bmpData, out var ptr, out byte[] data);
Marshal.Copy(ptr, data, 0, data.Length);
SetAllColorToGrayScale(data);
Marshal.Copy(data, 0, ptr, data.Length);
bmp.UnlockBits(bmpData);
return bmp;
}
private static void GetBitmapData(Bitmap bmp, out BitmapData bmpData, out nint ptr, out byte[] data)
{
bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ptr = bmpData.Scan0;
data = new byte[bmp.Width * bmp.Height * 4];
}
public static Bitmap GetBitmap(byte[] data, int width, int height, int length, PixelFormat format = PixelFormat.Format32bppArgb)
{
var bmp = new Bitmap(width, height, format);
var bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, format);
var ptr = bmpData.Scan0;
Marshal.Copy(data, 0, ptr, length);
bmp.UnlockBits(bmpData);
return bmp;
}
public static Bitmap GetBitmap(byte[] data, int width, int height, PixelFormat format = PixelFormat.Format32bppArgb)
{
return GetBitmap(data, width, height, data.Length, format);
}
public static byte[] GetPixelData(Bitmap bitmap)
{
var argbData = new byte[bitmap.Width * bitmap.Height * 4];
var bd = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
Marshal.Copy(bd.Scan0, argbData, 0, bitmap.Width * bitmap.Height * 4);
bitmap.UnlockBits(bd);
return argbData;
}
public static void SetAllUsedPixelsOpaque(Span<byte> data)
{
for (int i = 0; i < data.Length; i += 4)
{
if (data[i + 3] != 0)
data[i + 3] = 0xFF;
}
}
public static void RemovePixels(Span<byte> pixels, ReadOnlySpan<byte> original)
{
var arr = MemoryMarshal.Cast<byte, int>(pixels);
for (int i = original.Length - 4; i >= 0; i -= 4)
{
if (original[i + 3] != 0)
arr[i >> 2] = 0;
}
}
private static void SetAllTransparencyTo(Span<byte> data, double trans)
{
for (int i = 0; i < data.Length; i += 4)
data[i + 3] = (byte)(data[i + 3] * trans);
}
public static void SetAllTransparencyTo(Span<byte> data, Color c, byte trans, int start, int end)
{
var arr = MemoryMarshal.Cast<byte, int>(data);
var value = Color.FromArgb(trans, c.R, c.G, c.B).ToArgb();
for (int i = end; i >= start; i -= 4)
{
if (data[i + 3] == 0)
arr[i >> 2] = value;
}
}
public static void BlendAllTransparencyTo(Span<byte> data, Color c, byte trans, int start, int end)
{
var arr = MemoryMarshal.Cast<byte, int>(data);
var value = Color.FromArgb(trans, c.R, c.G, c.B).ToArgb();
for (int i = end; i >= start; i -= 4)
{
var alpha = data[i + 3];
if (alpha == 0)
arr[i >> 2] = value;
else if (alpha != 0xFF)
arr[i >> 2] = BlendColor(arr[i >> 2], value);
}
}
// heavily favor second (new) color
private static int BlendColor(int color1, int color2, double amount = 0.2)
{
var a1 = (color1 >> 24) & 0xFF;
var r1 = (color1 >> 16) & 0xFF;
var g1 = (color1 >> 8) & 0xFF;
var b1 = color1 & 0xFF;
var a2 = (color2 >> 24) & 0xFF;
var r2 = (color2 >> 16) & 0xFF;
var g2 = (color2 >> 8) & 0xFF;
var b2 = color2 & 0xFF;
byte a = (byte)((a1 * amount) + (a2 * (1 - amount)));
byte r = (byte)((r1 * amount) + (r2 * (1 - amount)));
byte g = (byte)((g1 * amount) + (g2 * (1 - amount)));
byte b = (byte)((b1 * amount) + (b2 * (1 - amount)));
return (a << 24) | (r << 16) | (g << 8) | b;
}
public static void ChangeAllTo(Span<byte> data, Color c, int start, int end)
{
var arr = MemoryMarshal.Cast<byte, int>(data[start..end]);
var value = c.ToArgb();
arr.Fill(value);
}
public static void ChangeAllColorTo(Span<byte> data, Color c)
{
byte R = c.R;
byte G = c.G;
byte B = c.B;
for (int i = 0; i < data.Length; i += 4)
{
if (data[i + 3] == 0)
continue;
data[i + 0] = B;
data[i + 1] = G;
data[i + 2] = R;
}
}
private static void SetAllColorToGrayScale(Span<byte> data)
{
for (int i = 0; i < data.Length; i += 4)
{
if (data[i + 3] == 0)
continue;
byte greyS = (byte)((0.3 * data[i + 2]) + (0.59 * data[i + 1]) + (0.11 * data[i + 0]));
data[i + 0] = greyS;
data[i + 1] = greyS;
data[i + 2] = greyS;
}
}
public static void GlowEdges(Span<byte> data, byte blue, byte green, byte red, int width, int reach = 3, double amount = 0.0777)
{
PollutePixels(data, width, reach, amount);
CleanPollutedPixels(data, blue, green, red);
}
private const int PollutePixelColorIndex = 0;
private static void PollutePixels(Span<byte> data, int width, int reach, double amount)
{
int stride = width * 4;
int height = data.Length / stride;
for (int i = 0; i < data.Length; i += 4)
{
// only pollute outwards if the current pixel is fully opaque
if (data[i + 3] == 0)
continue;
int x = (i % stride) / 4;
int y = (i / stride);
{
int left = Math.Max(0, x - reach);
int right = Math.Min(width - 1, x + reach);
int top = Math.Max(0, y - reach);
int bottom = Math.Min(height - 1, y + reach);
for (int ix = left; ix <= right; ix++)
{
for (int iy = top; iy <= bottom; iy++)
{
// update one of the color bits
// it is expected that a transparent pixel RGBA value is 0.
var c = 4 * (ix + (iy * width));
ref var b = ref data[c + PollutePixelColorIndex];
b += (byte)(amount * (0xFF - b));
}
}
}
}
}
private static void CleanPollutedPixels(Span<byte> data, byte blue, byte green, byte red)
{
for (int i = 0; i < data.Length; i += 4)
{
// only clean if the current pixel isn't transparent
if (data[i + 3] != 0)
continue;
// grab the transparency from the donor byte
var transparency = data[i + PollutePixelColorIndex];
if (transparency == 0)
continue;
data[i + 0] = blue;
data[i + 1] = green;
data[i + 2] = red;
data[i + 3] = transparency;
}
}
}